Optional reagents don't seem to affect missing skill calculation
hoax89 opened this issue ยท 1 comments
Hi,
After upgrading to 7.2.2 today, I don't think the calculation of missing skill (and missing skill with inspiration) is working correctly with optional reagents.
Below, you can see the calculated missing skill for a blacksmithing axe, without any optional reagents:
When adding optional reagents, the calculation doesn't change, even though the recipe has a much higher difficulty now:
Steps to reproduce:
- Open profession window (tested with blacksmithing and alchemy)
- Enter simulation mode
- Add mandatory reagents and observe the calculated missing skill (and missing skill with inspiration)
- Add any optional reagent that changes the required skill (or a finishing reagent that boosts inspiration skill)
- Observe that there is no change in calculated missing skill.