LUA Errors during Solo Shuffle
JyanseiCoding opened this issue ยท 1 comments
119x [string "*BigDebuffs.xml:20_OnEnter"]:6: Usage: GameTooltip:SetUnitDebuffByAuraID("unit", auraInstanceID, "filter")
[string "=[C]"]: in function `SetUnitDebuffByAuraInstanceID'
[string "*BigDebuffs.xml:20_OnEnter"]:6: in function <[string "*BigDebuffs.xml:20_OnEnter"]:1>
Locals:
(*temporary) = GameTooltip {
0 = <userdata>
textLeft1Font = "GameTooltipHeaderText"
ItemTooltip = Frame {
}
SetHyperlink = <function> defined =[C]:-1
SetGuildBankItem = <function> defined =[C]:-1
updateTooltipTimer = 0.200000
TextRight1 = GameTooltipTextRight1 {
}
comparing = false
TopOverlay = Texture {
}
SetItemByID = <function> defined =[C]:-1
SetLootItem = <function> defined =[C]:-1
SetQuestItem = <function> defined =[C]:-1
waitingForData = false
numMoneyFrames = 1
hasMoney = 1
SetRecipeReagentItem = <function> defined =[C]:-1
SetBuybackItem = <function> defined =[C]:-1
shoppingTooltips = <table> {
}
SetMerchantItem = <function> defined =[C]:-1
SetQuestLogItem = <function> defined =[C]:-1
BottomOverlay = Texture {
}
SetTradePlayerItem = <function> defined =[C]:-1
textRight1Font = "GameTooltipHeaderText"
SetSendMailItem = <function> defined =[C]:-1
SetUnitBuff = <function> defined =[C]:-1
NineSlice = Frame {
}
textLeft2Font = "GameTooltipText"
SetTradeTargetItem = <function> defined =[C]:-1
TextRight2 = GameTooltipTextRight2 {
}
TextLeft2 = GameTooltipTextLeft2 {
}
SetUnitAura = <function> defined =[C]:-1
SetLootRollItem = <function> defined =[C]:-1
340x [string "*BigDebuffs.xml:10_OnUpdate"]:6: Usage: GameTooltip:SetUnitDebuffByAuraID("unit", auraInstanceID, "filter")
[string "=[C]"]: in function `SetUnitDebuffByAuraInstanceID'
[string "*BigDebuffs.xml:10_OnUpdate"]:6: in function <[string "*BigDebuffs.xml:10_OnUpdate"]:1>
Locals:
(*temporary) = GameTooltip {
0 = <userdata>
textLeft1Font = "GameTooltipHeaderText"
ItemTooltip = Frame {
}
SetHyperlink = <function> defined =[C]:-1
SetGuildBankItem = <function> defined =[C]:-1
updateTooltipTimer = 0.200000
TextRight1 = GameTooltipTextRight1 {
}
comparing = false
TopOverlay = Texture {
}
SetItemByID = <function> defined =[C]:-1
SetLootItem = <function> defined =[C]:-1
SetQuestItem = <function> defined =[C]:-1
waitingForData = false
numMoneyFrames = 1
hasMoney = 1
SetRecipeReagentItem = <function> defined =[C]:-1
SetBuybackItem = <function> defined =[C]:-1
shoppingTooltips = <table> {
}
SetMerchantItem = <function> defined =[C]:-1
SetQuestLogItem = <function> defined =[C]:-1
BottomOverlay = Texture {
}
SetTradePlayerItem = <function> defined =[C]:-1
textRight1Font = "GameTooltipHeaderText"
SetSendMailItem = <function> defined =[C]:-1
SetUnitBuff = <function> defined =[C]:-1
NineSlice = Frame {
}
textLeft2Font = "GameTooltipText"
SetTradeTargetItem = <function> defined =[C]:-1
TextRight2 = GameTooltipTextRight2 {
}
TextLeft2 = GameTooltipTextLeft2 {
}
SetUnitAura = <function> defined =[C]:-1
SetLootRollItem = <function> defined =[C]:-1
SetInboxItem = <function> defined =[C]:-1
SetBagItem = <function> defined =[C]:-1
needsReset = true
layoutType = "TooltipDefaultLayout"
TextLeft1 = GameTooltipTextLeft1 {
}
textRight2Font = "GameTooltipText"
SetInventoryItem = <function> defined =[C]:-1
}
(*temporary) = "raid2"
(*temporary) = nil
(*temporary) = nil
I also noticed that a lot of spells don't have the correct Spell ID. Mindgames for instance, has the Spell ID of its covenant version, while its talent version has a different one. That goes for every covenant spell that's been carried over.
As for my BigDebuff settings, mostly stuck expect for increasing buff size to 6 and checked Mindgames. That's all!
The top option in Spells > 'Immunities' and 'Offensive Buffs' is invisible and gives this error when mousing over it.
21x ...nfig-3.0/AceConfigDialog-3.0-85/AceConfigDialog-3.0.lua:1497: Usage: AceConfigDialogTooltip:SetText("text" [, color, wrap])
[string "=[C]"]: in function `SetText'
[string "@Interface/AddOns/BigDebuffs/Libs/AceConfig-3.0-3/AceConfigDialog-3.0-85/AceConfigDialog-3.0.lua"]:1497: in function <...nfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua:1465>
[string "=[C]"]: ?
[string "@Interface/AddOns/BigDebuffs/Libs/AceGUI-3.0-41/AceGUI-3.0.lua"]:66: in function <...ace/AddOns/BigDebuffs/Libs/AceGUI-3.0/AceGUI-3.0.lua:64>
[string "@Interface/AddOns/BigDebuffs/Libs/AceGUI-3.0-41/AceGUI-3.0.lua"]:300: in function `Fire'
[string "@Interface/AddOns/BigDebuffs/Libs/AceGUI-3.0-41/widgets/AceGUIContainer-TreeGroup.lua"]:202: in function <...ibs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua:200>