Cell

Cell

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[Bug] When in BGs, often have to reload the UI for names to not be double or triples on the frames. Doesn't happen in PVE content

jdtoppin opened this issue ยท 0 comments

commented

After exiting a BG, I also get multiple bug errors. Here is the dump.

90x Cell/Indicators/Custom.lua:308: attempt to index field '?' (a nil value)
[string "@Cell/Indicators/Custom.lua"]:308: in function `ShowCustomIndicators'
[string "@Cell/RaidFrames/UnitButton.lua"]:1438: in function <Cell/RaidFrames/UnitButton.lua:1383>
[string "@Cell/RaidFrames/UnitButton.lua"]:1630: in function <Cell/RaidFrames/UnitButton.lua:1583>
[string "@Cell/RaidFrames/UnitButton.lua"]:2621: in function <Cell/RaidFrames/UnitButton.lua:2572>

Locals:
unitButton = CellRaidFrameHeader3UnitButton3 {
 BottomLeftCorner = Texture {
 }
 _debuffs_normal = <table> {
 }
 _debuffs_dispel = <table> {
 }
 __updateElapsed = 0.130000
 TopLeftCorner = Texture {
 }
 RightEdge = Texture {
 }
 orientation = "horizontal"
 IsPingable = true
 _indicatorsReady = true
 height = 40
 fade = <table> {
 }
 powerSize = 0
 widgets = <table> {
 }
 __tickCount = 0
 indicators = <table> {
 }
 _debuffs_big = <table> {
 }
 PixelSnapDisabled = true
 _buffs_cache = <table> {
 }
 unit = "raid12"
 _debuffs_raid = <table> {
 }
 TopRightCorner = Texture {
 }
 BottomEdge = Texture {
 }
 _indicatorsCreated = true
 _debuffs_glow_current = <table> {
 }
 _buffs = <table> {
 }
 backdropInfo = <table> {
 }
 TopEdge = Texture {
 }
 BottomRightCorner = Texture {
 }
 width = 110
 Center = Texture {
 }
 _debuffs_cache = <table> {
 }
 _debuffs = <table> {
 }
 LeftEdge = Texture {
 }
 states = <table> {
 }
}
auraType = "buff"
unit = "raid12"
(for state) = <table> {
 indicator1 = <table> {
 }
 indicator4 = <table> {
 }
 indicator2 = <table> {
 }
 indicator3 = <table> {
 }
}
(for control) = "indicator4"
indicatorName = "indicator4"
indicatorTable = <table> {
 type = "icons"
 found = <table> {
 }
 name = "ReatUI Shields (Sham)"
 _auras = <table> {
 }
 castBy = "me"
 trackByName = false
 num = 2
 auras = <table> {
 }
}
indicator = CellRaidFrameHeader3UnitButton3indicator4 {
 BottomLeftCorner = Texture {
 }
 showDuration = false
 duration = FontString {
 }
 showAnimation = true
 TopLeftCorner = Texture {
 }
 RightEdge = Texture {
 }
 ag = AnimationGroup {
 }
 height = 22
 stack = FontString {
 }
 PixelSnapDisabled = true
 configs = <table> {
 }
 icon = CellRaidFrameHeader3UnitButton3indicator4Icon {
 }
 points = <table> {
 }
 TopRightCorner = Texture {
 }
 cooldown = StatusBar {
 }
 style = "VERTICAL"
 TopEdge = Texture {
 }
 backdropInfo = <table> {
 }
 width = 22
 Center = Texture {
 }
 BottomEdge = Texture {
 }
 LeftEdge = Texture {
 }
 BottomRightCorner = Texture {
 }
}
t = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
}
(for index) = 1
(for limit) = 2
(for step) = 1
i = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = <table> {
 1 = 1
 2 = 468837.724000
 3 = 600
 5 = 136089
 6 = 11
 7 = false
}
(*temporary) = <table> {
 1 = 3
 2 = 468787.349000
 3 = 3600
 5 = 132315
 6 = 9
 7 = false
}
(*temporary) = true
(*temporary) = 3
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
customIndicators = <table> {
 debuff = <table> {
 }
 buff = <table> {
 }
}
enabledIndicators = <table> {
 indicator3 = true
 indicator4 = true
}