Sepulcher of the First Ones Support
MysticalOS opened this issue ยท 14 comments
- Vigilant Guardian
- Mod created with loading, stats, and combat detection
- Mod drycoded with warnings/timers/feature
- Encounter tested with mod and drycode bugs squashed, post testing
- Encounter prepped for Mythic Testing with mythic specific mechanics
- Encounter re-tested with mod and mythic drycode bugs squashed, post testing
- Mod finished with real data from remaining difficulties
- Dausegne, the Fallen Oracle
- Mod created with loading, stats, and combat detection
- Mod drycoded with warnings/timers/feature
- Encounter tested with mod and drycode bugs squashed, post testing
- Encounter prepped for Mythic Testing with mythic specific mechanics
- Encounter re-tested with mod and mythic drycode bugs squashed, post testing
- Mod finished with real data from remaining difficulties
- Artificer Xy'mox
- Mod created with loading, stats, and combat detection
- Mod drycoded with warnings/timers/feature
- Encounter tested with mod and drycode bugs squashed, post testing
- Encounter prepped for Mythic Testing with mythic specific mechanics
- Encounter re-tested with mod and mythic drycode bugs squashed, post testing
- Mod finished with real data from remaining difficulties
- Prototype Pantheon
- Mod created with loading, stats, and combat detection
- Mod drycoded with warnings/timers/feature
- Encounter tested with mod and drycode bugs squashed, post testing
- Encounter prepped for Mythic Testing with mythic specific mechanics
- Encounter re-tested with mod and mythic drycode bugs squashed, post testing
- Mod finished with real data from remaining difficulties
- Lihuvim, Principal Architect
- Mod created with loading, stats, and combat detection
- Mod drycoded with warnings/timers/feature
- Encounter tested with mod and drycode bugs squashed, post testing
- Encounter prepped for Mythic Testing with mythic specific mechanics
- Encounter re-tested with mod and mythic drycode bugs squashed, post testing
- Mod finished with real data from remaining difficulties
- Skolex, the Insatiable Ravener
- Mod created with loading, stats, and combat detection
- Mod drycoded with warnings/timers/feature
- Encounter tested with mod and drycode bugs squashed, post testing
- Encounter prepped for Mythic Testing with mythic specific mechanics
- Encounter re-tested with mod and mythic drycode bugs squashed, post testing
- Mod finished with real data from remaining difficulties
- Halondrus the Reclaimer
- Mod created with loading, stats, and combat detection
- Mod drycoded with warnings/timers/feature
- Encounter tested with mod and drycode bugs squashed, post testing
- Encounter prepped for Mythic Testing with mythic specific mechanics
- Encounter re-tested with mod and mythic drycode bugs squashed, post testing
- Mod finished with real data from remaining difficulties
- Anduin Wrynn
- Mod created with loading, stats, and combat detection
- Mod drycoded with warnings/timers/feature
- Encounter tested with mod and drycode bugs squashed, post testing
- Encounter prepped for Mythic Testing with mythic specific mechanics
- Encounter re-tested with mod and mythic drycode bugs squashed, post testing
- Mod finished with real data from remaining difficulties
- Lords of Dread
- Mod created with loading, stats, and combat detection
- Mod drycoded with warnings/timers/feature
- Encounter tested with mod and drycode bugs squashed, post testing
- Encounter prepped for Mythic Testing with mythic specific mechanics
- Encounter re-tested with mod and mythic drycode bugs squashed, post testing
- Mod finished with real data from remaining difficulties
- Rygelon
- Mod created with loading, stats, and combat detection
- Mod drycoded with warnings/timers/feature
- Encounter tested with mod and drycode bugs squashed, post testing
- Encounter prepped for Mythic Testing with mythic specific mechanics
- Encounter re-tested with mod and mythic drycode bugs squashed, post testing
- Mod finished with real data from remaining difficulties
- Zovaal
- Mod created with loading, stats, and combat detection
- Mod drycoded with warnings/timers/feature
- Encounter tested with mod and drycode bugs squashed, post testing
- Encounter prepped for Mythic Testing with mythic specific mechanics
- Encounter re-tested with mod and mythic drycode bugs squashed, post testing
- Mod finished with real data from remaining difficulties
Since pantheon had a lot of timer changes post heroic testing, unflagging it as "tested" post drycode, since it's not tested with fight changes, on top of fact it was very buggy in both LFR and normal testing with necrolord pantheon forgetting to cast abilities in stage 3.
Mods that received insufficient data on ptr to complete
Anduin: Heroic P2.5+, Mythic P1.5+ (both possibly fixed using normal to fill in blanks)
Hal: Mythic P2+
xymox: Mythic P3 (possibly fixed using normal to fill in blanks)
Pantheon: Mythic P3
Guardian: Mythic was bugged and never cast matter spell, so this still has no timer.
Unchecked everything on hal, consider that mod untested on any difficulty at this point. Blizzard kicked most of fight to curb and made a new one. mods back to being a full drycode effectively.
ALl mythic testing now considered obsolete and all mods deflagged as mythic complete until vetted on mythic live
All mythic mods now considered revised with live data and complete (barring discovered bugs) for first 6 bosses.
That's actually nothing to do with DBM at all. it only went away because you reloaded ui, not because you disabled DBM.
You'd need a taint log to see taint execution path but likely related to something trying to perform an action in combat such as hiding or showing a frame.
Without the error, we can't do anything to correct it sadly.. You'll have to provide more details such as exact error or at very least say which boss and line number it said it was on
Good morning. last night was attempting to do this raid. when i got a LUA error. as i went through my addons to figure out which one was causing it. it ended up being the Sepulcher DBM and one other addon. i did turn off both and no more LUA. i returned on this addon only and got the LUA again. just wanted to let you know what happened. if need more info. i can post what i can find. thank you for the excellent addons you all make.
ok, well like i said, the LUA stop popping when i turned off the Seplucher part of DBM off. was just letting you all know.
was getting an error during the jailer encounter last night. Installed version 9.2.10
Video https://youtu.be/eGoV8ysvloA seem to always happen at this part of the fight
@dysreflexia that was fixed in c00da20 earlier today. It's mostly an ignorable error, as it'd only happen once per pull when boss casts a specific spellId version of one of his spells. no timers or warnings should actually be missing. If the error popup itself is annoying you can use the alpha version, or install bugsack/buggrabber to have less intrusive error reporting that doesn't pop up mid fight.
@Siodar I just want to mention that this issue is for tracking the sepulcher of first ones development progress, new issues should go in new tickets. That particular issue is because you are using a discontinued weak aura that's not properly using callbacks and is accessing a global varaible that no longer exists. This is because that weak aura is no longer maintained. Delete that one and use https://wago.io/RaidAbilityTimeline instead