deDE locale Error message fix
sp0cki18 opened this issue ยท 7 comments
Hey,
in core.lua (Capping) I added "and x ~= "deDE" in line 728 - otherwise it throws an errormessage, that deDE locale cant be detected at the start of the game.
self:Timer(15, function()
local x = GetLocale()
if x ~= "enUS" and x ~= "enGB" and x ~= "zhCN" and x ~= "ruRU" **and x ~= "deDE"** then -- XXX temp
print("|cFF33FF99Capping|r is missing locale for", x, "and needs your help! Please visit the project page on GitHub for more info.")
@Fluke667 That's working as intended. No one has provided functional German translations.
@Fluke667 That's working as intended. No one has provided functional German translations.
deDE.lua not working?
I also updated the deDE locale file to have a entries translated
Where is this updated? I have not seen a pull request from you.
The message will remain until someone translates the addon.