Details! Damage Meter

Details! Damage Meter

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LibOpenRaid is breaking the Gamma cvar value

drnoonien opened this issue ยท 15 comments

commented

Game and Details! version
WD10662 RELEASE 10.0.7

Describe the bug
Something related to LibOpenRaid is eating up other cvar values.

Repro:

  • Set the Gamma cvar to some value
SET agentUID "wow"
SET Gamma "1.4"
SET lastCharacterIndex "1"
  • Reload ui

Actual:
The gamma variable is appended to the end of the LibOpenRaidTempCache key, instead of being on its own line. See end of line.

SET agentUID "wow"
SET LibOpenRaidTempCache "^1^T^SgearInfo^S~}1~}T~}SRhod~}T~}SnoEnchants~}T~}N1~}N10~}t~}Silevel~}N414~}SequippedGear~}T~}N1~}T~}SgemSlots~}N0~}SitemLevel~}N418~}SgemId~}N0~}SitemName~}SHelmet~|`of~|`Reverent~|`Loyalty~}SenchantId~}N0~}SitemId~}N134513~}SitemLink~}S|cffa335ee|Hitem:134513::::::::70:65::35:9:8974:7977:6652:7936:8822:8820:9144:3297:8767|h[Helmet~|`of~|`Reverent~|`Loyalty]|r~}SslotId~}N1~}SitemQuality~}N4~}t~}N2~}T~}SgemSlots~}N3~}SitemLevel~}N418~}SgemId~}N192985~}SitemName~}SElemental~|`Lariat~}SenchantId~}N0~}SitemId~}N193001~}SitemLink~}S|cffa335ee|Hitem:193001::192985:192948:192948::::70:65::13:9:8836:8840:8902:8960:8783:8782:8802:8793:8846|h[Elemental~|`Lariat]|r~}SslotId~}N2~}SitemQuality~}N4~}t~}N3~}T~}SgemSlots~}N0~}SitemLevel~}N415~}SgemId~}N0~}SitemName~}SVirtuous~|`Silver~|`Pauldrons~}SenchantId~}N0~}SitemId~}N200419~}SitemLink~}S|cffa335ee|Hitem:200419::::::::70:65::16:5:6652:7977:8973:8826:1489|h[Virtuous~|`Silver~|`Pauldrons]|r~}SslotId~}N3~}SitemQuality~}N4~}t~}N4~}T~}SgemSlots~}N0~}SitemLevel~}N1~}SgemId~}N0~}SitemName~}SCommon~|`Gray~|`Shirt~}SenchantId~}N0~}SitemId~}N3428~}SitemLiSET Gamma "1.4"
SET lastCharacterIndex "1"

Expected:
The gamma variable isn't broken and and remains on its own line.

SET agentUID "wow"
SET LibOpenRaidTempCache "^1^T^SgearInfo^S~}1~}T~}SRhod~}T~}SnoEnchants~}T~}N1~}N10~}t~}Silevel~}N414~}SequippedGear~}T~}N1~}T~}SgemSlots~}N0~}SitemLevel~}N418~}SgemId~}N0~}SitemName~}SHelmet~|`of~|`Reverent~|`Loyalty~}SenchantId~}N0~}SitemId~}N134513~}SitemLink~}S|cffa335ee|Hitem:134513::::::::70:65::35:9:8974:7977:6652:7936:8822:8820:9144:3297:8767|h[Helmet~|`of~|`Reverent~|`Loyalty]|r~}SslotId~}N1~}SitemQuality~}N4~}t~}N2~}T~}SgemSlots~}N3~}SitemLevel~}N418~}SgemId~}N192985~}SitemName~}SElemental~|`Lariat~}SenchantId~}N0~}SitemId~}N193001~}SitemLink~}S|cffa335ee|Hitem:193001::192985:192948:192948::::70:65::13:9:8836:8840:8902:8960:8783:8782:8802:8793:8846|h[Elemental~|`Lariat]|r~}SslotId~}N2~}SitemQuality~}N4~}t~}N3~}T~}SgemSlots~}N0~}SitemLevel~}N415~}SgemId~}N0~}SitemName~}SVirtuous~|`Silver~|`Pauldrons~}SenchantId~}N0~}SitemId~}N200419~}SitemLink~}S|cffa335ee|Hitem:200419::::::::70:65::16:5:6652:7977:8973:8826:1489|h[Virtuous~|`Silver~|`Pauldrons]|r~}SslotId~}N3~}SitemQuality~}N4~}t~}N4~}T~}SgemSlots~}N0~}SitemLevel~}N1~}SgemId~}N0~}SitemName~}SCommon~|`Gray~|`Shirt~}SenchantId~}N0~}SitemId~}N3428~}SitemLi
SET Gamma "1.4"
SET lastCharacterIndex "1"

