BigDebuffs

BigDebuffs

18M Downloads

Error mouseover tooltip debuffs and increase max buffs

skmzarn opened this issue ยท 1 comments

commented

The prepatch fix works, thank you so much - however, I get lua errors when hovering over the debuffs on the frames, so mouseover tooltips are not working. Also, buffs are not increasing with the setting on.

68x [string "*BigDebuffs.xml:10_OnUpdate"]:6: Usage: GameTooltip:SetUnitDebuffByAuraID("unit", auraInstanceID, "filter")
[string "=[C]"]: in function `SetUnitDebuffByAuraInstanceID'
[string "*BigDebuffs.xml:10_OnUpdate"]:6: in function <[string "*BigDebuffs.xml:10_OnUpdate"]:1>

Locals:
(*temporary) = GameTooltip {
 0 = <userdata>
 numMoneyFrames = 1
 layoutType = "TooltipDefaultLayout"
 TextLeft1 = GameTooltipTextLeft1 {
 }
 ItemTooltip = Frame {
 }
 SetHyperlink = <function> defined =[C]:-1
 BottomOverlay = Texture {
 }
 hasMoney = 1
 updateTooltipTimer = 0.180000
 textRight1Font = "GameTooltipHeaderText"
 comparing = false
 waitingForData = false
 NineSlice = Frame {
 }
 textLeft2Font = "GameTooltipText"
 TextRight2 = GameTooltipTextRight2 {
 }
 TextLeft2 = GameTooltipTextLeft2 {
 }
 SetUnitAura = <function> defined =[C]:-1
 TopOverlay = Texture {
 }
 shoppingTooltips = <table> {
 }
 needsReset = true
 SetAction = <function> defined =[C]:-1
 textRight2Font = "GameTooltipText"
 TextRight1 = GameTooltipTextRight1 {
 }
 textLeft1Font = "GameTooltipHeaderText"
}
(*temporary) = "player"
(*temporary) = nil
(*temporary) = nil

6x [string "*BigDebuffs.xml:20_OnEnter"]:6: Usage: GameTooltip:SetUnitDebuffByAuraID("unit", auraInstanceID, "filter")
[string "=[C]"]: in function `SetUnitDebuffByAuraInstanceID'
[string "*BigDebuffs.xml:20_OnEnter"]:6: in function <[string "*BigDebuffs.xml:20_OnEnter"]:1>

Locals:
(*temporary) = GameTooltip {
 0 = <userdata>
 numMoneyFrames = 1
 layoutType = "TooltipDefaultLayout"
 TextLeft1 = GameTooltipTextLeft1 {
 }
 ItemTooltip = Frame {
 }
 SetHyperlink = <function> defined =[C]:-1
 BottomOverlay = Texture {
 }
 hasMoney = 1
 updateTooltipTimer = 0.180000
 textRight1Font = "GameTooltipHeaderText"
 comparing = false
 waitingForData = false
 NineSlice = Frame {
 }
 textLeft2Font = "GameTooltipText"
 TextRight2 = GameTooltipTextRight2 {
 }
 TextLeft2 = GameTooltipTextLeft2 {
 }
 SetUnitAura = <function> defined =[C]:-1
 TopOverlay = Texture {
 }
 shoppingTooltips = <table> {
 }
 needsReset = true
 SetAction = <function> defined =[C]:-1
 textRight2Font = "GameTooltipText"
 TextRight1 = GameTooltipTextRight1 {
 }
 textLeft1Font = "GameTooltipHeaderText"
}
(*temporary) = "player"
(*temporary) = nil
(*temporary) = nil

commented

Noticed the tool tip thing last night after I submitted PR.

Going to take a look at max buffs thing today