SpecData.lua:240: attempt to index local 'nodeInfo' (a nil value)
biacz opened this issue · 7 comments
17x ...rfaceCraftSim/Data/SpecNodeData/SpecData.lua:240: attempt to index local 'nodeInfo' (a nil value)
[string "@CraftSim/Data/SpecNodeData/SpecData.lua"]:240: in function <...rfaceCraftSim/Data/SpecNodeData/SpecData.lua:223>
[string "=(tail call)"]: ?
[string "@CraftSim/Data/DataExport.lua"]:852: in function exportRecipeData' [string "@CraftSim/Main/CraftSim.lua"]:409: in function
TriggerModulesByRecipeType'
[string "@CraftSim/Main/CraftSim.lua"]:146: in function TriggerModulesErrorSafe' [string "@CraftSim/Main/CraftSim.lua"]:179: in function <CraftSim/Main/CraftSim.lua:164> [string "=[C]"]: ? [string "=[C]"]: in function
Init'
[string "@Blizzard_ProfessionsTemplates/Blizzard_ProfessionsRecipeSchematicForm.lua"]:191: in function <...emplates/Blizzard_ProfessionsRecipeSchematicForm.lua:185>
[string "=[C]"]: in function Show' [string "@FrameXML/UIParent.lua"]:2915: in function
SetUIPanel'
[string "@FrameXML/UIParent.lua"]:2758: in function ShowUIPanel' ... [string "=[C]"]: in function
UseAction'
[string "@FrameXML/SecureTemplates.lua"]:364: in function `handler'
[string "@FrameXML/SecureTemplates.lua"]:690: in function <FrameXML/SecureTemplates.lua:672>
[string "@FrameXML/SecureTemplates.lua"]:704: in function <FrameXML/SecureTemplates.lua:697>
[string "@FrameXML/SecureTemplates.lua"]:746: in function <FrameXML/SecureTemplates.lua:730>
[string "=[C]"]: ?
[string "@FrameXML/SecureHandlers.lua"]:266: in function <FrameXML/SecureHandlers.lua:263>
[string "=[C]"]: ?
[string "@FrameXML/SecureHandlers.lua"]:296: in function <FrameXML/SecureHandlers.lua:279>
[string "=(tail call)"]: ?
Locals:
self =
GetIDsFromChildNodesCached = defined @CraftSim/Data/SpecNodeData/SpecData.lua:9
RULE_NODES = defined @CraftSim/Data/SpecNodeData/SpecData.lua:274
GetNodes = defined @CraftSim/Data/SpecNodeData/SpecData.lua:295
affectsRecipeByIDs = defined @CraftSim/Data/SpecNodeData/SpecData.lua:98
GetExtraItemFactors = defined @CraftSim/Data/SpecNodeData/SpecData.lua:223
GetSpecExtraItemFactorsByRecipeData = defined @CraftSim/Data/SpecNodeData/SpecData.lua:258
GetStatsFromSpecNodeData = defined @CraftSim/Data/SpecNodeData/SpecData.lua:125
BASE_RULE_NODES = defined @CraftSim/Data/SpecNodeData/SpecData.lua:284
GetIDsFromChildNodes = defined @CraftSim/Data/SpecNodeData/SpecData.lua:21
}
recipeData =
hasReagentsWithQuality = true
isEnchantingRecipe = false
baseDifficulty = 325
stats =
}
maxQuality = 5
possibleSalvageReagents =
}
recipeID = 367619
currentTransaction =
}
bonusDifficulty = 0
categoryID = 1567
numSkillUps = 1
recipeDifficulty = 325
learned = true
isRecraft = false
result =
}
hasSingleItemOutput = true
baseItemAmount = 1
isSalvageRecipe = false
possibleOptionalReagents =
}
operationInfo =
}
recipeName = "Frostfire Legguards of Preparation"
professionID = 1
finishingReagents =
}
optionalReagents =
}
recipeType = 1
possibleFinishingReagents =
}
numReagentsWithQuality = 1
professionInfo =
}
expectedQuality = 3
recipeIcon = 4295889
subtypeID = 4
reagents =
}
}
ruleNodes =
LARGE_PLATE_ARMOR_4 =
}
SPECIALITY_SMITHING_3 =
}
PAULDRONS_1 =
}
GREAVES_4 =
}
HAMMER_CONTROL_3 =
}
SAFETY_SMITHING_4 =
}
SPECIALITY_SMITHING_4 =
}
LONG_BLADES_3 =
}
SMELTING_6 =
}
SMELTING_2 =
}
SHIELDS_4 =
}
HAFTED_2 =
}
HAMMER_CONTROL_6 =
}
SMELTING_3 =
}
STONEWORK_5 =
}
GAUNTLETS_2 =
}
SHIELDS_5 =
}
BELTS_1 =
}
ARMOR_SMITHING_2 =
}
LARGE_PLATE_ARMOR_3 =
}
BELTS_4 =
}
HAMMER_CONTROL_5 =
}
SHIELDS_3 =
}
SAFETY_SMITHING_1 =
}
POIGNANT_PLANS_6 =
}
BLADES_3 =
}
GREAVES_3 =
}
SPECIALITY_SMITHING_6 =
}
SCULPTED_ARMOR_3 =
}
PAULDRONS_2 =
}
POIGNANT_PLANS_5 =
}
SHORT_BLADES_2 =
}
SCULPTED_ARMOR_4 =
}
TOOLSMITHING_4 =
}
BELTS_3 =
}
BLADES_1 =
}
WEAPON_SMITHING_5 =
}
SPECIALITY_SMITHING_1 =
}
ARMOR_SMITHING_5 =
}
SMELTING_5 =
}
BREASTPLATES_4 =
}
HAMMER_CONTROL_2 =
}
MACES_4 =
}
POIGNANT_PLANS_1 =
}
POIGNANT_PLANS_2 =
}
HELMS_5 =
}
MACES_2 =
}
FINE_ARMOR_1 =
}
WEAPON_SMITHING_4 =
}
GREAVES_2 =
}
AXES_2 =
}
TOOLSMITHING_1 =
}
ARMOR_SMITHING_3 =
}
HAFTED_4 =
}
STONEWORK_3 =
}
GAUNTLETS_5 =
}
BELTS_5 =
}
ARMOR_SMITHING_1 =
}
POIGNANT_PLANS_3 =
}
LONG_BLADES_4 =
}
MACES_1 =
}
BREASTPLATES_2 =
}
ARMOR_SMITHING_4 =
}
TOOLSMITHING_3 =
}
VAMBRACES_5 =
}
TOOLSMITHING_5 =
}
TOOLSMITHING_6 =
}
GREAVES_5 =
}
HAMMER_CONTROL_1 =
}
HAFTED_1 =
}
AXES_4 =
}
WEAPON_SMITHING_3 =
}
STONEWORK_6 =
}
VAMBRACES_1 =
}
SHIELDS_1 =
}
SABATONS_2 =
}
BREASTPLAT
when i open it the first time after reloadui i dont see anything. once i close it and open it again bugsack opens with the error. not sure if that helps