The "reach inspiration breakpoint" feature seems to sometimes suggest too low quality materials
AkiKonani opened this issue ยท 3 comments
The "reach inspiration breakpoint" feature seems to sometimes suggest too low quality materials.
It seems to sometimes select material qualities in such way that there seems to be still a low amount of skill points missing (like 1.6 points) to cover the skill points required for a guaranteed highest quality craft in the case of an "inspiration" proc. In the case(s) where I have seen this it seemed possible to cover that by selecting higher quality materials.
Changing math.floor
to math.ceil
in line