label: enhancement
ben-wall opened this issue ยท 2 comments
Weakness in console port is the menuing,
I'm not a fan of trying to use the mouse cursor, I think it's better to use the dir buttons.
With that said, I think menuing could be improved by
- Thinking about the things you do regularly in the menus
- Picking a consistent place to start the cursor when opening that type of menu
- Have those positions be helpful for the thing you would do most consistently
- Try to avoid regular diagonal inputs being necessary
Example UAC:
When I open the map menu
I expect the cursor to be at he top of the list of quest
When I press down on the directional pad
I expect the cursor to start scrolling down through quests
When I press 'A'
I expect the quest under the cursor to selected as current and therefore be tracked
This way a player can entrain regular patterns of inputs and enjoy efficient menuing without always struggling with getting the cursor to where they want it to be.
I would suggest other smaller improvements to how the curser would move about as well, such as
When the cursor is over the quest icon in the map ( the (1), (2) (?) etc)
If I press right
I expect the cursor to be over the quest list item
(currently it moves over the areal list)