CraftSim

CraftSim

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SpecData.lua:240: attempt to index local 'nodeInfo' (a nil value)

biacz opened this issue · 7 comments

commented

17x ...rfaceCraftSim/Data/SpecNodeData/SpecData.lua:240: attempt to index local 'nodeInfo' (a nil value)
[string "@CraftSim/Data/SpecNodeData/SpecData.lua"]:240: in function <...rfaceCraftSim/Data/SpecNodeData/SpecData.lua:223>
[string "=(tail call)"]: ?
[string "@CraftSim/Data/DataExport.lua"]:852: in function exportRecipeData' [string "@CraftSim/Main/CraftSim.lua"]:409: in function TriggerModulesByRecipeType'
[string "@CraftSim/Main/CraftSim.lua"]:146: in function TriggerModulesErrorSafe' [string "@CraftSim/Main/CraftSim.lua"]:179: in function <CraftSim/Main/CraftSim.lua:164> [string "=[C]"]: ? [string "=[C]"]: in function Init'
[string "@Blizzard_ProfessionsTemplates/Blizzard_ProfessionsRecipeSchematicForm.lua"]:191: in function <...emplates/Blizzard_ProfessionsRecipeSchematicForm.lua:185>
[string "=[C]"]: in function Show' [string "@FrameXML/UIParent.lua"]:2915: in function SetUIPanel'
[string "@FrameXML/UIParent.lua"]:2758: in function ShowUIPanel' ... [string "=[C]"]: in function UseAction'
[string "@FrameXML/SecureTemplates.lua"]:364: in function `handler'
[string "@FrameXML/SecureTemplates.lua"]:690: in function <FrameXML/SecureTemplates.lua:672>
[string "@FrameXML/SecureTemplates.lua"]:704: in function <FrameXML/SecureTemplates.lua:697>
[string "@FrameXML/SecureTemplates.lua"]:746: in function <FrameXML/SecureTemplates.lua:730>
[string "=[C]"]: ?
[string "@FrameXML/SecureHandlers.lua"]:266: in function <FrameXML/SecureHandlers.lua:263>
[string "=[C]"]: ?
[string "@FrameXML/SecureHandlers.lua"]:296: in function <FrameXML/SecureHandlers.lua:279>
[string "=(tail call)"]: ?

