
[Bug] DebuffName is nil
Starlynk1 opened this issue ยท 2 comments
After the most recent update to the Main Addon, I am not getting these errors with Hunter
29x ConROC_Hunter/hunter.lua:284: attempt to call method 'DebuffName' (a nil value)
[string "@ConROC_Hunter/hunter.lua"]:284: in function `NextSpell'
[string "@ConROC/core.lua"]:1090: in function `?'
[string "@Ace3/AceTimer-3.0-17/AceTimer-3.0.lua"]:55: in function <Ace3/AceTimer-3.0/AceTimer-3.0.lua:50>
Locals:
_ = <table> {
WindowFramePool = <table> {
}
modules = <table> {
}
WindowsGlowing = <table> {
}
SpellsChanged = false
EnergyList = <table> {
}
RotationTimer = <table> {
}
DefSpells = <table> {
}
optionsFrame = Frame {
}
MovementFramePool = <table> {
}
Spells = <table> {
}
Colors = <table> {
}
lastSpellId = 0
rotationEnabled = true
DefWindowsGlowing = <table> {
}
RaidBuffsFramePool = <table> {
}
DefenseFramePool = <table> {
}
defaultModuleState = true
Description = "Hunter"
Textures = <table> {
}
RaidBuffsFrames = <table> {
}
RaidBuffs = <table> {
}
TauntFramePool = <table> {
}
Classes = <table> {
}
DefenseTimer = <table> {
}
DamageFrames = <table> {
}
defenseEnabled = true
ModuleLoaded = true
Hunter = <table> {
}
DefWindowFrames = <table> {
}
name = "ConROC"
CoolDownFramePool = <table> {
}
baseName = "ConROC"
db = <table> {
}
Seasons = <table> {
}
rc = <table> {
}
MovementFrames = <table> {
}
Flags = <table> {
}
WarningFlags = <table> {
}
enabledState = true
Keybinds = <table> {
}
Spellbook = <table> {
}
InterruptFramePool = <table> {
}
DamageFramePool = <table> {
}
TauntFrames = <table> {
}
defaultModuleLibraries = <table> {
}
IsClassic = true
InterruptFrames = <table> {
}
DefWindowFramePool = <table> {
}
DefenseFrames = <table> {
}
orderedModules = <table> {
}
DefGlowing = <table> {
}
PurgableFramePool = <table> {
}
PurgableFrames = <table> {
}
CoolDownFrames = <table> {
}
SpellsGlowing = <table> {
}
WindowFrames = <table> {
}
}
timeShift = 0
currentSpell = nil
gcd = 0
plvl = 4
mana = 148
manaMax = 148
manaPercent = 100
bWrathRDY = 19574
intimRDY = 19577
aimShotRDY = 19434
arcShotRDY = 3044
autoShot = 75
concusShotRDY = 5116
hMarkRDY = 1130
(*temporary) = nil
(*temporary) = <table> {
WindowFramePool = <table> {
}
modules = <table> {
}
WindowsGlowing = <table> {
}
SpellsChanged = false
EnergyList = <table> {
}
RotationTimer = <table> {
}
DefSpells = <table> {
}
optionsFrame = Frame {
}
MovementFramePool = <table> {
}
Spells = <table> {
}
Colors = <table> {
}
lastSpellId = 0
rotationEnabled = true
DefWindowsGlowing = <table> {
}
RaidBuffsFramePool = <table> {
}
DefenseFramePool = <table> {
}
defaultModuleState = true
Description = "Hunter"
Textures = <table> {
}
RaidBuffsFrames = <table> {
}
RaidBuffs = <table> {
}
TauntFramePool = <table> {
}
Classes = <table> {
}
DefenseTimer = <table> {
}
DamageFrames = <table> {
}
defenseEnabled = true
ModuleLoaded = true
Hunter = <table> {
}
DefWindowFrames = <table> {
}
name = "ConROC"
CoolDownFramePool = <table> {
}
baseName = "ConROC"
db = <table> {
}
Seasons = <table> {
}
rc = <table> {
}
MovementFrames = <table> {
}
Flags = <table> {
}
WarningFlags = <table> {
}
enabledState = true
Keybinds = <table> {
}
Spellbook = <table> {
}
InterruptFramePool = <table> {
}
DamageFramePool = <table> {
}
TauntFrames = <table> {
}
defaultModuleLibraries = <table> {
}
IsClassic = true
InterruptFrames = <table> {
}
DefWindowFramePool = <table> {
}
DefenseFrames = <table> {
}
orderedModules = <table> {
}
DefGlowing = <table> {
}
PurgableFramePool = <table> {
}
PurgableFrames = <table> {
}
CoolDownFrames = <table> {
}
SpellsGlowing = <table> {
}
WindowFrames = <table> {
}
}
(*temporary) = 1130
(*temporary) = "attempt to call method 'DebuffName' (a nil value)"
_BestialWrath = 19574
_Intimidation = 19577
_AimedShot = 19434
_ArcaneShot = 3044
_AutoShot = 75
_ConcussiveShot = 5116
_HuntersMark = 1130
_MultiShot = 2643
_RapidFire = 3045
_ScatterShot = 19503
_ScorpidSting = 3043
_SerpentSting = 1978
_TrueshotAura = 19506
_ViperSting = 3034
_Volley = 1510
_Counterattack = 19306
_ExplosiveTrap = 13813
_ImmolationTrap = 13795
_FreezingTrap = 1499
_FrostTrap = 13809
_MongooseBite = 1495
_RaptorStrike = 2973
_WingClip = 2974
_WyvernSting = 19386
_AspectoftheHawk = 13165
_AspectoftheCheetah = 5118
_AspectofthePack = 13159
_HeartoftheLion = 409960
_Carve = 425711
_ChimeraShot = 409433
_ExplosiveShot = 409552
_Fl
Yes, I have started updating for Classic again. The last update had a few QoL coding changes and I am working as fast as I can. I waited until I had half of the classes done but hunter was not one of them. I am working on Hunter as we speak. So, I hope to upload the fix within a few hours.