
ZHCN
xuanguashoulei opened this issue · 2 comments
-- print('zhCN')
local DF = LibStub('AceAddon-3.0'):GetAddon('DragonflightUI')
local L_CN = LibStub("AceLocale-3.0"):NewLocale("DragonflightUI", "zhCN")
local L = {}
-- modules - config.lua
L["ModuleModules"] = "模块"
L["ModuleTooltipActionbar"] = "此模块彻底改进了默认的动作条,包括微型菜单和背包按钮。\n为动作条 1-8、宠物/经验/声望/控制/姿态/图腾条、背包和微型菜单添加了单独的选项。"
L["ModuleTooltipBossframe"] = "此模块添加了自定义的首领框架。\n正在进行中。"
L["ModuleTooltipBuffs"] = "此模块更改了默认的增益框架。\n为增益和减益添加了单独的选项。"
L["ModuleTooltipCastbar"] = "此模块更改了默认的施法条。\n为玩家、焦点和目标施法条添加了单独的选项。"
L["ModuleTooltipChat"] = "此模块更改了默认的聊天窗口。\n正在进行中。"
L["ModuleTooltipDarkmode"] = "此模块为 DragonflightUI 的多个框架添加了暗黑模式。\n正在进行中 - 请提供反馈!"
L["ModuleTooltipMinimap"] = "此模块彻底改进了默认的小地图和任务追踪器。\n为小地图和任务追踪器添加了单独的选项。"
L["ModuleTooltipTooltip"] = "此模块增强了游戏提示框。\n正在进行中"
L["ModuleTooltipUI"] = "此模块为不同窗口(如角色框架)添加了现代 UI 风格。还为经典版本添加了新的法术书、天赋框架或专业窗口的重做。"
L["ModuleTooltipUnitframe"] = "此模块彻底改进了默认的单位框架,并添加了新功能,如职业颜色或怪物生命值(经典版本)。\n为玩家、宠物、目标、焦点和队伍单位框架添加了单独的选项。"
L["ModuleTooltipUtility"] = "此模块添加了通用的 UI 功能和调整。\n正在进行中"
-- profiles
L["ProfilesSetActiveProfile"] = "设置激活的配置文件。"
L["ProfilesNewProfile"] = "创建一个新的配置文件。"
L["ProfilesCopyFrom"] = "将现有配置文件的设置复制到当前激活的配置文件中。"
L["ProfilesOpenCopyDialogue"] = "打开复制对话框。"
L["ProfilesDeleteProfile"] = "从数据库中删除现有的配置文件。"
L["Profiles"] = "添加新配置文件"
L["ProfilesOpenDeleteDialogue"] = "打开删除对话框。"
L["ProfilesAddNewProfile"] = "添加新配置文件"
L["ProfilesChatNewProfile"] = "新建配置文件:"
L["ProfilesErrorNewProfile"] = "错误:新配置文件名不能为空!"
L["ProfilesDialogueDeleteProfile"] = "删除配置文件 '%s'?"
