Error mouseover tooltip debuffs and increase max buffs
skmzarn opened this issue ยท 1 comments
The prepatch fix works, thank you so much - however, I get lua errors when hovering over the debuffs on the frames, so mouseover tooltips are not working. Also, buffs are not increasing with the setting on.
68x [string "*BigDebuffs.xml:10_OnUpdate"]:6: Usage: GameTooltip:SetUnitDebuffByAuraID("unit", auraInstanceID, "filter")
[string "=[C]"]: in function `SetUnitDebuffByAuraInstanceID'
[string "*BigDebuffs.xml:10_OnUpdate"]:6: in function <[string "*BigDebuffs.xml:10_OnUpdate"]:1>
Locals:
(*temporary) = GameTooltip {
0 = <userdata>
numMoneyFrames = 1
layoutType = "TooltipDefaultLayout"
TextLeft1 = GameTooltipTextLeft1 {
}
ItemTooltip = Frame {
}
SetHyperlink = <function> defined =[C]:-1
BottomOverlay = Texture {
}
hasMoney = 1
updateTooltipTimer = 0.180000
textRight1Font = "GameTooltipHeaderText"
comparing = false
waitingForData = false
NineSlice = Frame {
}
textLeft2Font = "GameTooltipText"
TextRight2 = GameTooltipTextRight2 {
}
TextLeft2 = GameTooltipTextLeft2 {
}
SetUnitAura = <function> defined =[C]:-1
TopOverlay = Texture {
}
shoppingTooltips = <table> {
}
needsReset = true
SetAction = <function> defined =[C]:-1
textRight2Font = "GameTooltipText"
TextRight1 = GameTooltipTextRight1 {
}
textLeft1Font = "GameTooltipHeaderText"
}
(*temporary) = "player"
(*temporary) = nil
(*temporary) = nil
6x [string "*BigDebuffs.xml:20_OnEnter"]:6: Usage: GameTooltip:SetUnitDebuffByAuraID("unit", auraInstanceID, "filter")
[string "=[C]"]: in function `SetUnitDebuffByAuraInstanceID'
[string "*BigDebuffs.xml:20_OnEnter"]:6: in function <[string "*BigDebuffs.xml:20_OnEnter"]:1>
Locals:
(*temporary) = GameTooltip {
0 = <userdata>
numMoneyFrames = 1
layoutType = "TooltipDefaultLayout"
TextLeft1 = GameTooltipTextLeft1 {
}
ItemTooltip = Frame {
}
SetHyperlink = <function> defined =[C]:-1
BottomOverlay = Texture {
}
hasMoney = 1
updateTooltipTimer = 0.180000
textRight1Font = "GameTooltipHeaderText"
comparing = false
waitingForData = false
NineSlice = Frame {
}
textLeft2Font = "GameTooltipText"
TextRight2 = GameTooltipTextRight2 {
}
TextLeft2 = GameTooltipTextLeft2 {
}
SetUnitAura = <function> defined =[C]:-1
TopOverlay = Texture {
}
shoppingTooltips = <table> {
}
needsReset = true
SetAction = <function> defined =[C]:-1
textRight2Font = "GameTooltipText"
TextRight1 = GameTooltipTextRight1 {
}
textLeft1Font = "GameTooltipHeaderText"
}
(*temporary) = "player"
(*temporary) = nil
(*temporary) = nil