DBM-SpellTimers

DBM-SpellTimers

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Known Issues

MysticalOS opened this issue ยท 0 comments

commented
  • DBM-GUI opens up to SpellTimers on load. This is not correct vehavior.
  • When the SpellTimers screen is open, if you start typing, even if you haven't clicked in any of fields, your text is immediately inserted into the first field, erasing your first spellID. SpellTimers needs to be more careful about stealing focus of text input and not accept text input unless a user explicitely clicks in one of fields
  • Throws Lua errors if invalid spellId is present in any of fields
  • Cannot remove entries.
  • SpellTimers is actually hard blocked from running if EncounterInProgress() is true, this was done to protect users from themselves. If a boss has 10 timers already, 10 more timers cluttering space for cooldowns is not ideal. More logically though, this should be a user choice, just not a default one. A new checkbox should be added that lets players enable it during boss encounters but it MUST be OFF by default.

Site Note about Core:
Current release versions of Core both hard block SpellTimers from loading, but both current alphas allow it if version is 121 or greater.