TBC - not rendering frame
axlroden opened this issue ยท 0 comments
Not sure if you abandoned this :) But tried loading it into current TBC Classic:
17x Bookie\core\core.lua:223: attempt to index upvalue 'frame' (a nil value)
[string "@Bookie\core\core.lua"]:223: in function `GUI_ShowRootFrame'
[string "@Bookie\Bookie-0.11.lua"]:278: in function `func'
[string "@Bookie\Bookie-0.11.lua"]:318: in function `?'
[string "@FrameXML\ChatFrame.lua"]:4900: in function `ChatEdit_ParseText'
[string "@FrameXML\ChatFrame.lua"]:4563: in function `ChatEdit_SendText'
[string "@FrameXML\ChatFrame.lua"]:4599: in function <FrameXML\ChatFrame.lua:4595>
[string "=[C]"]: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>
Locals:
self = <table> {
GetTabClientJoined = <function> defined @Bookie\core\core.lua:881
SetDefaultModuleLibraries = <function> defined @ElvUI\Libraries\Core\Ace\AceAddon-3.0\AceAddon-3.0.lua:367
autoAcceptTrades = false
isBookie = false
Enable = <function> defined @ElvUI\Libraries\Core\Ace\AceAddon-3.0\AceAddon-3.0.lua:294
NewModule = <function> defined @ElvUI\Libraries\Core\Ace\AceAddon-3.0\AceAddon-3.0.lua:235
baseName = "Bookie"
EnableModule = <function> defined @ElvUI\Libraries\Core\Ace\AceAddon-3.0\AceAddon-3.0.lua:332
modules = <table> {
}
GetModule = <function> defined @ElvUI\Libraries\Core\Ace\AceAddon-3.0\AceAddon-3.0.lua:210
IterateEmbeds = <function> defined @ElvUI\Libraries\Core\Ace\AceAddon-3.0\AceAddon-3.0.lua:442
LoadSavedVariables = <function> defined @Bookie\Bookie.lua:30
UnregisterComm = <function> defined @ElvUI\Libraries\Core\Ace\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
defaultModuleLibraries = <table> {
}
GetTabClientWaiting = <function> defined @Bookie\core\core.lua:941
Deserialize = <function> defined @ElvUI\Libraries\Core\Ace\AceSerializer-3.0\AceSerializer-3.0.lua:246
GetTabBookieStatus = <function> defined @Bookie\core\core.lua:608
GetControlButtons = <function> defined @Bookie\core\core.lua:476
debug = false
GetTabBookieCreate = <function> defined @Bookie\core\core.lua:325
MDB_GetTabLobby = <function> defined @Bookie\core\core.lua:233
GUIRefresh_BookieStatus = <function> defined @Bookie\core\core.lua:212
GetName = <function> defined @ElvUI\Libraries\Core\Ace\AceAddon-3.0\AceAddon-3.0.lua:279
GetClientStatusTextShort = <function> defined @Bookie\Bookie.lua:267
GUI_ShowRootFrame = <function> defined @Bookie\core\core.lua:222
OnCommReceived = <function> defined @Bookie\Bookie.lua:226
name = "Bookie"
clientStatus = <table> {
}
IsEnabled = <function> defined @ElvUI\Libraries\Core\Ace\AceAddon-3.0\AceAddon-3.0.lua:451
orderedModules = <table> {
}
GUIRefresh_Lobby = <function> defined @Bookie\core\core.lua:217
DisableModule = <function> defined @ElvUI\Libraries\Core\Ace\AceAddon-3.0\AceAddon-3.0.lua:350
GUI_HideRootFrame = <function> defined @Bookie\core\core.lua:229
GUIRefresh_BookieCreate = <function> defined @Bookie\core\core.lua:207
betStatus = <table> {
}
Debug = <function> defined @Bookie\Bookie.lua:238
GetClientStatusText = <function> defined @Bookie\Bookie.lua:261
GUIRefresh_ClientJoined = <function> defined @Bookie\core\core.lua:197
GUIInit = <function> defined @Bookie\core\core.lua:172
GetBetStatusText = <function> defined @Bookie\Bookie.lua:271
DrawFrame = <function> defined @Bookie\core\core.lua:163
GetRake = <function> defined @Bookie\core\core.lua:149
ValidBetParams = <function> defined @Bookie\core\core.lua:143
IsModule = <function> defined @ElvUI\Libraries\Core\Ace\AceAddon-3.0\AceAddon-3.0.lua:468
SendCommMessage = <function> defined @ElvUI\Libraries\Core\Ace\AceComm-3.0\AceComm-3.0.lua:87
SetDefaultModuleState = <function> defined @ElvUI\Libraries\Core\Ace\AceAddon-3.0\AceAddon-3.0.lua:387
defaultModuleState = true
UnregisterAllComm = <function> defined @ElvUI\Libraries\Core\Ace\CallbackHandler-1.0\CallbackHandler-1.0.lua:174
SetEnabledState = <function> defined @ElvUI\Libraries\Core\Ace\AceAddon-3.0\AceAddon-3.0.lua:424
Serialize = <function> defined @ElvUI\Libraries\Core\Ace\AceSerializer-3.0\AceSerializer-3.0.lua:122
enabledState = true
FormatMoney = <function> defined @I