Simulation Mode Concentration Costs break when Skill exceeds BASE Recipe Difficulty
mechiah opened this issue · 2 comments
Guildie asked me for help, his simulations of +Crest +Emb +Missive (+110 Recipe Difficulty) armors were breaking.
After a bit of reverse engineering, we learned that Simulation Mode's Conc costs:
- Do not correctly scale with the new total Recipe Difficulty
- Completely break once Recipe Difficulty exceeds base Recipe Difficulty
Example of 1:
Recipe start point: 250RD, 79 Skill, 161 Conc Cost.
Add Soul Sigil +40 RD: 290 RD, 79 Skill, 180 Conc Cost.
Simulation Mode's version, not accounting for 180 Conc Cost.
Example of 2:
Same recipe, but with simulated +170 skill: 350RD, 249 Skill, 184 Conc Cost
Add Weathered Crest +100 RD: 350 RD, 249 Skill, incorrect 184 Conc Cost
We can see that it is still calculating the cost based on the original 250RD:
Add +1 simulated skill and it incorrectly thinks that Conc Cost is 0.
Add an additional +1 simulated skill and it goes completely off the rails:
Note I'm doing this via + Skill to report it to you, my guildie streamed it to me in Discord, fully spec'd for this recipe, and it breaks in the same manner using "natural" skill, not "simulated" skill.
thank you for the detailed report
am aware of this issue but this tests help a lot!