DBM doesn't skip a cut scene automatically
artazika opened this issue ยท 8 comments
DBM should skip a cut scene automatically at Fyrakk after entering his platform
To Reproduce
- Enter Fyrakk platform via portal after Tindral or get summon
Did you try having DeadlyBossMods as the only enabled addon and everything else (especially something like ElvUI) disabled?
Yes
Which version of DeadlyBossMods are you using?
10.2.21
Was it working in a previous version? If yes, which was the last good one?
No. Skips did not work until recently. All other skips in raid now work except this one
Wow! Amazing response!! I'll check again but the last time, I couldn't find any options for enabling/disabling. I did years ago during MoP, but things have changed quite a bit from then.
Pinging this. I just updated to the version released today (4/27/24) so don't know if it has been fixed, but with the previous version, cutscenes were being skipped in Legion raids. I believe the previous version did allow cutscenes (still Legion raids). Is this behavior tied into the above discussion? If possible, is there a way to allow cutscenes to play out? Thanks!
nothing has changed recently. I'd check your settings to make sure they're actually enabled (or disabled) based on your preferences
they were made even easier to find/understand since then, but actually in same place. Global disables/filters under blizzard sub category
Ok, found 'em. And all the "block in-game cinematics" options were checked....hmm. Thanks for the awesome (and lightning fast) help! :)
Unfortunately to fix an issue where players were upset it was skipping the scenes from talking to aspects afterwards, I had to ban blocking any scenes except for the post combat scene. I may have to tweak how that block is done to restore blocking intro scene.
it'd just be nice if api had unique IDs so it was hard to tell one scene from another :\
It's gonna require more work. the issue is blizzard refuses to make this easy (by giving cinematics unique Ids) so mods have no way of telling one cut scene from another when they take place in same space. so it was either block everything, which meant users were getting mad that if you talked to npc afterwards and ASKED to see a scene, it was still skipped. or blocking none of them except for the one directly tied to fight.
I might play with it more and try to do something along the lines of checking player target so the skip block is based on that instead.