ChampionCommander

ChampionCommander

2M Downloads

Success % wrong (with normal troops)

igorrebolj opened this issue ยท 4 comments

commented

Im using both addons for that exact reason, calculations from CC are often dodgy. Also happens often addon pushes 1 champ and 2 troops without having anything to do with remaining champs / troops (i see using extra troops instead of champs as cost, since they need to be rebuild)

https://imgur.com/NnUWeJW

https://imgur.com/VGB4I2f

commented

Bump, wrong % is back.
Latest version of addon
https://imgur.com/a/rSKv0xX

What is interesting, both addons show wrong %

commented

You can use the switch do not use troop to maximize champions'usage

commented

You can use the switch do not use troop to maximize champions'usage

That sounds good in theory but never works out since you need troops to counter things in almost every mission. Just now have situation like this.

3 missions, only one at 200% (with any options, shown in square on right)
https://imgur.com/iB588Dk
CC pushes dual troop single champ, when i go with "do not use troops" mission is not possible at all
https://imgur.com/UJhTTNn
And yet there is perfectly good dual champ single troop option:
https://imgur.com/H1s5QtF

commented

You should check the analyze panel to have an insight of how the addon calculated setups. Also, there is a switch to limit the mac number of champions used (because the less champions you use, the more mission you can fire, providede you have plenty of troops)