[Bug] When in BGs, often have to reload the UI for names to not be double or triples on the frames. Doesn't happen in PVE content
jdtoppin opened this issue ยท 0 comments
After exiting a BG, I also get multiple bug errors. Here is the dump.
90x Cell/Indicators/Custom.lua:308: attempt to index field '?' (a nil value)
[string "@Cell/Indicators/Custom.lua"]:308: in function `ShowCustomIndicators'
[string "@Cell/RaidFrames/UnitButton.lua"]:1438: in function <Cell/RaidFrames/UnitButton.lua:1383>
[string "@Cell/RaidFrames/UnitButton.lua"]:1630: in function <Cell/RaidFrames/UnitButton.lua:1583>
[string "@Cell/RaidFrames/UnitButton.lua"]:2621: in function <Cell/RaidFrames/UnitButton.lua:2572>
Locals:
unitButton = CellRaidFrameHeader3UnitButton3 {
BottomLeftCorner = Texture {
}
_debuffs_normal = <table> {
}
_debuffs_dispel = <table> {
}
__updateElapsed = 0.130000
TopLeftCorner = Texture {
}
RightEdge = Texture {
}
orientation = "horizontal"
IsPingable = true
_indicatorsReady = true
height = 40
fade = <table> {
}
powerSize = 0
widgets = <table> {
}
__tickCount = 0
indicators = <table> {
}
_debuffs_big = <table> {
}
PixelSnapDisabled = true
_buffs_cache = <table> {
}
unit = "raid12"
_debuffs_raid = <table> {
}
TopRightCorner = Texture {
}
BottomEdge = Texture {
}
_indicatorsCreated = true
_debuffs_glow_current = <table> {
}
_buffs = <table> {
}
backdropInfo = <table> {
}
TopEdge = Texture {
}
BottomRightCorner = Texture {
}
width = 110
Center = Texture {
}
_debuffs_cache = <table> {
}
_debuffs = <table> {
}
LeftEdge = Texture {
}
states = <table> {
}
}
auraType = "buff"
unit = "raid12"
(for state) = <table> {
indicator1 = <table> {
}
indicator4 = <table> {
}
indicator2 = <table> {
}
indicator3 = <table> {
}
}
(for control) = "indicator4"
indicatorName = "indicator4"
indicatorTable = <table> {
type = "icons"
found = <table> {
}
name = "ReatUI Shields (Sham)"
_auras = <table> {
}
castBy = "me"
trackByName = false
num = 2
auras = <table> {
}
}
indicator = CellRaidFrameHeader3UnitButton3indicator4 {
BottomLeftCorner = Texture {
}
showDuration = false
duration = FontString {
}
showAnimation = true
TopLeftCorner = Texture {
}
RightEdge = Texture {
}
ag = AnimationGroup {
}
height = 22
stack = FontString {
}
PixelSnapDisabled = true
configs = <table> {
}
icon = CellRaidFrameHeader3UnitButton3indicator4Icon {
}
points = <table> {
}
TopRightCorner = Texture {
}
cooldown = StatusBar {
}
style = "VERTICAL"
TopEdge = Texture {
}
backdropInfo = <table> {
}
width = 22
Center = Texture {
}
BottomEdge = Texture {
}
LeftEdge = Texture {
}
BottomRightCorner = Texture {
}
}
t = <table> {
1 = <table> {
}
2 = <table> {
}
}
(for index) = 1
(for limit) = 2
(for step) = 1
i = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = <table> {
1 = 1
2 = 468837.724000
3 = 600
5 = 136089
6 = 11
7 = false
}
(*temporary) = <table> {
1 = 3
2 = 468787.349000
3 = 3600
5 = 132315
6 = 9
7 = false
}
(*temporary) = true
(*temporary) = 3
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
customIndicators = <table> {
debuff = <table> {
}
buff = <table> {
}
}
enabledIndicators = <table> {
indicator3 = true
indicator4 = true
}