Chatty Little NPC (Quest Narrator)

Chatty Little NPC (Quest Narrator)

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Attempt to concatenate local 'unitId' (a nil value)

adsamcik opened this issue ยท 1 comments

commented
28x ChattyLittleNpc/ChattyLittleNpc.lua:253: attempt to concatenate local 'unitId' (a nil value)
[string "@ChattyLittleNpc/ChattyLittleNpc.lua"]:253: in function `HandleGossipPlaybackStart'
[string "@ChattyLittleNpc/ChattyLittleNpc.lua"]:236: in function `?'
[string "@Accountant/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:109: in function <...ant/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "=[C]"]: ?
[string "@Accountant/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:19: in function <...ant/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[string "@Accountant/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:54: in function `Fire'
[string "@Ace3/AceEvent-3.0-4/AceEvent-3.0.lua"]:120: in function <Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>

Locals:
self = <table> {
 usedContainerItems = <table> {
 }
 modules = <table> {
 }
 baseName = "ChattyLittleNpc"
 PlayButton = <table> {
 }
 defaultModuleState = true
 Voiceovers = <table> {
 }
 MD5 = <table> {
 }
 db = <table> {
 }
 enabledState = true
 Base64 = <table> {
 }
 defaultModuleLibraries = <table> {
 }
 ReplayFrame = <table> {
 }
 name = "ChattyLittleNpc"
 currentItemInfo = <table> {
 }
 orderedModules = <table> {
 }
 locale = "enUS"
 useNamespaces = true
 gameVersion = 110002
 Options = <table> {
 }
 NpcDialogTracker = <table> {
 }
 expansions = <table> {
 }
 loadedVoiceoverPacks = <table> {
 }
}
text = "<The first few pages seem to be the notes cataloging different cuts of stone from a quarry to be used to continue constructing a "Site 0." 

You recognize sketches of some of the larger stones as those used as keystones in the arches of Dornogal. Then, suddenly, the ledger changes.>

I feel compelled to write. I am making a note to dispose of this later.

There is something inside of me. Calling me. Perhaps it is the titans? Its voice is mournful. I feel perhaps anger? Is this sadness? But only the Keepers, the Watchers, and the titans feel such things.

No, it is something else. I will devote some processing to it."
text = "<The first few pages seem to be the notes cataloging different cuts of stone from a quarry to be used to continue constructing a "Site 0."   You recognize sketches of some of the larger stones as those used as keystones in the arches of Dornogal. Then, suddenly, the ledger changes.>  I feel compelled to write. I am making a note to dispose of this later.  There is something inside of me. Calling me. Perhaps it is the titans? Its voice is mournful. I feel perhaps anger? Is this sadness? But only the Keepers, the Watchers, and the titans feel such things.  No, it is something else. I will devote some processing to it."
_ = "Reconstructed Ledger"
gender = ""
_ = ""
_ = "Item-1329-0-40000009E54D9A09"
unitType = "Item"
unitId = nil
(*temporary) = <table> {
}
(*temporary) = nil
(*temporary) = "<The first few pages seem to be the notes cataloging different cuts of stone from a quarry to be used to continue constructing a "Site 0."   You recognize sketches of some of the larger stones as those used as keystones in the arches of Dornogal. Then, suddenly, the ledger changes.>  I feel compelled to write. I am making a note to dispose of this later.  There is something inside of me. Calling me. Perhaps it is the titans? Its voice is mournful. I feel perhaps anger? Is this sadness? But only the Keepers, the Watchers, and the titans feel such things.  No, it is something else. I will devote some processing to it."
(*temporary) = "Reconstructed Ledger"
(*temporary) = "attempt to concatenate local 'unitId' (a nil value)"
ChattyLittleNpc = <table> {
 usedContainerItems = <table> {
 }
 modules = <table> {
 }
 baseName = "ChattyLittleNpc"
 PlayButton = <table> {
 }
 defaultModuleState = true
 Voiceovers = <table> {
 }
 MD5 = <table> {
 }
 db = <table> {
 }
 enabledState = true
 Base64 = <table> {
 }
 defaultModuleLibraries = <table> {
 }
 ReplayFrame = <table> {
 }
 name = "ChattyLittleNpc"
 currentItemInfo = <table> {
 }
 orderedModules = <table> {
 }
 locale = "enUS"
 useNamespaces = true
 gameVersion = 110002
 Options = <table> {
 }
 NpcDialogTracker = <table> {
 }
 expansions = <table> {
 }
 loadedVoiceoverPacks = <table> {
 }
}
commented

Will be fixed today. I have this fixed on my pc but then i noticed that the hash differs in what i save to unit db if logging is enabled and the one that i build using while reading books and scrolls. Will sit down and figure out whats up today.