L["ProfilesDialogueCopyProfile"] = "添加新配置文件(从 '|cff8080ff%s|r' 复制)"
-- Editmode
L["EditModeBasicOptions"] = "基本选项"
L["EditModeAdvancedOptions"] = "高级选项"
L["EditModeLayoutDropdown"] = "配置文件"
L["EditModeCopyLayout"] = "复制配置文件"
L["EditModeRenameLayout"] = ""
L["EditModeRenameOrCopyLayout"] = "重命名/复制配置文件"
L["EditModeDeleteLayout"] = "删除配置文件"
L["EditModeNewLayoutDisabled"] = "%s 新建配置文件"
L["EditModeNewLayout"] = "%s |cnPURE_GREEN_COLOR:新建配置文件|r"
L["EditModeImportLayout"] = HUD_EDIT_MODE_IMPORT_LAYOUT or "导入"
L["EditModeShareLayout"] = HUD_EDIT_MODE_SHARE_LAYOUT or "分享"
L["EditModeCopyToClipboard"] = HUD_EDIT_MODE_COPY_TO_CLIPBOARD or "复制到剪贴板 |cffffd100(用于在线分享)|r"
L["EditModeExportProfile"] = "导出配置文件 |cff8080ff%s|r"
L["EditModeImportProfile"] = "导入配置文件为 |cff8080ff%s|r"
-- __Settings
L["SettingsDefaultStringFormat"] = "\n(默认:|cff8080ff%s|r)"
-- positionTable
L["PositionTableHeader"] = "缩放和位置"
L["PositionTableHeaderDesc"] = "缩放和位置"
L["PositionTableScale"] = "缩放"
L["PositionTableScaleDesc"] = "缩放"
L["PositionTableAnchor"] = "锚点"
L["PositionTableAnchorDesc"] = "锚点"
L["PositionTableAnchorParent"] = "锚点父级"
L["PositionTableAnchorParentDesc"] = "锚点父级"
L["PositionTableAnchorFrame"] = "锚点框架"
L["PositionTableAnchorFrameDesc"] = "锚点框架"
L["PositionTableX"] = "X"
L["PositionTableXDesc"] = "X"
L["PositionTableY"] = "Y"
L["PositionTableYDesc"] = "Y"
-- darkmode
L["Dark Mode"] = "深色模式"
L["DarkmodeColor"] = "颜色"
L["Desaturate"] = "去饱和度"
L["DarkmodeDesaturate"] = "去饱和度"
-- actionbar
L["ActionbarName"] = "动作条"
L["ActionbarNameFormat"] = "动作条 %d"
-- bar names
L["XPBar"] = "经验条"
L["XPbar"] = "经验条"
L["ReputationBar"] = "声望条"
L["Repbar"] = "声望条"
L["PetBar"] = "宠物条"
L["Petbar"] = "宠物条"
L["StanceBar"] = "姿态条"
L["Stancebar"] = "姿态条"
L["PossessBar"] = "控制条"
L["Possessbar"] = "控制条"
L["MicroMenu"] = "微型菜单"
L["Micromenu"] = "微型菜单"
L["TotemBar"] = "图腾条"
L["Totembar"] = "图腾条"
L["Bags"] = "背包"
L["FPS"] = "帧率"
L["Extra Action Button"] = "额外动作按钮"
-- gryphonsTable
L["Default"] = "默认"
L["Alliance"] = "联盟"
L["Horde"] = "部落"
L["None"] = "无"
-- buttonTable
L["ButtonTableActive"] = "激活"
L["ButtonTableActiveDesc"] = "激活"
L["ButtonTableButtons"] = "按钮"
L["ButtonTableButtonsDesc"] = "按钮"
L["ButtonTableButtonScale"] = "按钮缩放"
L["ButtonTableButtonScaleDesc"] = "按钮缩放"
L["ButtonTableOrientation"] = "方向"
L["ButtonTableOrientationDesc"] = "方向"
L["ButtonTableReverseButtonOrder"] = "反转按钮顺序"
L["ButtonTableReverseButtonOrderDesc"] = "反转按钮顺序"
L["ButtonTableNumRows"] = "行数"
