inconsistent values with Dynamic Overall Damage, because the values get constantly updated out of combat
Undisclosed-Information opened this issue · 2 comments
The values from a "Dynamic Overall Damage" window are constantly updated out of combat, resulting in a values constantly changing between [value] and [value + 1].
From function classCustom.UpdateBar#L511:
As you can see, the value is getting rounded, resulting in the value constantly changing between 659 and 660.
Proposition
There is no need for a "Dynamic Overall Damage" window to be constantly updating the values out of combat.
Make it stop, when we are out of combat, reflecting the same output from "Damage Done Overall".
All displays, including Dynamic Overall Damage, have their display code run every update interval. Combat or not.