Implement behaviors (Behavior.md)
Ernest314 opened this issue ยท 1 comments
single animation, multiple triggers
- Alert
- CheckingSomething
- Congratulate
- raid boss kill
- key timed (#22)
- rare elite killed
- received AH mail
- quest completed
- island finished
- warfront complete
- received achievement
- reached reputation level
- level up
- resurrected
- duel won (#23)
- crafting complete
- new mount
- new pet
- new toy
- new appearance set
- barbershop finished
- all battlepets healed
- EmptyTrash
- Explain
- weakaura speech bubble (while idle)
- GetAttention
- going afk
- afk logout starts
- GoodBye
- casting hearth
- casting teleport
- Greeting
- load
- Hide
- cast invisibility
- cast stealth
- Print
- export WeakAura
- Processing
- viewing LFG applicants
- Searching
- viewing LFG groups
- SendMail
- mail sent
- trade complete
- Show
- exit invisibility
- exit stealth
- cancel logout
- Wave
- interact with frame
single trigger, multiple animations
- Idle
- GetArtsy
- GetAttention
- Look
{direction}
- Aggro drop (e.g. fade, feign death)
- Hide
- Show
- Pull timer
- GetAttention
- Gesture
{direction}
(towards center of screen) - Look
{direction}
(towards center of screen)
- Log out (timer)
- Wave1
- Save
- GoodBye