Capping Battleground Timers

Capping Battleground Timers

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8.1 error report.

Wizardling opened this issue ยท 2 comments

commented

2x Capping\battlegrounds-Battlegrounds.lua:191: attempt to index local 'dataTbl' (a nil value)
Capping\battlegrounds-Battlegrounds.lua:191: in function `?'
Capping\Capping-v8.0.21.lua:51: in function <Capping\Capping.lua:50>

Locals:
self =

{
GetBar = defined @capping\Capping.lua:460
PLAYER_LOGIN = defined @capping\Capping.lua:83
AREA_POIS_UPDATED = defined @capping\battlegrounds.lua:126
RestartSiegeBar = defined @capping\battlegrounds.lua:846
StartBar = defined @capping\Capping.lua:392
ScorePredictor = defined @capping\battlegrounds.lua:179
L =
{
}
WSGGetTimeRemaining = defined @capping\battlegrounds.lua:888
UpdateBases = defined @capping\battlegrounds.lua:248
WSGFlagCarrier = defined @capping\battlegrounds.lua:881
prevTimer = 460853.927000
ZONE_CHANGED_NEW_AREA = defined @capping\Capping.lua:158
StopBar = defined @capping\Capping.lua:441
IoCSync = defined @capping\battlegrounds.lua:779
START_TIMER = defined @capping\Capping.lua:64
AVSync = defined @capping\battlegrounds.lua:501
CheckGateHealth = defined @capping\battlegrounds.lua:674
RegisterEvent = defined @capping\Capping.lua:57
HealthUpdate = defined @capping\battlegrounds.lua:363
AddBG = defined @capping\Capping.lua:152
UPDATE_BATTLEFIELD_STATUS = defined @capping\Capping.lua:225
Test = defined @capping\Capping.lua:304
UnregisterEvent = defined @capping\Capping.lua:60
RegisterTempEvent = defined @capping\Capping.lua:53
}
t = 461482.774000
ascore = 0
abases = 0
dataTbl = nil
(*temporary) = defined =[C]:-1
(*temporary) = 914
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'dataTbl' (a nil value)"
updateBases = true
prevTime = 461482.774000
GetIconAndTextWidgetVisualizationInfo = defined =[C]:-1
allianceWidget = 914
strmatch = defined =[C]:-1
tonumber = defined =[C]:-1
hordeWidget = 915
ppsTable =
{
1 = 1
2 = 1.500000
3 = 2
4 = 3.500000
5 = 30
}
MaxScore = 1500
ceil = defined =[C]:-1
format = defined =[C]:-1
L =
{
halfway = "halfway"
allianceGate = "Alliance Gate"
hordeBoss = "Horde Boss"
hasTakenTheTrigger = "has taken the"
balinda = "Balinda Stonehearth"
galvangar = "Galvangar"
allianceBoss = "Alliance Boss"
upgradeToTrigger = "Upgrade to"
hordeGate = "Horde Gate"
droppedTrigger = "dropped"
capturedTheTrigger = "captured the"
takenTheFlagTrigger = "^(.+) has taken the flag!"
broken = "broken"
finalScore = "Final: %d - %d"
battleBegins = "Battle Begins"
flagRespawns = "Flag respawns"
}
prevText = "Final: 1500 - 460"
hordeWinning = false

commented

This looks like it happened in Snowy AB, but I cannot reproduce it. Works fine for me.

Will need further info such as what point of time exactly it happened, and where.

commented

Looks like Alterac valley to me, will test shortly if i get Alterac Valley as currently queuing