Lua error for warrior
r0nj0n opened this issue ยท 1 comments
I verified that this only occurs when details is the only addon enabled
Game and Details! version
Details!: DETAILS! VERSION: C223
Details!: GAME VERSION: 1.14.3
Describe the bug
-
Steps to Reproduce (what did you do to make the bug happen):
I created a new character and started using it. This character was a Warrior unlike the hunter and priest that I have previously (and currently) played on this server with that has no problems. I created a new window, and enabled tiny threat on this window. I then attack a mob, and the lua error below appears. If I do not create a tiny threat window, the error does not occur. -
Result (what happens when you follow the steps above):
A popup with the lua error below appears -
Expected (what you think the expected behavior would be when following the steps):
A popup does not appear with a lua error -
When the bug started (a date, wow path release, details update, etc)?
I am unsure because I am using the latest from curseforge -
Additional information:
I tried to clear all variables, but after creating the window again it still has a problem. I tried disabling all other addons. This is on the classic era version. The only thing of note could possibly be that I had another character with this same name when I played classic (not era) but it was on a different server.
Lua Error
Message: ...ace\AddOns\Details_TinyThreat\Details_TinyThreat.lua:458: bad argument #1 to '_unpack' (table expected, got nil)
Time: Thu Jul 6 13:22:01 2023
Count: 1
Stack: ...ace\AddOns\Details_TinyThreat\Details_TinyThreat.lua:458: bad argument #1 to '_unpack' (table expected, got nil)
[string "@interface\AddOns\ClassicLootManager\Libs\Ace3\AceTimer-3.0\AceTimer-3.0.lua"]:55: in function <...cLootManager\Libs\Ace3\AceTimer-3.0\AceTimer-3.0.lua:50>
Locals: timer =
{argsCount = 0
object =
}
ends = 1769459.869000
looping = true
callback = defined @interface\AddOns\ClassicLootManager\Libs\Ace3\AceTimer-3.0\AceTimer-3.0.lua:50
func = "Tick"
delay = 1
}
type = defined =[C]:-1
unpack = defined =[C]:-1
GetTime = defined =[C]:-1
C_TimerAfter = defined =[C]:-1
activeTimers =
=
}
=
}
=
}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
}