L["ButtonTableNumRowsDesc"] = "行数"
L["ButtonTableNumButtons"] = "按钮数量"
L["ButtonTableNumButtonsDesc"] = "按钮数量"
L["ButtonTablePadding"] = "间距"
L["ButtonTablePaddingDesc"] = "按钮间的水平和纵向间距"
L["ButtonTableStyle"] = "样式"
L["ButtonTableStyleDesc"] = "样式"
L["ButtonTableAlwaysShowActionbar"] = "始终显示动作条"
L["ButtonTableAlwaysShowActionbarDesc"] = "始终显示动作条"
L["ButtonTableHideMacroText"] = "隐藏宏文本"
L["ButtonTableHideMacroTextDesc"] = "隐藏宏文本"
L["ButtonTableMacroNameFontSize"] = "宏名称字体大小"
L["ButtonTableMacroNameFontSizeDesc"] = "宏名称字体大小"
L["ButtonTableHideKeybindText"] = "隐藏按键绑定文本"
L["ButtonTableHideKeybindTextDesc"] = "隐藏按键绑定文本"
L["ButtonTableKeybindFontSize"] = "按键绑定字体大小"
L["ButtonTableKeybindFontSizeDesc"] = "按键绑定字体大小"
L["MoreOptionsHideBarArt"] = "隐藏条艺术"
L["MoreOptionsHideBarArtDesc"] = "隐藏条艺术"
L["MoreOptionsHideBarScrolling"] = "隐藏条滚动"
L["MoreOptionsHideBarScrollingDesc"] = "隐藏条滚动"
L["MoreOptionsGryphons"] = "狮鹫"
L["MoreOptionsGryphonsDesc"] = "狮鹫"
L["MoreOptionsIconRangeColor"] = "图标范围颜色"
L["MoreOptionsIconRangeColorDesc"] = "当超出范围时更改图标颜色,类似于 RedRange/tullaRange"
L["ExtraOptionsPreset"] = "预设"
L["ExtraOptionsResetToDefaultPosition"] = "重置为默认位置"
L["ExtraOptionsPresetDesc"] = "将缩放、锚点、锚点父级、锚点框架、X 和 Y 设置为所选预设的值,但不更改任何其他设置。"
L["ExtraOptionsModernLayout"] = "现代布局(默认)"
L["ExtraOptionsModernLayoutDesc"] = "现代布局(默认)"
L["ExtraOptionsClassicLayout"] = "经典布局(侧边栏)"
L["ExtraOptionsClassicLayoutDesc"] = "经典布局(侧边栏)"
-- XP
L["XPOptionsName"] = "经验值"
L["XPOptionsDesc"] = "经验值"
L["XPOptionsStyle"] = L["ButtonTableStyle"]
L["XPOptionsStyleDesc"] = L["ButtonTableStyle"]
L["XPOptionsWidth"] = "宽度"
L["XPOptionsWidthDesc"] = "宽度"
L["XPOptionsHeight"] = "高度"
L["XPOptionsHeightDesc"] = "高度"
L["XPOptionsAlwaysShowXPText"] = "始终显示经验值文本"
L["XPOptionsAlwaysShowXPTextDesc"] = "始终显示经验值文本"
L["XPOptionsShowXPPercent"] = "显示经验值百分比"
L["XPOptionsShowXPPercentDesc"] = "显示经验值百分比"
-- rep
L["RepOptionsName"] = "声望"
L["RepOptionsDesc"] = "声望"
L["RepOptionsStyle"] = L["ButtonTableStyle"]
L["RepOptionsStyleDesc"] = L["ButtonTableStyle"]
L["RepOptionsWidth"] = L["XPOptionsWidth"]
L["RepOptionsWidthDesc"] = L["XPOptionsWidthDesc"]
L["RepOptionsHeight"] = L["XPOptionsHeight"]
L["RepOptionsHeightDesc"] = L["XPOptionsHeightDesc"]
L["RepOptionsAlwaysShowRepText"] = "始终显示声望文本"
L["RepOptionsAlwaysShowRepTextDesc"] = "始终显示声望文本"
-- Bags
L["BagsOptionsName"] = "背包"
L["BagsOptionsDesc"] = "背包"
L["BagsOptionsStyle"] = L["ButtonTableStyle"]
L["BagsOptionsStyleDesc"] = L["ButtonTableStyle"]
