CraftSim

CraftSim

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Any attempt to use craftsim features result in errors

demonicworm opened this issue ยท 2 comments

commented

Bought mats after using craft queue and recipe scan
While crafting the proceeding error occurred
Now any attempt to try to use any craftsim features will result in the same error

I have attempted to reinstall auctionator and craftsim and turned off all other addons but the same error occurs

25x CraftSim/Data/Classes/Reagent.lua:164: attempt to compare number with string
[string "@CraftSim/Data/Classes/Reagent.lua"]:164: in function HasQuantityXTimes' [string "@CraftSim/Data/Classes/ReagentData.lua"]:358: in function GetCraftableAmount'
[string "@CraftSim/Data/Classes/RecipeData.lua"]:695: in function CanCraft' [string "@CraftSim/Data/Classes/CraftQueueItem.lua"]:39: in function CalculateCanCraft'
[string "@CraftSim/Data/Classes/CraftQueue.lua"]:115: in function mapFunc' [string "@CraftSim/Libs/GUTIL/GUTIL.lua"]:191: in function Map'
[string "@CraftSim/Data/Classes/CraftQueue.lua"]:112: in function <CraftSim/Data/Classes/CraftQueue.lua:110>
[string "@CraftSim/Libs/GUTIL/GUTIL.lua"]:519: in function checkCondition' [string "@CraftSim/Libs/GUTIL/GUTIL.lua"]:525: in function WaitFor'
[string "@CraftSim/Data/Classes/CraftQueue.lua"]:127: in function RestoreFromCache' [string "@CraftSim/Data/Classes/CraftQueue.lua"]:15: in function new'
[string "@CraftSim/Libs/classic.lua"]:62: in function CraftQueue' [string "@CraftSim/Modules/CraftQueue/Frames.lua"]:1132: in function UpdateFrameListByCraftQueue'
[string "@CraftSim/Modules/CraftQueue/Frames.lua"]:1364: in function UpdateQueueDisplay' [string "@CraftSim/Modules/CraftQueue/Frames.lua"]:1512: in function UpdateDisplay'
[string "@CraftSim/Main/CraftSim.lua"]:742: in function TriggerModulesByRecipeType' [string "@CraftSim/Main/CraftSim.lua"]:254: in function <CraftSim/Main/CraftSim.lua:252> [string "@CraftSim/Libs/GUTIL/GUTIL.lua"]:519: in function checkCondition'
[string "@CraftSim/Libs/GUTIL/GUTIL.lua"]:525: in function WaitFor' [string "@CraftSim/Main/CraftSim.lua"]:243: in function TriggerModuleUpdate'
[string "@CraftSim/Main/CraftSim.lua"]:238: in function <CraftSim/Main/CraftSim.lua:237>

Locals:
self =

{
hasQuality = true
items =
{
}
dataSlotIndex = 2
requiredQuantity = 25
}
crafterUID = "Shutori-Area52"
currentMinTimes = Infinite
print = defined @CraftSim/Util/Util.lua:14
(for generator) = defined =[C]:-1
(for state) =
{
1 =
{
}
2 =
{
}
3 =
{
}
}
(for control) = 1
q = 1
reagentItem =
{
qualityID = 1
quantity = "0"
item =
{
}
}
(*temporary) = "0"
(*temporary) =
{
qualityID = 1
quantity = "0"
item =
{
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare number with string"
CraftSim =
{
COOLDOWNS =
{
}
STATISTICS =
{
}
COST_DETAILS =
{
}
OPTIONAL_REAGENT_DATA =
{
}
NEWS =
{
}
CraftRecipeData =
{
}
PRICE_DETAILS =
{
}
CACHE =
{
}
ProfessionGear =
{
}
CRAFT_BUFFS = Frame {
}
NodeData =
{
}
PRICE_OVERRIDE =
{
}
NodeRule =
{
}
CUSTOMER_SERVICE =
{
}
LOCAL_MX =
{
}
ENCHANT_RECIPE_DATA =
{
}
REAGENT_DATA =
{
}
LibCompress =
{
}
TopGearResult =
{
}
ReagentData =
{
}
LOCAL_DE =
{
}
SUPPORTERS =
{
}
ENGINEERING_DATA =
{
}
OptionalReagentSlot =
{
}
Reagent =
{
}
PRICE_APIS =
{
}
LOCAL_FR =
{
}
CraftSessionData =
{
}
LOCAL =
{
}
TOOLTIP =
{
}
UTIL =
{
}
LOCAL_ES =
{
}
BuffData =
{
}
CraftQueueItem =
{
}
CraftQueue =
{
}
TOPGEAR =
{
}
Buff =
{
}
JSONBuilder =
{
}
PriceData =
{
}
MAIN = CraftSimAddon {
}
COMM =
{
}
CraftResultSavedReagent =
{
}
CraftResultItem =
{
}
LOCAL_IT =
{
}
CONTROL_PANEL =
{
}
CraftResult =
{
}
ResultData =
{
}
ReagentOptimizationResult =
{
}
RECIPE_SCAN =
{
}
AVERAGEPROFIT =
{
}
JEWELCRAFTING_DATA =
{
}
Statweights =
{
}
ENCHANTING_DATA =
{
}
SIMULATION_MODE =
{
}
CONST =
{
}
OPTIONS =
{
}
SpecializationData =
{
}
TAILORING_DATA =
{
}
Object =
{
}
ProfessionGearSet =
{
}
ACCOUNTSYNC =
{
}
ProfessionData =
{
}
LOCAL_RU =
{
}
SalvageReagentSlot =
{
}
OptionalReagent =
{
}
PRICEDATA =
{
}
LOCAL_CN =
{
}
ReagentListItem =
{
}
LOCAL_EN =
{
}
ProfessionStats =
{
}
ProfessionStat =
{
}
ReagentItem =
{
}
SPEC_DATA =
{
}
CALC =
{
}
GUTIL =
{
}
CUSTOMER_HISTORY = Frame {
}
CRAFT_RESULTS = Frame {
}
REAGENT_OPTIMIZATION =
{
}
FRAME =
{
}
LOCAL_KO =
{
}
IDCategory =
{
}
BLACKSMITHING_DATA =
{
}
RecipeData =
{
}
LOCAL_TW =
{
}
LEATHERWORKING_DATA =
{
}
LibIcon =
{
}
INSCRIPTION_DATA =
{
}
ALCHEMY_DATA =
{
}
LOCAL_PT =
{
}
CooldownData =
{
}
PRICE_API =
{
}
SPECIALIZATION_INFO =
{
}
GGUI =
{
}
CRAFTQ = Frame {
}
IDMapping =
{
}
MEDIA =
{
}
}

commented

try /run CraftSimCraftQueueCache=nil
then
/reload

commented

That did it. Thank you!