BigDebuffs

BigDebuffs

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*RETAIL* Adding Custom Spells via SpellID in BigDebuffs in-game Interface

SkeenPuppy opened this issue ยท 2 comments

commented

Hello, would it be possible to allow users of BigDebuffs to add spells to their BigDebuffs addon via custom Spell ID's? Other addons such as OmniBar, NamePlateAuras, Ability Team Tracker, etc. have access to this feature.
This issue stems from an example that in Dragonflight, Priest's ability 'Mindgames' uses a different Spell ID from the new Talent Tree than what was used in the past from Covenant abilities in Shadowlands. An easy solution for players, I am unsure how easy it would be on your end, would be to allow players to add new or customize existing Spell's (Spell ID's) in their BigDebuffs interface to spells they wish to track or to update spells themselves (routine updates that update current spells would still be nice to have regardless).
In the past, I have added custom spells (Soul Rot for example), into BigDebuffs via the .lua Notepad file in the BigDebuffs Interface Folder. I have tried this fix after the most recent update for 10.0, attempting to fix the Mindgames issue, but it did not work and gave me more LUA errors.
So again, allow players to add new OR customize existing Spell ID's in BigDebuffs interface menu to suit their needs.

Thank you for taking the time to read this issue, I know with 10.0 being released and Dragonflight around the corner... On top of the new UI revamp.... There are many issues and bugs to work on. Myself & many other players appreciate the effort you (guys?) do! BigDebuffs is one of the GO-TO addons for most any player in the game, no matter their preferred way of playing (PvP/PvE)!!!
Thanks.

commented

This would be greatly appreciated. I have added a bunch of new spells in the LUA file since the patch; a lot of them show up and work perfectly fine, but then others don't show up at all. It's really odd

commented

Would appreciate this, too. Also for WoW Classic!