NxQuest.lua:9201: attempt to index field '?' (a nil value)
GStefanowich opened this issue ยท 0 comments
Started getting this area part-way through BfA questing
Message: Interface\AddOns\Carbonite.Quests\NxQuest.lua:9201: attempt to index field '?' (a nil value)
Time: Sun Jun 9 19:20:52 2019
Count: 5
Stack: Interface\AddOns\Carbonite.Quests\NxQuest.lua:9201: attempt to index field '?' (a nil value)
Interface\AddOns\Carbonite.Quests\NxQuest.lua:9201: in function `ScanTip'
Interface\AddOns\Carbonite.Quests\NxQuest.lua:9235: in function `UpdateList'
Interface\AddOns\Carbonite.Quests\NxQuest.lua:9058: in function `func'
...\AddOns\Carbonite\Libs\AceTimer-3.0\AceTimer-3.0.lua:57: in function <...\AddOns\Carbonite\Libs\AceTimer-3.0\AceTimer-3.0.lua:50>
Locals: bounty = <table> {
numObjectives = 1
questID = 50604
icon = 2203919
factionID = 0
}
tipVisible = false
tipText = ""
questIndex = 48
title = "Tortollan Seekers"
level = 120
suggestedGroup = 0
isHeader = false
isCollapsed = false
isComplete = nil
frequency = 1
questID = 50604
startEvent = false
displayQuestID = false
isOnMap = false
hasLocalPOI = false
isTask = false
isStory = true
_ = "Assist the Tortollan by completing 3 world quests."
questDescription = "Complete 3 Tortollan world quests."
(for index) = 1
(for limit) = 7
(for step) = 1
i = 1
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = nil
(*temporary) = "1"
(*temporary) = false
(*temporary) = false
(*temporary) = true
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0
(*temporary) = false
(*temporary) = 0
(*temporary) = "attempt to index field '?' (a nil value)"
AddObjectives = <function> defined @Interface\AddOns\Carbonite.Quests\NxQuest.lua:9165
_G = <table> {
UpdateOnBarHighlightMarksBySpell = <function> defined @Interface\FrameXML\ActionButton.lua:74
ERR_OUT_OF_CHI = "Not enough chi"
DH_HAVOC_CORE_ABILITY_2 = "Strong melee attack that consumes Fury. If it critical strikes, some Fury is refunded."
MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
}
MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
}
GetTrainerServiceTypeFilter = <function> defined =[C]:-1
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
Recount_MainWindow_Bar6 = Recount_MainWindow_Bar6 {
}
SetTrainerServiceTypeFilter = <function> defined =[C]:-1
LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 740
SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 398
ERROR_CLUB_TICKET_COUNT_AT_MAX_COMMUNITY = "Can't create any more invite links for this community."
RecruitAFriendFrame = RecruitAFriendFrame {
}
CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
}
TutorialFrameLeft19 = TutorialFrameLeft19 {
}
MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
}
ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
PVP_RANK_6_1 = "Corporal"
BOOKTYPE_PROFESSION = "professions"
AudioOptionsVoicePanelOutputDeviceDropdownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropdownButtonHighlightTexture {
}
VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
}
MerchantItem1AltCurrencyFrameItem1Text = MerchantItem1AltCurrencyFrameItem1Text {
}
OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s cannot enter. This instance is temporarily disabled."
MultiBarBottomRightButton8Shine5 = MultiBarBottomRightButton8Shine5 {
}
IsReferAFriendLinked = <function> defined =[C]:-1
MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
UnitFrameManaBar_UnregisterDefaultEvents = <function> defined @Interface\FrameXML\UnitFrame.lua:794
PaperDollTitlesPaneButton10BgTop = PaperDollTitlesPaneButton10BgTop {
}
ERR_NOAMMO_S = "%s"
CHAT_CONFIG_OTHER_COMBAT = <table> {
}