DBM - Deadly Boss Mods (DBM-Core)

DBM - Deadly Boss Mods (DBM-Core)

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Shadowlands Castle Nathria Support

MysticalOS opened this issue · 13 comments

commented

Castle Nathria

  • Shriekwing
    • Mod created with loading, stats, and combat detection
    • Mod drycoded with warnings/timers/feature
    • Encounter tested with mod and drycode bugs squashed, post testing
    • Encounter prepped for Mythic Testing with mythic specific mechanics
    • Encounter re-tested with mod and mythic drycode bugs squashed, post testing
    • Mod finished with real data from remaining difficulties
  • Altimor the Huntsman
    • Mod created with loading, stats, and combat detection
    • Mod drycoded with warnings/timers/feature
    • Encounter tested with mod and drycode bugs squashed, post testing
    • Encounter prepped for Mythic Testing with mythic specific mechanics
    • Encounter re-tested with mod and mythic drycode bugs squashed, post testing
    • Mod finished with real data from remaining difficulties
  • Hungering Destroyer
    • Mod created with loading, stats, and combat detection
    • Mod drycoded with warnings/timers/feature
    • Encounter tested with mod and drycode bugs squashed, post testing
    • Encounter prepped for Mythic Testing with mythic specific mechanics
    • Encounter re-tested with mod and mythic drycode bugs squashed, post testing
    • Mod finished with real data from remaining difficulties
  • Artificer Xy'Mox
    • Mod created with loading, stats, and combat detection
    • Mod drycoded with warnings/timers/feature
    • Encounter tested with mod and drycode bugs squashed, post testing
    • Encounter prepped for Mythic Testing with mythic specific mechanics
    • Encounter re-tested with mod and mythic drycode bugs squashed, post testing
    • Mod finished with real data from remaining difficulties
  • Kael'thas (Sun King's Redemption)
    • Mod created with loading, stats, and combat detection
    • Mod drycoded with warnings/timers/feature
    • Encounter tested with mod and drycode bugs squashed, post testing
    • Encounter prepped for Mythic Testing with mythic specific mechanics
    • Encounter re-tested with mod and mythic drycode bugs squashed, post testing
    • Mod finished with real data from remaining difficulties
  • Lady Inerva Darkvein
    • Mod created with loading, stats, and combat detection
    • Mod drycoded with warnings/timers/feature
    • Encounter tested with mod and drycode bugs squashed, post testing
    • Encounter prepped for Mythic Testing with mythic specific mechanics
    • Encounter re-tested with mod and mythic drycode bugs squashed, post testing
    • Mod finished with real data from remaining difficulties
  • The Council of Blood
    • Mod created with loading, stats, and combat detection
    • Mod drycoded with warnings/timers/feature
    • Encounter tested with mod and drycode bugs squashed, post testing
    • Encounter prepped for Mythic Testing with mythic specific mechanics
    • Encounter re-tested with mod and mythic drycode bugs squashed, post testing
    • Mod finished with real data from remaining difficulties
  • Sludgefist
    • Mod created with loading, stats, and combat detection
    • Mod drycoded with warnings/timers/feature
    • Encounter tested with mod and drycode bugs squashed, post testing
    • Encounter prepped for Mythic Testing with mythic specific mechanics
    • Encounter re-tested with mod and mythic drycode bugs squashed, post testing
    • Mod finished with real data from remaining difficulties
  • Stoneborne Generals
    • Mod created with loading, stats, and combat detection
    • Mod drycoded with warnings/timers/feature
    • Encounter tested with mod
    • Encounter prepped for Mythic Testing with mythic specific mechanics
    • Encounter re-tested with mod and mythic drycode bugs squashed, post testing
    • Mod finished with real data from remaining difficulties
  • Sire Denathrius
    • Mod created with loading, stats, and combat detection
    • Mod drycoded with warnings/timers/feature
    • Encounter tested with mod and drycode bugs squashed, post testing
    • Encounter prepped for Mythic Progression (on live) with mythic specific mechanics
    • Encounter re-tested with mod and mythic drycode bugs squashed, post testing
    • Mod finished with real data from remaining difficulties
commented

@MysticalOS Would you add a bar for Shriekwing's Wave of Blood cast?

commented

MitälieToday at 13:26
DBM tries to set same markers on both Dimensional Tear targets on Artificer Xy'mox

commented

DBM crashes on Council when Frieda casts Dreadbolt Volley

Message: Interface\AddOns\DBM-Core\DBM-Core.lua:12390: attempt to index field 'findFastestComputer' (a nil value)
Time: Tue Dec 15 00:17:24 2020
Count: 7
Stack: Interface\AddOns\DBM-Core\DBM-Core.lua:12390: attempt to index field 'findFastestComputer' (a nil value)
[string "=[C]"]: ?
[string "@interface\AddOns\DBM-Core\DBM-Core.lua"]:12390: in function ScanForMobs' [string "@Interface\AddOns\DBM-CastleNathria\TheCouncilofBlood.lua"]:409: in function handler'
[string "@interface\AddOns\DBM-Core\DBM-Core.lua"]:896: in function <Interface\AddOns\DBM-Core\DBM-Core.lua:883>
[string "=(tail call)"]: ?
[string "@interface\AddOns\DBM-Core\DBM-Core.lua"]:896: in function <Interface\AddOns\DBM-Core\DBM-Core.lua:883>

Locals:

commented

That's already fixed in alpha.

commented

true i was in a run when i posted it cheers

commented

It seems that the Ember Blast spell on Sun King's Salvation needs another look. While wowhead and earlier videos show the spell having a 5 second cast time, the currently live version casts in 3 seconds. DBMs "Fading in 3 seconds" warning is therefore misleading.

commented

even on non mythic? It's annoying working with invalid spell data. I tried setting it to 3 on mythic and 5 on non mythic. I removed it entirely for now.

commented

Yep, I've checked logs for Normal and Heroic and he's casting it in 3 seconds but DBM is expecting it to last 5 seconds. Was very confusing!

commented

The 5 second spell data has to be coming from somewhere, I wonder if it remains that in LFR. but you confirmed already it's 3 sec on even normal?

commented

How i can change dark recital marks at Council? They are both yellow and it is mess me.
Can i change it at my personal computer or we need global change?

commented

the aren't actually marked with raid icons, just chat bubbles that show your pair. You can't change this because they are universal otherwise it wouldn't actually show your pair. pair 1 is star pair 2 is circle, etc.

commented

Council mod reverted back to untested state since blizzard redid a ton of mechanics on fight so the mod is now back into drycode status and needs new timers/warning verification.