Here's the output of the debug var

SET LibOpenRaidTempCacheDebug "10:05:17| SaveData() called.
10:05:17| SaveData() units info serialized okay.
10:05:17| SaveData() cooldowns info serialized okay.
10:05:17| SaveData() gear info serialized okay.
10:05:17| CVars Saved on saveCahceOnCVar(), Size: 8397
"
commented

This started happening on the 10.0.7/10.1.0 PTR and is now happening on retail after the patch.

commented

I am having the same issue with the cvar SET useMaxFPS "1" being added to the end of it's output and thus being nullified upon relaunching the game. I only noticed it because my in game fps was no longer being capped.

Only noticed this staring to happen today.

Disabling Details fixes the issue.

commented

Yeah from a little digging it seems to be related with the amount of stuff you're trying to shove into that poor cvar. Stuff start breaking at 1103 chars. Toy example here:

-- >=1103 breaks, <=1102 works
local payload = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"

C_CVar.RegisterCVar("LibOpenRaidTempCache")
C_CVar.SetCVar("LibOpenRaidTempCache", payload)
C_UI.Reload()

A more localized fix for anyone that doesn't want to disable all of Details is commenting out these two lines in LibOpenRaid.lua

--~internal cache
--use a console variable to create a flash cache to keep data while the game reload
--this is not a long term database as saved variables are and it get clean up often

C_CVar.RegisterCVar(CONST_CVAR_TEMPCACHE) -- Comment out
C_CVar.RegisterCVar(CONST_CVAR_TEMPCACHE_DEBUG) -- Comment out

I'm sure it'll slow some things down, but I've been running without them for 2 days with no noticeable issues.

commented

@drnoonien Thanks for that LUA edit. It does indeed correct the issue.

Seems like allowing addons to cache info in the game config file is a weird decision....but Blizzard know best I guess.

commented

Addons do not have direct filesystem access. We are using the blizzard SetCvar function to save as we're supposed to. It is their code that is not separating them into newlines.

commented

We've been able to do this for a long while. With patch 10.0.7, it seems like blizzard has some max character count. Either there is enough item bloat to cause the length to extend that far, or there is a new limit.

commented

Most recent version should avoid this issue for the time being until the issue is properly addressed by Blizzard. (They are aware of it at the very least.)

commented

The latest update didn't fix this issue. For me it's deleting the cvar line SET Sound_AmbienceVolume "0.20" and forcing the volume to default to 60% every time I open the game. It's also merging with SET KioskLobbyKickSeconds "30"

commented

Latest alpha, apologies

commented

Do we still need to resort to editing LibOpenRaid?

Sorry as I do not know how to check if it is still needed or not since this issue is still here.

commented

Do we still need to resort to editing LibOpenRaid?

Sorry as I do not know how to check if it is still needed or not since this issue is still here.

where did you got the information about this issue? I mean someone told you or you saw on a website maybe

commented

Do we still need to resort to editing LibOpenRaid?
Sorry as I do not know how to check if it is still needed or not since this issue is still here.

where did you got the information about this issue? I mean someone told you or you saw on a website maybe

I noticed either my foreground or background FPS being uncapped. I looked in my Config.wtf fille and sure enough there was giant line of text on the same line as the cvar for FPS, so I investigated and came across this issue, but I cannot specifically remember how I found out about the issue......but if I recall correctly the line had LibOpenRaid in it so I googled that and looked at the issues here.

commented

so, it was a bug in the game which was fixed by blizzard late March, if it is still occurring, you may want to post on their forums.

commented

Yes, the temporary fix posted by drnoonien worked for me like a charm and I had been applying it manually since then, but today I decided to try it without and so far so good.

I was merely posting to see if it was still occurring or not before I went ahead without editing LibOpenRaid as there were no more updates here on the issue.

I appreciate the replies.

commented

FIXED by turning off the Talking Head Suppression in World Quest Tracker