Pre-Patch errors: UpdateFromBuilding
nancikennedy opened this issue ยท 2 comments
1x BodyguardHealth\main.lua:152: attempt to call method 'UpdateFromBuilding' (a nil value)
BodyguardHealth\main.lua:152: in function `?'
BodyguardHealth\main.lua:301: in function <BodyguardHealth\main.lua:299>
Locals:
self = <table> {
LSM = <table> {
}
Log = <function> defined @BodyguardHealth\main.lua:311
ADDON_LOADED = <function> defined @BodyguardHealth\main.lua:135
Enable = <function> defined @BodyguardHealth\main.lua:288
PLAYER_ENTERING_WORLD = <function> defined @BodyguardHealth\main.lua:212
BodyguardFrame = <table> {
}
PET_BATTLE_OPENING_START = <function> defined @BodyguardHealth\main.lua:258
LBG = <table> {
}
Options = <table> {
}
ZONE_CHANGED_NEW_AREA = <function> defined @BodyguardHealth\main.lua:229
PLAYER_REGEN_DISABLED = <function> defined @BodyguardHealth\main.lua:241
DB = <table> {
}
QueueHide = <function> defined @BodyguardHealth\main.lua:282
QueueShow = <function> defined @BodyguardHealth\main.lua:276
PET_BATTLE_CLOSE = <function> defined @BodyguardHealth\main.lua:266
Dropdown = <table> {
}
Frame = <unnamed> {
}
PLAYER_REGEN_ENABLED = <function> defined @BodyguardHealth\main.lua:246
Disable = <function> defined @BodyguardHealth\main.lua:292
}
name = "BodyguardHealth"
refresh = <function> defined @BodyguardHealth\main.lua:144
lbg = <table> {
Status = <table> {
}
}
(*temporary) = nil
(*temporary) = <table> {
Status = <table> {
}
}
(*temporary) = "attempt to call method 'UpdateFromBuilding' (a nil value)"
NAME = "BodyguardHealth"
defaults = <table> {
profile = <table> {
}
char = <table> {
}
}
T = <table> {
LSM = <table> {
}
Log = <function> defined @BodyguardHealth\main.lua:311
ADDON_LOADED = <function> defined @BodyguardHealth\main.lua:135
Enable = <function> defined @BodyguardHealth\main.lua:288
PLAYER_ENTERING_WORLD = <function> defined @BodyguardHealth\main.lua:212
BodyguardFrame = <table> {
}
PET_BATTLE_OPENING_START = <function> defined @BodyguardHealth\main.lua:258
LBG = <table> {
}
Options = <table> {
}
ZONE_CHANGED_NEW_AREA = <function> defined @BodyguardHealth\main.lua:229
PLAYER_REGEN_DISABLED = <function> defined @BodyguardHealth\main.lua:241
DB = <table> {
}
QueueHide = <function> defined @BodyguardHealth\main.lua:282
QueueShow = <function> defined @BodyguardHealth\main.lua:276
PET_BATTLE_CLOSE = <function> defined @BodyguardHealth\main.lua:266
Dropdown = <table> {
}
Frame = <unnamed> {
}
PLAYER_REGEN_ENABLED = <function> defined @BodyguardHealth\main.lua:246
Disable = <function> defined @BodyguardHealth\main.lua:292
}
modifier_funcs = <table> {
shift = <function> defined =[C]:-1
alt = <function> defined =[C]:-1
control = <function> defined =[C]:-1
}
IsValidZone = <function> defined @BodyguardHealth\main.lua:48
As with one of the other issues, this is probably due to an error in LibBodyguard-1.0 that causes it to fail to load.