ConROC Hunter

ConROC Hunter

106k Downloads

[Bug] DebuffName is nil

Starlynk1 opened this issue ยท 2 comments

commented

After the most recent update to the Main Addon, I am not getting these errors with Hunter

29x ConROC_Hunter/hunter.lua:284: attempt to call method 'DebuffName' (a nil value)
[string "@ConROC_Hunter/hunter.lua"]:284: in function `NextSpell'
[string "@ConROC/core.lua"]:1090: in function `?'
[string "@Ace3/AceTimer-3.0-17/AceTimer-3.0.lua"]:55: in function <Ace3/AceTimer-3.0/AceTimer-3.0.lua:50>

Locals:
_ = <table> {
 WindowFramePool = <table> {
 }
 modules = <table> {
 }
 WindowsGlowing = <table> {
 }
 SpellsChanged = false
 EnergyList = <table> {
 }
 RotationTimer = <table> {
 }
 DefSpells = <table> {
 }
 optionsFrame = Frame {
 }
 MovementFramePool = <table> {
 }
 Spells = <table> {
 }
 Colors = <table> {
 }
 lastSpellId = 0
 rotationEnabled = true
 DefWindowsGlowing = <table> {
 }
 RaidBuffsFramePool = <table> {
 }
 DefenseFramePool = <table> {
 }
 defaultModuleState = true
 Description = "Hunter"
 Textures = <table> {
 }
 RaidBuffsFrames = <table> {
 }
 RaidBuffs = <table> {
 }
 TauntFramePool = <table> {
 }
 Classes = <table> {
 }
 DefenseTimer = <table> {
 }
 DamageFrames = <table> {
 }
 defenseEnabled = true
 ModuleLoaded = true
 Hunter = <table> {
 }
 DefWindowFrames = <table> {
 }
 name = "ConROC"
 CoolDownFramePool = <table> {
 }
 baseName = "ConROC"
 db = <table> {
 }
 Seasons = <table> {
 }
 rc = <table> {
 }
 MovementFrames = <table> {
 }
 Flags = <table> {
 }
 WarningFlags = <table> {
 }
 enabledState = true
 Keybinds = <table> {
 }
 Spellbook = <table> {
 }
 InterruptFramePool = <table> {
 }
 DamageFramePool = <table> {
 }
 TauntFrames = <table> {
 }
 defaultModuleLibraries = <table> {
 }
 IsClassic = true
 InterruptFrames = <table> {
 }
 DefWindowFramePool = <table> {
 }
 DefenseFrames = <table> {
 }
 orderedModules = <table> {
 }
 DefGlowing = <table> {
 }
 PurgableFramePool = <table> {
 }
 PurgableFrames = <table> {
 }
 CoolDownFrames = <table> {
 }
 SpellsGlowing = <table> {
 }
 WindowFrames = <table> {
 }
}
timeShift = 0
currentSpell = nil
gcd = 0
plvl = 4
mana = 148
manaMax = 148
manaPercent = 100
bWrathRDY = 19574
intimRDY = 19577
aimShotRDY = 19434
arcShotRDY = 3044
autoShot = 75
concusShotRDY = 5116
hMarkRDY = 1130
(*temporary) = nil
(*temporary) = <table> {
 WindowFramePool = <table> {
 }
 modules = <table> {
 }
 WindowsGlowing = <table> {
 }
 SpellsChanged = false
 EnergyList = <table> {
 }
 RotationTimer = <table> {
 }
 DefSpells = <table> {
 }
 optionsFrame = Frame {
 }
 MovementFramePool = <table> {
 }
 Spells = <table> {
 }
 Colors = <table> {
 }
 lastSpellId = 0
 rotationEnabled = true
 DefWindowsGlowing = <table> {
 }
 RaidBuffsFramePool = <table> {
 }
 DefenseFramePool = <table> {
 }
 defaultModuleState = true
 Description = "Hunter"
 Textures = <table> {
 }
 RaidBuffsFrames = <table> {
 }
 RaidBuffs = <table> {
 }
 TauntFramePool = <table> {
 }
 Classes = <table> {
 }
 DefenseTimer = <table> {
 }
 DamageFrames = <table> {
 }
 defenseEnabled = true
 ModuleLoaded = true
 Hunter = <table> {
 }
 DefWindowFrames = <table> {
 }
 name = "ConROC"
 CoolDownFramePool = <table> {
 }
 baseName = "ConROC"
 db = <table> {
 }
 Seasons = <table> {
 }
 rc = <table> {
 }
 MovementFrames = <table> {
 }
 Flags = <table> {
 }
 WarningFlags = <table> {
 }
 enabledState = true
 Keybinds = <table> {
 }
 Spellbook = <table> {
 }
 InterruptFramePool = <table> {
 }
 DamageFramePool = <table> {
 }
 TauntFrames = <table> {
 }
 defaultModuleLibraries = <table> {
 }
 IsClassic = true
 InterruptFrames = <table> {
 }
 DefWindowFramePool = <table> {
 }
 DefenseFrames = <table> {
 }
 orderedModules = <table> {
 }
 DefGlowing = <table> {
 }
 PurgableFramePool = <table> {
 }
 PurgableFrames = <table> {
 }
 CoolDownFrames = <table> {
 }
 SpellsGlowing = <table> {
 }
 WindowFrames = <table> {
 }
}
(*temporary) = 1130
(*temporary) = "attempt to call method 'DebuffName' (a nil value)"
_BestialWrath = 19574
_Intimidation = 19577
_AimedShot = 19434
_ArcaneShot = 3044
_AutoShot = 75
_ConcussiveShot = 5116
_HuntersMark = 1130
_MultiShot = 2643
_RapidFire = 3045
_ScatterShot = 19503
_ScorpidSting = 3043
_SerpentSting = 1978
_TrueshotAura = 19506
_ViperSting = 3034
_Volley = 1510
_Counterattack = 19306
_ExplosiveTrap = 13813
_ImmolationTrap = 13795
_FreezingTrap = 1499
_FrostTrap = 13809
_MongooseBite = 1495
_RaptorStrike = 2973
_WingClip = 2974
_WyvernSting = 19386
_AspectoftheHawk = 13165
_AspectoftheCheetah = 5118
_AspectofthePack = 13159
_HeartoftheLion = 409960
_Carve = 425711
_ChimeraShot = 409433
_ExplosiveShot = 409552
_Fl
commented

Yes, I have started updating for Classic again. The last update had a few QoL coding changes and I am working as fast as I can. I waited until I had half of the classes done but hunter was not one of them. I am working on Hunter as we speak. So, I hope to upload the fix within a few hours.

commented

Thank you! Appreciate that its being maintained for classic again.