DejaCharacterStats

DejaCharacterStats

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10.0 Errors when readjusting stats

Nillx opened this issue ยท 0 comments

commented

Getting this errors when im trying to move stats up and down (dragging them)

28x Interface/AddOns/DejaCharacterStats/DCSLayouts.lua:661: attempt to index local 'stat' (a nil value)
[string "@Interface/AddOns/DejaCharacterStats/DCSLayouts.lua"]:661: in function <Interface/AddOns/DejaCharacterStats/DCSLayouts.lua:654>

Locals:
self = ScrollFrame {
 ScrollBar = CharacterFrameInsetRightScrollBar {
 }
 timer = 0.200000
 offset = 0
 0 = <userdata>
}
elasped = 0.008000
stat = nil
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
 3 = <table> {
 }
 4 = <table> {
 }
 5 = <table> {
 }
 6 = <table> {
 }
 7 = <table> {
 }
 8 = <table> {
 }
 9 = <table> {
 }
 10 = <table> {
 }
 11 = <table> {
 }
 12 = <table> {
 }
 13 = <table> {
 }
 14 = <table> {
 }
 15 = <table> {
 }
 16 = <table> {
 }
 17 = <table> {
 }
 18 = <table> {
 }
 19 = <table> {
 }
 20 = <table> {
 }
 21 = <table> {
 }
 22 = <table> {
 }
 23 = <table> {
 }
 24 = <table> {
 }
 25 = <table> {
 }
 26 = <table> {
 }
 27 = <table> {
 }
 28 = <table> {
 }
 29 = <table> {
 }
 30 = <table> {
 }
 31 = <table> {
 }
 32 = <table> {
 }
 33 = <table> {
 }
 34 = <table> {
 }
 35 = <table> {
 }
 36 = <table> {
 }
 37 = <table> {
 }
 38 = <table> {
 }
 39 = <table> {
 }
 40 = <table> {
 }
 41 = <table> {
 }
 42 = <table> {
 }
 43 = <table> {
 }
 44 = <table> {
 }
 45 = <table> {
 }
 46 = <table> {
 }
 47 = <table> {
 }
 48 = <table> {
 }
 49 = <table> {
 }
 50 = <table> {
 }
 51 = <table> {
 }
 52 = <table> {
 }
 53 = <table> {
 }
 54 = <table> {
 }
 55 = <table> {
 }
 56 = <table> {
 }
 57 = <table> {
 }
 58 = <table> {
 }
 59 = <table> {
 }
 60 = <table> {
 }
 61 = <table> {
 }
 uniqueKey = "Saehx:Argent Dawn:2"
}
(for control) = 2
i = 2
v = <table> {
 statKey = "CR_CORRUPTION"
 hideAt = 0
 hidden = true
}
(*temporary) = <table> {
 REPAIR_COST = <table> {
 }
 STAGGER = <table> {
 }
 DCS_POWER = <table> {
 }
 UserCat4 = <table> {
 }
 AttributesCategory = <table> {
 }
 PARRY_RATING = <table> {
 }
 EnhancementsCategory = <table> {
 }
 UserCat5 = <table> {
 }
 ATTACK_AP = <table> {
 }
 UserCat3 = <table> {
 }
 RatingCategory = <table> {
 }
 UserCat2 = <table> {
 }
 LIFESTEAL = <table> {
 }
 STAMINA = <table> {
 }
 HASTE_RATING = <table> {
 }
 STRENGTH = <table> {
 }
 UserCat1 = <table> {
 }
 GeneralCategory = <table> {
 }
 VERSATILITY_RATING = <table> {
 }
 ARMOR = <table> {
 }
 HONOR_PROGRESS = <table> {
 }
 AVOIDANCE = <table> {
 }
 ENERGY_REGEN = <table> {
 }
 ITEMLEVEL = <table> {
 }
 FOCUS_REGEN = <table> {
 }
 DODGE = <table> {
 }
 SPEED = <table> {
 }
 MASTERY_RATING = <table> {
 }
 CRITCHANCE = <table> {
 }
 SPELLPOWER = <table> {
 }
 DODGE_RATING = <table> {
 }
 HONOR_LEVEL = <table> {
 }
 OffenseCategory = <table> {
 }
 LIFESTEAL_RATING = <table> {
 }
 MOVESPEED = <table> {
 }
 DURABILITY_STAT = <table> {
 }
 VERSATILITY = <table> {
 }
 CRITCHANCE_RATING = <table> {
 }
 WEAPON_DPS = <table> {
 }
 DCS_ATTACK_ATTACKSPEED = <table> {
 }
 GCD = <table> {
 }
 DCS_ALTERNATEMANA = <table> {
 }
 HEALTH = <table> {
 }
 DCS_RUNEREGEN = <table> {
 }
 HonorCategory = <table> {
 }
 INTELLECT = <table> {
 }
 ItemLevelFrame = <table> {
 }
 AGILITY = <table> {
 }
 ATTACK_DAMAGE = <table> {
 }
 AVOIDANCE_RATING = <table> {
 }
 PARRY = <table> {
 }
 MASTERY = <table> {
 }
 HASTE = <table> {
 }
 BLOCK = <table> {
 }
 DefenseCategory = <table> {
 }
 MANAREGEN = <table> {
 }
 SPEED_RATING = <table> {
 }
}
(*temporary) = "CR_CORRUPTION"
(*temporary) = "attempt to index local 'stat' (a nil value)"
DragSourceFrame = Frame {
 0 = <userdata>
 speed = 110.466875
 UpdateTooltip = <function> defined @Interface/FrameXML/PaperDollFrame.lua:1289
 Label = FontString {
 }
 statKey = "MOVESPEED"
 swimSpeed = 67.460285
 flightSpeed = 100
 unit = "player"
 runSpeed = 110.466875
 anchorBar = Texture {
 }
 checkButton = CheckButton {
 }
 onEnterFunc = <function> defined @Interface/FrameXML/PaperDollFrame.lua:1289
 Value = FontString {
 }
 Background = Texture {
 }
 numericValue = 110.466875
 wasSwimming = false
}
ShownData = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
 3 = <table> {
 }
 4 = <table> {
 }
 5 = <table> {
 }
 6 = <table> {
 }
 7 = <table> {
 }
 8 = <table> {
 }
 9 = <table> {
 }
 10 = <table> {
 }
 11 = <table> {
 }
 12 = <table> {
 }
 13 = <table> {
 }
 14 = <table> {
 }
 15 = <table> {
 }
 16 = <table> {
 }
 17 = <table> {
 }
 18 = <table> {
 }
 19 = <table> {
 }
 2