
Buffs/Debuffs not showing during combat
Closed this issue ยท 1 comments
While raiding tonight, I ran into this issue. It was spamming my BugSack like crazy, and seemed to cause a lot of buffs/debuffs not to show up on raid frames, although for some reason not every time. It was mostly affecting my "Healers" custom indicator group and my Debuff indicators, but seemingly only during combat. I'm unable to replicate it solo, it was only happening during raid.
28855x Cell/Indicators/Custom.lua:311: attempt to index field '?' (a nil value)
[Cell/Indicators/Custom.lua]:311: in function 'ShowCustomIndicators'
[Cell/RaidFrames/UnitButton.lua]:1484: in function <Cell/RaidFrames/UnitButton.lua:1429>
[Cell/RaidFrames/UnitButton.lua]:1674: in function <Cell/RaidFrames/UnitButton.lua:1629>
[Cell/RaidFrames/UnitButton.lua]:2718: in function <Cell/RaidFrames/UnitButton.lua:2662>
Locals:
unitButton = CellRaidFrameHeader3UnitButton5 {
_debuffs_normal =
__unitName = "Yaavi-TwistingNether"
__unitGuid = "Player-3674-0B39DA00"
fade =
_debuffs_dispel =
__tickCount = 1
__updateElapsed = 0.049000
RightEdge = Texture {}
unit = "raid15"
_debuffs_big =
_shouldShowPowerBar = false
Center = Texture {}
_debuffs_glow_current =
_indicatorsReady = true
height = 56
BottomEdge = Texture {}
powerSize = 2
BottomRightCorner = Texture {}
_buffs =
BottomLeftCorner = Texture {}
indicators =
TopRightCorner = Texture {}
TopLeftCorner = Texture {}
_buffs_cache =
_debuffs_raid =
backdropInfo =
orientation = "horizontal"
_indicatorsCreated = true
width = 90
IsPingable = true
TopEdge = Texture {}
__displayedGuid = "Player-3674-0B39DA00"
widgets =
_debuffs_cache =
_debuffs =
LeftEdge = Texture {}
states =
}
auraType = "buff"
unit = "raid15"
(for state) =
indicator2 =
indicator3 =
}
(for control) = "indicator2"
indicatorName = "indicator2"
indicatorTable =
type = "icons"
found =
name = "Healers"
_auras =
castBy = "me"
trackByName = false
num = 5
auras =
}
indicator = Frame {
mask2 = MaskTexture {}
mask = MaskTexture {}
fadeOut = true
configs =
indicatorType = "border"
tex = Texture {}
points =
}
t =
1 =
}
(for index) = 1
(for limit) = 5
(for step) = 1
i = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
customIndicators =
debuff =
buff =
}
enabledIndicators =
indicator1 = true
indicator2 = true
indicator3 = true
}