Locals:
self =

{
GetIDsFromChildNodesCached = defined @CraftSim/Data/SpecNodeData/SpecData.lua:9
RULE_NODES = defined @CraftSim/Data/SpecNodeData/SpecData.lua:274
GetNodes = defined @CraftSim/Data/SpecNodeData/SpecData.lua:295
affectsRecipeByIDs = defined @CraftSim/Data/SpecNodeData/SpecData.lua:98
GetExtraItemFactors = defined @CraftSim/Data/SpecNodeData/SpecData.lua:223
GetSpecExtraItemFactorsByRecipeData = defined @CraftSim/Data/SpecNodeData/SpecData.lua:258
GetStatsFromSpecNodeData = defined @CraftSim/Data/SpecNodeData/SpecData.lua:125
BASE_RULE_NODES = defined @CraftSim/Data/SpecNodeData/SpecData.lua:284
GetIDsFromChildNodes = defined @CraftSim/Data/SpecNodeData/SpecData.lua:21
}
recipeData =
{
hasReagentsWithQuality = true
isEnchantingRecipe = false
baseDifficulty = 325
stats =
{
}
maxQuality = 5
possibleSalvageReagents =
{
}
recipeID = 367619
currentTransaction =
{
}
bonusDifficulty = 0
categoryID = 1567
numSkillUps = 1
recipeDifficulty = 325
learned = true
isRecraft = false
result =
{
}
hasSingleItemOutput = true
baseItemAmount = 1
isSalvageRecipe = false
possibleOptionalReagents =
{
}
operationInfo =
{
}
recipeName = "Frostfire Legguards of Preparation"
professionID = 1
finishingReagents =
{
}
optionalReagents =
{
}
recipeType = 1
possibleFinishingReagents =
{
}
numReagentsWithQuality = 1
professionInfo =
{
}
expectedQuality = 3
recipeIcon = 4295889
subtypeID = 4
reagents =
{
}
}
ruleNodes =
{
LARGE_PLATE_ARMOR_4 =
{
}
SPECIALITY_SMITHING_3 =
{
}
PAULDRONS_1 =
{
}
GREAVES_4 =
{
}
HAMMER_CONTROL_3 =
{
}
SAFETY_SMITHING_4 =
{
}
SPECIALITY_SMITHING_4 =
{
}
LONG_BLADES_3 =
{
}
SMELTING_6 =
{
}
SMELTING_2 =
{
}
SHIELDS_4 =
{
}
HAFTED_2 =
{
}
HAMMER_CONTROL_6 =
{
}
SMELTING_3 =
{
}
STONEWORK_5 =
{
}
GAUNTLETS_2 =
{
}
SHIELDS_5 =
{
}
BELTS_1 =
{
}
ARMOR_SMITHING_2 =
{
}
LARGE_PLATE_ARMOR_3 =
{
}
BELTS_4 =
{
}
HAMMER_CONTROL_5 =
{
}
SHIELDS_3 =
{
}
SAFETY_SMITHING_1 =
{
}
POIGNANT_PLANS_6 =
{
}
BLADES_3 =
{
}
GREAVES_3 =
{
}
SPECIALITY_SMITHING_6 =
{
}
SCULPTED_ARMOR_3 =
{
}
PAULDRONS_2 =
{
}
POIGNANT_PLANS_5 =
{
}
SHORT_BLADES_2 =
{
}
SCULPTED_ARMOR_4 =
{
}
TOOLSMITHING_4 =
{
}
BELTS_3 =
{
}
BLADES_1 =
{
}
WEAPON_SMITHING_5 =
{
}
SPECIALITY_SMITHING_1 =
{
}
ARMOR_SMITHING_5 =
{
}
SMELTING_5 =
{
}
BREASTPLATES_4 =
{
}
HAMMER_CONTROL_2 =
{
}
MACES_4 =
{
}
POIGNANT_PLANS_1 =
{
}
POIGNANT_PLANS_2 =
{
}
HELMS_5 =
{
}
MACES_2 =
{
}
FINE_ARMOR_1 =
{
}
WEAPON_SMITHING_4 =
{
}
GREAVES_2 =
{
}
AXES_2 =
{
}
TOOLSMITHING_1 =
{
}
ARMOR_SMITHING_3 =
{
}
HAFTED_4 =
{
}
STONEWORK_3 =
{
}
GAUNTLETS_5 =
{
}
BELTS_5 =
{
}
ARMOR_SMITHING_1 =
{
}
POIGNANT_PLANS_3 =
{
}
LONG_BLADES_4 =
{
}
MACES_1 =
{
}
BREASTPLATES_2 =
{
}
ARMOR_SMITHING_4 =
{
}
TOOLSMITHING_3 =
{
}
VAMBRACES_5 =
{
}
TOOLSMITHING_5 =
{
}
TOOLSMITHING_6 =
{
}
GREAVES_5 =
{
}
HAMMER_CONTROL_1 =
{
}
HAFTED_1 =
{
}
AXES_4 =
{
}
WEAPON_SMITHING_3 =
{
}
STONEWORK_6 =
{
}
VAMBRACES_1 =
{
}
SHIELDS_1 =
{
}
SABATONS_2 =
{
}
BREASTPLAT

commented

fixed with 5.5.3

commented
commented

hm can you try to go into debug and press the clear cache button?

commented

image

commented

hm can you try to go into debug and press the clear cache button?

done and reloadedui. still happening when opening blacksmith skill
image

commented

when i open it the first time after reloadui i dont see anything. once i close it and open it again bugsack opens with the error. not sure if that helps

commented

This also happens to me with Alchemy. On the second time opening the window after a /reload it throws the error