Attempt to concatenate local 'unitId' (a nil value)
adsamcik opened this issue ยท 1 comments
28x ChattyLittleNpc/ChattyLittleNpc.lua:253: attempt to concatenate local 'unitId' (a nil value)
[string "@ChattyLittleNpc/ChattyLittleNpc.lua"]:253: in function `HandleGossipPlaybackStart'
[string "@ChattyLittleNpc/ChattyLittleNpc.lua"]:236: in function `?'
[string "@Accountant/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:109: in function <...ant/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "=[C]"]: ?
[string "@Accountant/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:19: in function <...ant/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[string "@Accountant/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:54: in function `Fire'
[string "@Ace3/AceEvent-3.0-4/AceEvent-3.0.lua"]:120: in function <Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>
Locals:
self = <table> {
usedContainerItems = <table> {
}
modules = <table> {
}
baseName = "ChattyLittleNpc"
PlayButton = <table> {
}
defaultModuleState = true
Voiceovers = <table> {
}
MD5 = <table> {
}
db = <table> {
}
enabledState = true
Base64 = <table> {
}
defaultModuleLibraries = <table> {
}
ReplayFrame = <table> {
}
name = "ChattyLittleNpc"
currentItemInfo = <table> {
}
orderedModules = <table> {
}
locale = "enUS"
useNamespaces = true
gameVersion = 110002
Options = <table> {
}
NpcDialogTracker = <table> {
}
expansions = <table> {
}
loadedVoiceoverPacks = <table> {
}
}
text = "<The first few pages seem to be the notes cataloging different cuts of stone from a quarry to be used to continue constructing a "Site 0."
You recognize sketches of some of the larger stones as those used as keystones in the arches of Dornogal. Then, suddenly, the ledger changes.>
I feel compelled to write. I am making a note to dispose of this later.
There is something inside of me. Calling me. Perhaps it is the titans? Its voice is mournful. I feel perhaps anger? Is this sadness? But only the Keepers, the Watchers, and the titans feel such things.
No, it is something else. I will devote some processing to it."
text = "<The first few pages seem to be the notes cataloging different cuts of stone from a quarry to be used to continue constructing a "Site 0." You recognize sketches of some of the larger stones as those used as keystones in the arches of Dornogal. Then, suddenly, the ledger changes.> I feel compelled to write. I am making a note to dispose of this later. There is something inside of me. Calling me. Perhaps it is the titans? Its voice is mournful. I feel perhaps anger? Is this sadness? But only the Keepers, the Watchers, and the titans feel such things. No, it is something else. I will devote some processing to it."
_ = "Reconstructed Ledger"
gender = ""
_ = ""
_ = "Item-1329-0-40000009E54D9A09"
unitType = "Item"
unitId = nil
(*temporary) = <table> {
}
(*temporary) = nil
(*temporary) = "<The first few pages seem to be the notes cataloging different cuts of stone from a quarry to be used to continue constructing a "Site 0." You recognize sketches of some of the larger stones as those used as keystones in the arches of Dornogal. Then, suddenly, the ledger changes.> I feel compelled to write. I am making a note to dispose of this later. There is something inside of me. Calling me. Perhaps it is the titans? Its voice is mournful. I feel perhaps anger? Is this sadness? But only the Keepers, the Watchers, and the titans feel such things. No, it is something else. I will devote some processing to it."
(*temporary) = "Reconstructed Ledger"
(*temporary) = "attempt to concatenate local 'unitId' (a nil value)"
ChattyLittleNpc = <table> {
usedContainerItems = <table> {
}
modules = <table> {
}
baseName = "ChattyLittleNpc"
PlayButton = <table> {
}
defaultModuleState = true
Voiceovers = <table> {
}
MD5 = <table> {
}
db = <table> {
}
enabledState = true
Base64 = <table> {
}
defaultModuleLibraries = <table> {
}
ReplayFrame = <table> {
}
name = "ChattyLittleNpc"
currentItemInfo = <table> {
}
orderedModules = <table> {
}
locale = "enUS"
useNamespaces = true
gameVersion = 110002
Options = <table> {
}
NpcDialogTracker = <table> {
}
expansions = <table> {
}
loadedVoiceoverPacks = <table> {
}
}