Cell

Cell

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Cell with elvui.

romonlol opened this issue ยท 2 comments

commented

so i trying to use Cell with Elvui, all group frames in elvui disabled.
Party frames sometimes working just fine, but raid frames is a total mess.
image
1x Cell/Indicators/Built-in.lua:1109: bad argument #1 to 'strlower' (string expected, got nil) [string "=[C]"]: in function strlower'
[string "@Cell/Indicators/Built-in.lua"]:1109: in function SetFont' [string "@Cell/RaidFrame/UnitButton.lua"]:195: in function func'
[string "@Cell/Utils.lua"]:659: in function IterateAllUnitButtons' [string "@Cell/RaidFrame/UnitButton.lua"]:141: in function onEventFunc'
[string "@Cell/Libs/CallbackHandler.lua"]:24: in function Fire' [string "@Cell/Core.lua"]:72: in function UpdateLayout'
[string "@Cell/Core.lua"]:106: in function onEventFunc' [string "@Cell/Libs/CallbackHandler.lua"]:24: in function Fire'
[string "@Cell/Core.lua"]:559: in function GROUP_ROSTER_UPDATE' [string "@Cell/Core.lua"]:657: in function ?'
[string "@Cell/Core.lua"]:725: in function <Cell/Core.lua:724>

Locals:
(*temporary) = nil
(*temporary) = "string expected, got nil" 1x Cell/Indicators/Built-in.lua:888: bad argument #1 to 'strlower' (string expected, got nil)
[string "=[C]"]: in function strlower' [string "@Cell/Indicators/Built-in.lua"]:888: in function SetFont'
[string "@Cell/RaidFrame/UnitButton.lua"]:195: in function func' [string "@Cell/Utils.lua"]:659: in function IterateAllUnitButtons'
[string "@Cell/RaidFrame/UnitButton.lua"]:141: in function onEventFunc' [string "@Cell/Libs/CallbackHandler.lua"]:24: in function Fire'
[string "@Cell/Core.lua"]:72: in function UpdateLayout' [string "@Cell/Core.lua"]:113: in function onEventFunc'
[string "@Cell/Libs/CallbackHandler.lua"]:24: in function Fire' [string "@Cell/Core.lua"]:487: in function ?'
[string "@Cell/Core.lua"]:725: in function <Cell/Core.lua:724>

Locals:
(*temporary) = nil
(*temporary) = "string expected, got nil" 52x Cell/Indicators/Built-in.lua:1083: attempt to index field 'colors' (a nil value)
[string "@Cell/Indicators/Built-in.lua"]:1083: in function `SetStatus'
[string "@Cell/RaidFrame/UnitButton.lua"]:1777: in function <Cell/RaidFrame/UnitButton.lua:1757>
[string "@Cell/RaidFrame/UnitButton.lua"]:2137: in function <Cell/RaidFrame/UnitButton.lua:2084>

Locals:
self = CellPartyFrameHeaderUnitButton4StatusText {
0 =
SetStatus = defined @Cell/Indicators/Built-in.lua:1078
text = FontString {
}
status = "AFK"
HideTimer = defined @Cell/Indicators/Built-in.lua:1151
ShowTimer = defined @Cell/Indicators/Built-in.lua:1135
SetFont = defined @Cell/Indicators/Built-in.lua:1108
SetPoint = defined @Cell/Indicators/Built-in.lua:1094
timer = FontString {
}
GetStatus = defined @Cell/Indicators/Built-in.lua:1074
OriginalSetPoint = defined =[C]:-1
SetColors = defined @Cell/Indicators/Built-in.lua:1089
}
status = "AFK"
(*temporary) = defined =[C]:-1
(*temporary) = FontString {
0 =
}
(*temporary) = defined =[C]:-1
(*temporary) = nil
(*temporary) = "attempt to index field 'colors' (a nil value)"
statusText = CellPartyFrameHeaderUnitButton4StatusText {
0 =
SetStatus = defined @Cell/Indicators/Built-in.lua:1078
text = FontString {
}
status = "AFK"
HideTimer = defined @Cell/Indicators/Built-in.lua:1151
ShowTimer = defined @Cell/Indicators/Built-in.lua:1135
SetFont = defined @Cell/Indicators/Built-in.lua:1108
SetPoint = defined @Cell/Indicators/Built-in.lua:1094
timer = FontString {
}
GetStatus = defined @Cell/Indicators/Built-in.lua:1074
OriginalSetPoint = defined =[C]:-1
SetColors = defined @Cell/Indicators/Built-in.lua:1089
}
text = FontString {
0 =
}
L =

{
raidRosterTips = "[Right-Click] promote/demote (assistant). [Alt+Right-Click] uninvite."
TOP = "Top"
Unit = "Unit"
togglemenu_nocombat = "Menu (not in combat)"
Debuff = "Debuff"
showStack = "Show stack text"
BOTTOM = "Bottom"
PET = "Pet"
Raid = "Raid"
enableHighlight = "Highlight unit button"
Clear = "Clear"
INVERT = "Invert"
right-to-left = "Right to Left"
ABOUT = "Cell is a unique raid frame addon inspired by CompactRaid.
I love CompactRaid so much, but it seems to be abandoned. And I made Cell, hope you enjoy.
Some ideas are from other great raid frame addons, such as Aptechka, Grid2 and VuhDo.
Cell is not meant to be a lightweight or powerful raid frame addon. It's easy to use and good enough for you (hope so)."
dispellableByMe = "Only show debuffs dispellable by me"
Buff = "Buff"
pullTimerTips = "
|rPull Timer
Left-Click: |cffffffffstart timer|r
Right-Click: |cffffffffcancel timer|r"
Externals + Defensives, no need to enable all of them = "Externals + Defensives, no need to enable all of them"
hideIfEmptyOrFull = "Hide while HP is empty/full"
showTooltip = "Show aura tooltip"
Target = "Target"
Icon = "Icon"
CENTER = "Center"
bottom-to-top = "Bottom to Top"
TOPLEFT = "Top Left"
Icons = "Icons"
togglemenu = "Menu"
onlyShowTopGlow = "Only show glow for the first debuff"
syncTips = "Set the master layout here
All indicators of slave layout are fully in-sync with the master
It's a two-way sync, but all indicators of slave layout will be lost when set a master"
RAID_DEBUFFS_TIPS = "Tips: [Drag & Drop] to change debuff order. [Double-Click] on instance name to open Encounter Journal. [Shift+Left Click] on instance/boss name to share debuffs. [Alt+Left Click] on instance/boss name to reset debuffs. The priority of General Debuffs is higher than Boss Debuffs."
showDuration = "Show duration text"
readyCheckTips = "
|rReady Check
Left-Click: |cffffffffinitiate a ready check|r
Right-Click: |cffffffffstart a role check|r"
Target of Target = "Target of Target"
top-to-bottom = "Top to Bottom"
This will make these icons not click-through-able = "This will make these icons not click-through-able"
Focus = "Focus"
assist = "Assist"
BOTTOMLEFT = "Bottom Left"
Texture = "Texture"
Unit's Pet = "Unit's Pet"
hideDama`
Looks like Cell and elvui have some conflicts or its some another addons.
And Layouts option is just empty blank.

commented

working like a charm with last update.
Aprreciate your hard work.

commented

Cell is compatible with ElvUI. I'm also using it.
This is a weird issue caused by the font setting of Status Text indicator.
I'll try to fix it.