Details! Damage Meter

Details! Damage Meter

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SOD - One Segment BGs

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commented

This feature doesn't work in SOD. Lua error below.

194x Details/classes/class_damage.lua:2247: attempt to compare string with number
[string "@Details/classes/class_instance.lua"]:335: in function `RefreshData'
[string "@Details/core/control.lua"]:1815: in function <Details/core/control.lua:1799>
[string "=[C]"]: in function `xpcall'
[string "@Details/functions/schedules.lua"]:22: in function <Details/functions/schedules.lua:18>

Locals:
instance = <table> {
 h_baixo = DetailsBottomSideBarHighlight1 {
 }
 menu_icons_size = 0.820000
 h_esquerda = DetailsLeftSideBarHighlight1 {
 }
 bg_r = 0.243000
 fullborder_size = 0.500000
 color_buttons = <table> {
 }
 rows_showing = 0
 modo = 2
 tooltip = <table> {
 }
 icons = <table> {
 }
 RefreshWindow = <function> defined @Details/classes/class_instance.lua:354
 ponto1 = <table> {
 }
 rolagem = false
 rows_max = 50
 titlebar_texture = "Details Serenity"
 SetMode = <function> defined @Details/classes/class_instance.lua:427
 lastIcon = <table> {
 }
 fontstrings_text_limit_offset = -10
 menu_icons = <table> {
 }
 RefreshCombat = <function> defined @Details/classes/class_instance.lua:219
 show_sidebars = false
 hide_icon = false
 consolidate = false
 toolbar_side = 1
 sub_atributo = 1
 atributo = 1
 SetSegment = <function> defined @Details/classes/class_instance.lua:442
 menu_icons_alpha = 0.920000
 bg_b = 0.258800
 largura_scroll = 26
 backdrop_texture = "Details Ground"
 color = <table> {
 }
 sub_atributo_last = <table> {
 }
 barraS = <table> {
 }
 h_cima = DetailsTopSideBarHighlight1 {
 }
 switch_healer = false
 showing = <table> {
 }
 ponto4 = <table> {
 }
 __locked = true
 menu_alpha = <table> {
 }
 snap = <table> {
 }
 rowareaborder_size = 0.500000
 clickthrough_incombatonly = true
 hide_in_combat_alpha = 0
 firstIcon = DetailsClearSegmentsButton1 {
 }
 grab_on_top = false
 StatusBar = <table> {
 }
 hide_in_combat = false
 posicao = <table> {
 }
 row_height = 22
 titlebar_texture_color = <table> {
 }
 __pos = <table> {
 }
 show_statusbar = false
 clickthrough_window = false
 titlebar_shown = false
 menu_anchor = <table> {
 }
 total_buttons_shown = 5
 hide_out_of_combat = false
 rows_created = 7
 skin_custom = ""
 isMoving = false
 use_auto_align_multi_fontstrings = true
 do_not_snap = false
 rowareaborder_shown = false
 last_interaction = 1702267993
 top = 0
 switch_all_roles_in_combat = false
 clickthrough_toolbaricons = false
 bars_grow_direction = 1
 clickthrough_rows = false
 iniciada = true
 ponto3 = <table> {
 }
 ponto2 = <table> {
 }
 oldwith = 410.977570
 LastModo = 2
 cached_bar_width = 410.977570
 barras = <table> {
 }
 GetCombat = <function> defined @Details/classes/class_instance.lua:387
 ignore_mass_showhide = false
 windowSwitchButton = Details_SwitchButtonFrame1 {
 }
 plugins_grow_direction = 1
 icon_desaturated = false
 desaturated_menu = false
 auto_hide_menu = <table> {
 }
 scroll = Details_ScrollBar1 {
 }
 window_scale = 1
 bgdisplay = Details_GumpFrame1 {
 }
 bgframe = Details_WindowFrame1 {
 }
 h_direita = DetailsRightSideBarHighlight1 {
 }
 baseframe = DetailsBaseFrame1 {
 }
 need_rolagem = false
 menu2_points = <table> {
 }
 menu_points = <table> {
 }
 meu_id = 1
 bg_g = 0.235200
 SetSegmentFromCooltip = <function> defined @Details/classes/class_instance.lua:434
 alert = DetailsAlertFrame1 {
 }
 micro_displays_locked = true
 ResetWindow = <function> defined @Details/classes/class_instance.lua:268
 freeze_texto = FontString {
 }
 freeze_icon = Texture {
 }
 row_info = <table> {
 }
 floatingframe = DetailsInstance1BorderHolder {
 }
 rowframe = DetailsRowFrame1 {
 }
 windowBackgroundDisplay = Details_GumpFrame1 {
 }
 bars_inverted = false
 SetDisplay = <function> defined @Details/classes/class_instance.lua:497
 GetSegmentId = <function> defined @Details/classes/class_instance.lua:409
 rows_fit_in_window = 7
 mostrando = "normal"
 ativa = true
 break_snap_button = DetailsBreakSnapButton1 {
 }
 alturaAntiga = 157.999969
 IsEnabled = <function> defined @Details/classes/class_instance.lua:197
 last_modo = 2
 hide_in_combat_type = 1
 IsLowerInstance = <function> defined @Details/classes/class_instance.lua:184
 segmento = 0
 SetSegmentId = <function> defined @Details/classes/class_instance.lua:413
 IsInteracting = <function> defined @Details/classes/class_instance.lua:190
 CheckInte