BlizzHUDTweaks

BlizzHUDTweaks

155k Downloads

[BUG]

rakkarage opened this issue ยท 1 comments

commented

Description

Please describe what the problem is as precise as possible

does not work well when have a progress texture weakaura parented to a button on frame that gets faded. texture disapears?
it does seem like disable this addon fixes it.

Reproduce

What steps are needed to reproduce it?

  1. with only wa and this addon loaded
  2. create progress texture for buff and attach it to button on bar that will 'fade in' when combat
  3. seems like it has to be progress texture and for a buff that you get from starting combat
  4. for example here is a wa from my hunter that shows progress texture around kill command button when have beast cleave buff and kill command is usable... but if i start combat with Multi-Shot which gives Beast Cleave then texture disappears but if i start combat with some other ability and then use Multi-Shot it not disappear...
  5. disable addon and it does not happen

sorry complicated bug with a couple pre-requisites, are they re-created or re-parented when faded? idk thanks

!WA:2!DsvpVnsry44eqaUHKCNIGa5WqXvqru(4UqeuCA3n2kM4eBwVxcifjNz35D9oK1ZSmZSX2xP1vqTlOJgxqfuCwI)a5xWil6puQqu6FbmZU(IVCiAOz35J3pEEFFEM3cvwTZQ4vX)4x6NkaER(fgjzbxbCbHr)Gc)2VNFCVctqPYigVEIuFHO4ye(7tfsaFmQ3IZ3qOlY7xpmuaYcJr0aThnyeQ03P8jELDtUpgeizkhjbBuWLT5SukoASa1b8GE6lGlgfWOysEwM6FRroSyg)RBS0wB(434ZajN0UTgXp4H8zl)fUg1NOd6fdr6Kr1ReRFTnGeYsoXa6kWfUc0W6qaflJUrK6NTVbhcj9CB2OCTAdejqCCvSO4Tx3mnuF94wown9A10ZY1ZoLsK(jXO(a3nlnfTL9taxtA3zeg81U4PpGFy5AnQ80AdtPZWyXhQE)FsTHBwAswrd4wTbkWjbnJyDRtVqDVjwbM(qPNkq(XGAD1hnXywMhzvN6tuLMChVUrK9ZHXIXSU0Hg7LCDx8IH3627(8)w9PftwbPJ(vGxoCoMHHFDHbafBrBhdpFTPAAd4uu8P5IHF(MeoRnheIMSuEa85F8clouaXHzeS6949MX7drushKb475kKiU8u1g(jAhb5andaM2HnLrHjyJqqBxltlJladZlU2yttjhOTLrVJAhBn)31UdIq1XrTJAx1JupwTN6l03nLZKAPKtml4YUeb4hsOer0)2q1(JMR8IgK5MoXfSdzuzYYv4KNv6Bsry91OsEEJ0mUl02ObxFn1gt0BNRe9Jas7i5l8ZtEKFaNL0QFJ3ARnF02CugLj2tTDr1xv0wJhzXKL10G1S3izpzIswzEaNP8t2RQPJhIcGZTWyDqo)maDPLgZIZBW6c8SLhdyc688tnF31oMHWv8LOyTeDn3oPXssrBnBhSMQwr3GyKqywzlipdmlgLXkz0CHKvczC4U4y))x4y7T2DNucE8Ue476x)h22pc53HW5mE0Bw)eA0iEw71OfM(kDLmp)(AzqiPDXHAnpfB0LU21kFYbUDjyz0lghY1AyTartv3BOigrLgB8REsZQhuEGHqBQl0pKplCQ7m1PYTvB005vE(WLdFYlF5FUWcluyPLo8j)1(7FHE9GawhJ2ve9zeCYd8a9eKxFosPJiXXLCyD6GO4KLZh5vXGWSpZEbBNkLm6oUO4Ki0stFnRmnGXnlxRSJxfxRJlpDgQpJJsmLvY9DQzDCdV621SCoY6GdQ6v90YxBgV4(krmNqndSHi3G)Z6ymJt0YJmhMyDIxvNA1Do6SQnlNlF7LlFhtO6Us(RxTSDUgn)T9BVQW)XBU9(BU1Qx9hF7)m

Expected Behaviour

What did you expect what should have happend?

should not affect attached weakauras?

Optional Context (e.g. Screenshots)

commented

Hi, since i use fading mechanisms to fade out frames i have no direct controll over attached frames. If they're attached as children there is nothing i can do about it other than rewriting pretty much the entire code, sry.