Bar Exp Lua error
Marih-GitHub opened this issue ยท 0 comments
I only have DarkUI addon active.
All the others are disabled.
Message: Interface/AddOns/DarkUI/Modules/ActionBar/BarExp.lua:308: attempt to perform arithmetic on global 'barMin' (a nil value)
Time: Tue Dec 3 10:49:25 2024
Count: 1
Stack: Interface/AddOns/DarkUI/Modules/ActionBar/BarExp.lua:308: attempt to perform arithmetic on global 'barMin' (a nil value)
[string "@Interface/AddOns/DarkUI/Modules/ActionBar/BarExp.lua"]:308: in function <Interface/AddOns/DarkUI/Modules/ActionBar/BarExp.lua:217>
Locals: mxp = 100000000
xp = 0
rxp = nil
factionData =
hasBonusRepGain = false
description = ""
isHeaderWithRep = false
isHeader = false
currentReactionThreshold = 21000
canSetInactive = false
atWarWith = false
isWatched = false
isCollapsed = false
canToggleAtWar = false
nextReactionThreshold = 42000
factionID = 1037
name = "Alliance Vanguard"
currentStanding = 30248
isAccountWide = false
isChild = false
reaction = 7
}
withXp = false
standing = 7
min = 21000
max = 42000
value = 30248
factionID = 1037
standingtext = "Revered"
(*temporary) = GameTooltip {
ItemTooltip = Frame {
}
BottomOverlay = Texture {
}
NineSlice = Frame {
}
textLeft1Font = "GameTooltipHeaderText"
textRight2Font = "GameTooltipText"
TopOverlay = Texture {
}
TextLeft1 = GameTooltipTextLeft1 {
}
StatusBar = GameTooltipStatusBar {
}
supportsDataRefresh = true
waitingForData = false
styled = true
gradient = Texture {
}
supportsItemComparison = true
default = 1
pixelSnapDisabled = true
shoppingTooltips =
}
updateTooltipTimer = 0.200000
TextRight1 = GameTooltipTextRight1 {
}
backdrop = GameTooltipBackdrop {
}
textRight1Font = "GameTooltipHeaderText"
layoutType = "TooltipDefaultLayout"
textLeft2Font = "GameTooltipText"
TextRight2 = GameTooltipTextRight2 {
}
TextLeft2 = GameTooltipTextLeft2 {
}
}
(*temporary) = "Reputation"
(*temporary) = nil
(*temporary) = 1
(*temporary) = 0.823529
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0.600000
(*temporary) = 0.101961
(*temporary) = "FACTION_STANDING_LABEL7"
(*temporary) = "7"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on global 'barMin' (a nil value)"
GameTooltip = GameTooltip {
ItemTooltip = Frame {
}
BottomOverlay = Texture {
}
NineSlice = Frame {
}
textLeft1Font = "GameTooltipHeaderText"
textRight2Font = "GameTooltipText"
TopOverlay = Texture {
}
TextLeft1 = GameTooltipTextLeft1 {
}
StatusBar = GameTooltipStatusBar {
}
supportsDataRefresh = true
waitingForData = false
styled = true
gradient = Texture {
}
supportsItemComparison = true
default = 1
pixelSnapDisabled = true
shoppingTooltips =
}
updateTooltipTimer = 0.200000
TextRight1 = GameTooltipTextRight1 {
}
backdrop = GameTooltipBackdrop {
}
textRight1Font = "GameTooltipHeaderText"
layoutType = "TooltipDefaultLayout"
textLeft2Font = "GameTooltipText"
TextRight2 = GameTooltipTextRight2 {
}
TextLeft2 = GameTooltipTextLeft2 {
}
}
UIParent = UIParent {
variablesLoaded = true
Tabs =
}
firstTimeLoaded = 1
}
L =
DATATEXT_SECOND = "S"
LOOT_MONSTER = ">> Loot from "
DAMAGEMETER_OPTION_SPACING = "Bar spacing"
DAMAGEMETER_OPTION_SAVE_ONLY_BOSS_FIGHTS = "Only save Boss fighting infomation"
ACTIONBAR_AP_NAME = "Equip"
ACTIONBAR_BINDING_DISCARDED = "All newly set keybindings have been discarded"
ACTIONBAR_BINDING_MODETEXT = "Hover your mouse over any actionbutton to bind it. Press the escape key or right click to clear the current actionbutton's keybinding"
BAG_HINT_RESET_NEW = "Reset New"
DATATEXT_GARBAGE_COLLECTED = "Garbage collected"
MAP_HIDE_TASK_POI = "Hide task POI"
MAP_PLAYER = "Player"
AURA_CRIT = "CRIT"
AURA_VERSA = "VERSA"
MAIL_ENVFULL = "Env is full"
ACTIONBAR_AP_UPGRADE = "Upgrade"
TOOLTIP_ACH_COMPLETE = "Status: Complete "
DATATEXT_TOTAL_CPU_USAGE = "Total CPU Usage:"
LOOT_CHEST = ">> Loot from chest"
ACTIONBAR_BINDING_DISCARDEBTN = "Discard"
DATATEXT_MEMORY_USAGE = "UI Memory Usa