Adapt + BigDebuffs don't play well together.
Natlyz opened this issue ยท 1 comments
Hello!
Please make BigDebuffs work with Adapt.
Adapt: https://www.curseforge.com/wow/addons/project-2341
Currently it looks like this..
Thanks ๐
+1 to the above
I have some old code that I would add to Bigdebuffs.lua to fix this, but I haven't found the workaround for the new UI elements:
if debuff then
if duration < 1 then duration = 1 end -- auras like Solar Beam don't have a duration
if frame.current ~= icon then
if frame.blizzard then
-- Blizzard Frame
-- Adapt
if frame.anchor and Adapt and Adapt.portraits[frame.anchor] then
Adapt.portraits[frame.anchor].modelLayer:SetFrameStrata("BACKGROUND")
end
-- fix Obsidian Claw icon
icon = icon == 611425 and 1508487 or icon
SetPortraitToTexture(frame.icon, icon)
else
frame.icon:SetTexture(icon)
end
end
frame.cooldown:SetCooldown(expires - duration, duration)
frame:Show()
frame.cooldown:SetSwipeColor(0, 0, 0, 0.6)
-- set for tooltips
frame:SetID(debuff)
frame.buff = buff
frame.interrupt = interrupt
frame.current = icon
else
-- Adapt
if frame.anchor and frame.blizzard and Adapt and Adapt.portraits[frame.anchor] then
Adapt.portraits[frame.anchor].modelLayer:SetFrameStrata("LOW")
end
frame:Hide()
frame.current = nil
end