Details! Damage Meter

Details! Damage Meter

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TBC Classic - LUA error on entering combat

jmallette opened this issue · 4 comments

commented

Before Start!

Make sure the bug also happen when Details! is the only addon enabled.

  • Confirmed occurs when only addon enabled.

Game and Details! version
Use /details to grab these two.
Details! version: BCC20
Game version: 2.5.1

Describe the bug

  • Steps to Reproduce (what did you do to make the bug happen):
    Enter combat, happens every time as far as I can tell.

  • Result (what happens when you follow the steps above):
    LUA error as seen below.

  • Expected (what you think the expected behavior would be when following the steps):
    No LUA error.

  • When the bug started (a date, wow path release, details update, etc)?
    Latest update a couple days ago.

  • Additional information:

Lua Error
Post here lua errors, if you aren't getting any, use /console scriptErrors 1
[16:26:14] Details!: error on scheduler: [string "@interface\AddOns\Details\functions\schedules.lua"]:32: in function NewTicker' [string "@Interface\AddOns\Details\core\gears.lua"]:496: in function RefreshUpdater'
[string "@interface\AddOns\Details\core\gears.lua"]:512: in function SetWindowUpdateSpeed' [string "@Interface\AddOns\Details\core\gears.lua"]:564: in function CheckForPerformanceProfile'
[string "@interface\AddOns\Details\core\parser.lua"]:4645: in function <Interface\AddOns\Details\core\parser.lua:4521>
Interface\AddOns\Details\classes\class_custom.lua:728: bad argument #1 to '_unpack' (table expected, got nil)

Screenshots
Post images of the bug if necessary.

Combat Log
Include a link to a combatlog file if the error is about not detecting a skill, usable item or item proc.
The log can be as simple as hitting a mob with white damage and using the item/skill.

N/A
Other Information
I completely renamed my details saved variables, rebuilt my profile and it is still occurring.

commented

Seems to be working great with the fix. Thanks!

commented
commented

@Tercioo Yes, I have two windows. One for current damage done and one for dynamic overall, that's correct.

commented