Cooldowns frame movement causes errors
Wassaaa opened this issue ยท 1 comments
CraftSim/Modules/Cooldowns/UI.lua
Line 29 in 6f8e068
Changing that line to
parent = ProfessionsFrame.CraftingPage.SchematicForm,
seemed to fix the issue
26x CraftSim/Libs/GGUI/GGUI.lua:133: attempt to index field 'preMoveAnchorParent' (a nil value)
[string "@CraftSim/Libs/GGUI/GGUI.lua"]:133: in function <CraftSim/Libs/GGUI/GGUI.lua:130>
Locals:
self = Frame {
content = Frame {
}
TopLeftCorner = Texture {
}
PixelSnapDisabled = true
closeButton = <table> {
}
Center = Texture {
}
hookFrame = Frame {
}
RightEdge = Texture {
}
backdropInfo = <table> {
}
BottomEdge = Texture {
}
BottomLeftCorner = Texture {
}
BottomRightCorner = Texture {
}
TopEdge = Texture {
}
TopRightCorner = Texture {
}
collapseButton = <table> {
}
LeftEdge = Texture {
}
}
button = "LeftButton"
x = 343.999786
y = 820.999512
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'preMoveAnchorParent' (a nil value)"
gFrame = <table> {
statusList = <table> {
}
collapseable = true
originalX = 670
isGGUI = true
closeOnClickOutside = false
frameConfigTable = <table> {
}
originalOffsetX = 0
content = Frame {
}
frameID = "COOLDOWNS"
title = <table> {
}
frame = Frame {
}
moveable = true
frameStrata = "HIGH"
originalAnchorParent = ProfessionsFrame {
}
closeable = true
scrollableContent = false
originalY = 220
originalAnchorB = "BOTTOMRIGHT"
originalAnchorA = "TOPRIGHT"
collapsed = false
originalOffsetY = 0
}
#220 - duplicate