[BUG] v0.1.7 - Character selection dropdown results in Lua error
keflatbn opened this issue · 4 comments
Describe the bug
Selecting characters in dropdown results in lua error.
Addon version:
- Version 0.1.7
Lua eror (if any):
<1x ...rfaceCompanionsTracker/GUI/OverviewFrame.lua:260: attempt to index field 'owner' (a nil value)
[string "@CompanionsTracker/GUI/OverviewFrame.lua"]:260: in function func' [string "@Blizzard_FrameXML/Mainline/NavigationBar.lua"]:298: in function <Blizzard_FrameXML/Mainline/NavigationBar.lua:294> [string "=(tail call)"]: ? [string "=[C]"]: in function
securecallfunction'
[string "@Blizzard_Menu/Menu.lua"]:854: in function `Pick'
[string "@Blizzard_Menu/MenuTemplates.lua"]:64: in function <Blizzard_Menu/MenuTemplates.lua:58>
Locals:
self = Button {
menuPointX = 0
Event =
}
intrinsic = "DropdownButton"
Art = Texture {
}
callbackTables =
}
menuRelativePoint = "BOTTOMLEFT"
menuPointY = 0
menuDescription =
}
menuAnchor =
}
PushedTexture = Texture {
}
NormalTexture = Texture {
}
menuPoint = "TOPLEFT"
menu = Frame {
}
}
id = "Ratbull-Deathwing"
_navNar = Frame {
overlay = Frame {
}
template = "NavButtonTemplate"
homeButton = TopHomeButton {
}
overflowButton = TopOverflowButton {
}
navList =
}
KioskOverlay = Frame {
}
freeButtons =
}
widthBuffer = 20
home = TopHomeButton {
}
overflow = TopOverflowButton {
}
}
(*temporary) =
characterListFrame = Frame {
}
tabsData =
}
expanionBackground = Texture {
}
base =
}
AceGUIWidgetVersion = 1
buttonsFrameGroup =
}
localstatus =
}
content = Frame {
}
missionsTabGroup =
}
userdata =
}
scrollFrame =
}
type = "ExpansionOverviewFrame"
events =
}
children =
}
subFrameRenderFrame =
}
expansionTitle = FontString {
}
navBar = Frame {
}
frame = CompanionsTrackerExpansionOverviewFrame1 {
}
selectedTab = 9
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'owner' (a nil value)"
frame =
characterListFrame = Frame {
}
tabsData =
}
expanionBackground = Texture {
}
base =
}
AceGUIWidgetVersion = 1
buttonsFrameGroup =
}
localstatus =
}
content = Frame {
}
missionsTabGroup =
}
userdata =
}
scrollFrame =
}
type = "ExpansionOverviewFrame"
events =
}
children =
}
subFrameRenderFrame =
}
expansionTitle = FontString {
}
navBar = Frame {
}
frame = CompanionsTrackerExpansionOverviewFrame1 {
}
selectedTab = 9
}
Yes its the top bar character selection. Its not a big deal, if I use the tiles to select characters everything works perfectly :)
Dont stress, just super thankful you put the effort to update <3
Will get a patch over the weekend, worked last night mmm IF you find anything else post them here sorry for all these errors ):!