Dominos

Dominos

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Feature Request: Parity Between Blizzard Bars and Dominos Bars

StormFX opened this issue ยท 7 comments

commented

It would be amazing to see better parity between the default action bars and Dominos' bars. As it is now, according to my testing, it's set up like this:

Dominos Blizzard
Action Bar 1 Action Bar 1
Action Bar 2 Class Bar 2 (AB 1 Page 2)
Action Bar 3 Action Bar 4
Action Bar 4 Action Bar 5
Action Bar 5 Action Bar 3
Action Bar 6 Action Bar 2
Action Bar 7 Class Bar 1 (Cat/Stealth)
Action Bar 8 ? (Treant)
Action Bar 9 Class Bar 3 (Bear)
Action Bar 10 Class Bar 4 (Moonkin)
Action Bar 11 Extra?
Action Bar 12 Action Bar 6
Action Bar 13 Action Bar 7
Action Bar 14 Action Bar 8

While this works, it can be frustrating in the event having to disable Dominos temporarily due to unforeseen issues, etc. Obviously, there's no correlation between how a user sets up their Dominos bars and how they set up the default bars, but still. I imagine this could probably mostly be covered with just renaming the bars (excluding any internal shenanigans). That said, here's my suggestion for better parity:

Dominos Blizzard
Action Bar 1 Action Bar 1
Action Bar 2 Action Bar 2
Action Bar 3 Action Bar 3
Action Bar 4 Action Bar 4
Action Bar 5 Action Bar 5
Action Bar 6 Action Bar 6
Action Bar 7 Action Bar 7
Action Bar 8 Action Bar 8
Action Class Bar 1 Class Bar 1 (Cat/Stealth)
Action Class Bar 2 Class Bar 2 (AB 1 Page 2)
Action Class Bar 3 Class Bar 3 (Bear)
Action Class Bar 4 Class Bar 4 (Moonkin)
Action Extra Bar 1/Class Bar 5 ? (Treant)
Action Extra Bar 1/2 Extra?

Feel free to take this with as much of a grain of salt as you prefer. I'm just throwing the idea out there. And I apologize if I've got some of the bar assignments incorrect. Thanks! :)

commented

Aka "implement the bartender labeling for consistency

Well, BT4 uses the "Class Bar", etc, naming, but its bar layout/order is very similar to Dominos, in that it also uses the older bar order.

The primary conflict with that naming convention is that dominos supports a variable number of bars via /dom numbars|numbuttons.

So the issue with that is the "Class Bar" and "Extra Bar", not so much the order? I'm OK with "Bar x", etc, but the order is a bit "meh". I actually had to make a macro with a name for each bar and drag them out just to figure out which bar was which in both Dominos and Bartender. :P

commented

Aka "implement the bartender labeling for consistency ๐Ÿ˜„

The primary conflict with that naming convention is that dominos supports a variable number of bars via /dom numbars|numbuttons.

commented

Thanks for the mapping! I guess I should have checked the button IDs in the default UI. Had I done that, I'd have seen the logic of Dominos' current implementation. It seems Blizzard's implementation is the root of the proverbial "evil". Not sure why I expected anything different. ๐Ÿ˜›

I suppose it's not that big of a deal. I've already set up my Dominos bars to match that of my default set up in the event of needing to disable Dominos for some reason. The proposed change would be mostly aesthetic on the front-end, so nothing to be overly concerned with. ๐Ÿคทโ€โ™‚๏ธ

commented

Also, here's the full mapping:

Action Page Start Action ID Dominos Bar ID Blizzard Frame Dragonflight Name Notes
1 1 1 MainActionBar Action Bar 1
2 13 2 [actionpage:2]
3 25 3 MultiBarRight Action Bar 4
4 37 4 MultiBarLeft Action Bar 5
5 49 5 MultiBarBottomRight Action Bar 3
6 61 6 MultiBarBottomLeft Action Bar 2
7 73 7 [bonusbar:1]
8 85 8 [bonusbar:2]
9 97 9 [bonusbar:3]
10 109 10 [bonusbar:4]
11 121 11 Likely originally [bonusbar:5]
12 133 MultiCastActionPage1 Still usable by shamans for totems in Dragonflight
12 137 MultiCastActionPage2
12 141 MultiCastActionPage3
13 145 12 MultiBar5 Action Bar 6
14 157 13 MultiBar6 Action Bar 7
15 169 14 MultiBar7 Action Bar 8
16 181 GetVehicleBarIndex()
17 193 GetTempShapeshiftBarIndex()
18 205 GetOverrideBarIndex()
19 217 GetExtraBarIndex()
commented

Sorry to bug you on this, but I figured I'd ask before posting another issue. There seems to be something weird going on where in Dominos, Dragon Riding triggers Action Bar 5 (MultiBarBottomRight) instead of Action Bar 11 ([bonusbar:5]).

commented

I'm also encountering this and found its because blizzard made GetBonusBarOffset() return 5 instead of anything else. unsure if this has changed at all but I fixed it by changing line 94 in core/overrideController.lua from newPage = GetBonusBarOffset() or 0 to newPage = 11. Seems to have fixed the behavior but I know this isn't a good long term fix so not submitting a PR for it lol

commented

Forgot to actually add in the base offset (6) for bonusbar for that one.