[Feature Request] Hiding / Fading everything
SirFailaLot89 opened this issue · 15 comments
First of all i want to say that i really appreciate your work.
May it be possible to have options to fade out / hide / show when mouseover / show when in combat for parts of the interface?
I am using an OLED Monitor and trying to avoid burn in. I am currently trying to move over to your UI.
At my current UI everything is hidden, but shown when i mouseover it when out of combat. The actionbars become visible if i enter combat or for classes like druid / rogue if i enter stealth or if i enter combat.
This way, my UI is very clean, because Playerframe, Actionbars, Chat etc. is only shown when mouseover or in combat/stealth or mouseover. It would be nice to have every part of the UI possible to hide / fade and so on. It would also be nice to have the option to fade them with a slider from 100% to 0% and so on.
Thank you for your good work mate!
XP/Rep bar is 2-3min work, should be in the next update.
Chat ist not so easy, but I guess the default fade is ok for now.
Ok tyvm! I dont know how this coding thing works, maybe you can borrow some code, and have it a bit easier: i am using „smart chat fade“ addon to fade the chat (or is it a „red flag“ to borrow code?)
Hey,
its already planned to add something like that for the actionbars etc, but its a bit of work because those are secure frames, with extra protection from blizzard, so you cant do everything. I already had to use some extra secure code for the profession spellbook on Era, so it might be easier for me now.
Other frames might follow if its not too much work, but I'll start with the actionbars.
I get the aesthetic choice, but you might overestimate burn in. (I hope you're not playing WoW straight for 20h/day without alt+tab or relog 😋)
Oh yes this is amazing! I really appreciate it! This is EXACTLY what i was looking for and i love it!
What may also a good addition to your UI is the ability to create more profiles for a character, so you can switch between them freely. I do have more than one profile per character especially for hybrids like druid or for Heal/DPS like Priests and so on, if i reskill the talent points i am switching over to another profile created for that spec, because you dont need the same information on screen all the time.
Thank you for this, i really love it!
Oh yes this is amazing! I really appreciate it! This is EXACTLY what i was looking for and i love it!
What may also a good addition to your UI is the ability to create more profiles for a character, so you can switch between them freely. I do have more than one profile per character especially for hybrids like druid or for Heal/DPS like Priests and so on, if i reskill the talent points i am switching over to another profile created for that spec, because you dont need the same information on screen all the time.
Thank you for this, i really love it!
Just noticed that you can add profiles within blizzards Addon section, so just ignore the second half.
I was just thinking about remakeing the profile part. I implemented the Ace3 profiles, and the screen under blizzard addon options is the default Ace3 like a lot of addons have.
The custom screen in the Dragonflight option window was just a quick implementation, I'm not really happy with it, but most people wont really use profiles. It also had some limitations because not every feature/widget was there for the option screens, but now I added some more.
How are you using profiles? Different per Specc? Do you switch manually in other addons, or would be some automation needed. I was also thinking about adding some kind of API so you could do /df profile bestProfileEU
to switch them with macros/WAs etc.
Yes i use different profil for each specc! As i am only playing Classic Era, i dont need any automation as the respec is manually and very very slow.
But for Dual Specc it may be a thing? I dont know do be honest.
Any plans making the xp bar fadeable? :D
It does work well with the buffs in the extra module.
I've noticed in some cases a few buttons reappear / become visible again, for instance if you mount up / off the talent tree button becomes visible again, pressing it or mouseover it will make it disappear again. This also happens with pet bars.
Talents button seems to be getting overridden on different occasions, I already had to manually update it one frame after game load because Talents and one other button got shown. I'll take a look later.
XP/Repbar state handler (was <5min with testing included lol)
see: 1f0e208
You can borrow code from other addons when the licence allows it, like my addons are under MIT licence were you could basicly do everything you like with it, even republish under different name. Directly copying code without licence would be kind of stealing, but also the WoW API is strict sometimes, so you cant really avoid similar code when you use this API.
Realistically, you could copy 1:1 and nobody would notice it, but would be kind of a dick move. But looking for WoW API functions in other addons code is a grey area most devs would do, but for something like this there would be 100% some code on the internet/reddit/forum in form of a small snippet of code, and most devs would gladly help other devs out.
I'll look into it more for the next update, but if theres already a good addon its not really urgent I guess.
So the XP Bar does work very well, just like the other elements.
The only part that is missing (for me personally) is that the Minimap Module is linked to the Buffs, i am using "sexymap addon" here because you can get rid of any buttons and static things at the map, like the "north tag" or "zone tag" and so on. but to use it i have to deactivate the Minimap Modul, this causes the Buffs to be always shown on the top right corner. Are they linked by blizzard?
Danke für deine gute & schnelle Umsetzung! Ich hoff ich mach dir damit nicht allzu viel extra Arbeit!
Buffs and Minimap are not linked per se, but the Dragonflight Minimap is bigger, and so you need the changes to the buffs, or it would overlap. And I dont want 100 modules, so those were together.
But I did a refactor and made a seperate Buffs module: ed550e8 (activated as default)
v0.16.2 will be on curseforge later today.