L["BagsOptionsExpanded"] = "扩展"
L["BagsOptionsExpandedDesc"] = "扩展"
L["BagsOptionsHideArrow"] = "隐藏箭头"
L["BagsOptionsHideArrowDesc"] = "隐藏箭头"
L["BagsOptionsHidden"] = "隐藏背包"
L["BagsOptionsHiddenDesc"] = "隐藏背包"
L["BagsOptionsOverrideBagAnchor"] = "覆盖背包锚点"
L["BagsOptionsOverrideBagAnchorDesc"] = "覆盖背包锚点"
L["BagsOptionsOffsetX"] = "背包锚点X偏移"
L["BagsOptionsOffsetXDesc"] = "背包锚点X偏移"
L["BagsOptionsOffsetY"] = "背包锚点Y偏移"
L["BagsOptionsOffsetYDesc"] = "背包锚点Y偏移"
-- FPS
L["FPSOptionsName"] = "帧率"
L["FPSOptionsDesc"] = "帧率"
L["FPSOptionsStyle"] = L["ButtonTableStyle"]
L["FPSOptionsStyleDesc"] = L["ButtonTableStyle"]
L["FPSOptionsHideDefaultFPS"] = "隐藏默认FPS"
L["FPSOptionsHideDefaultFPSDesc"] = "隐藏默认FPS文本"
L["FPSOptionsShowFPS"] = "显示FPS"
L["FPSOptionsShowFPSDesc"] = "显示自定义FPS文本"
L["FPSOptionsAlwaysShowFPS"] = "始终显示 FPS"
L["FPSOptionsAlwaysShowFPSDesc"] = "始终显示自定义 FPS 文本"
L["FPSOptionsShowPing"] = "显示延迟"
L["FPSOptionsShowPingDesc"] = "显示延迟(毫秒)"
-- Extra Action Button
L["ExtraActionButtonOptionsName"] = "额外动作按钮"
L["ExtraActionButtonOptionsNameDesc"] = "帧率"
L["ExtraActionButtonStyle"] = L["ButtonTableStyle"]
L["ExtraActionButtonStyleDesc"] = L["ButtonTableStyle"]
L["ExtraActionButtonHideBackgroundTexture"] = "隐藏背景纹理"
L["ExtraActionButtonHideBackgroundTextureDesc"] = "隐藏背景纹理"
-- Buffs
L["Debuffs"] = "Debuff"
L["BuffsOptionsName"] = "增益效果"
L["BuffsOptionsStyle"] = L["ButtonTableStyle"]
L["BuffsOptionsStyleDesc"] = L["ButtonTableStyle"]
L["BuffsOptionsExpanded"] = "扩展"
L["BuffsOptionsExpandedDesc"] = "扩展"
L["BuffsOptionsUseStateHandler"] = "使用状态处理器"
L["BuffsOptionsUseStateHandlerDesc"] = "如果没有此选项,上述可见性设置将不起作用,但可能会提高其他插件的兼容性(例如 MinimapAlert),因为它不会使框架安全。"
-- Castbar
L["CastbarName"] = "施法条"
L["CastbarNameFormat"] = "%s 施法条"
L["CastbarTableActive"] = "激活"
L["CastbarTableActivateDesc"] = "激活"
L["CastbarTableStyle"] = L["ButtonTableStyle"]
L["CastbarTableStyleDesc"] = L["ButtonTableStyle"]
L["CastbarTableWidth"] = L["XPOptionsWidth"]
L["CastbarTableWidthDesc"] = L["XPOptionsWidthDesc"]
L["CastbarTableHeight"] = L["XPOptionsHeight"]
L["CastbarTableHeightDesc"] = L["XPOptionsHeightDesc"]
L["CastbarTablePrecisionTimeLeft"] = "精度(剩余时间)"
L["CastbarTablePrecisionTimeLeftDesc"] = "精度(剩余时间)"
L["CastbarTablePrecisionTimeMax"] = "精度(最大时间)"
L["CastbarTablePrecisionTimeMaxDesc"] = "精度(最大时间)"
L["CastbarTableShowCastTimeText"] = "显示施法时间文本"
L["CastbarTableShowCastTimeTextDesc"] = "显示施法时间文本"
L["CastbarTableShowCastTimeMaxText"] = "显示最大施法时间文本"
L["CastbarTableShowCastTimeMaxTextDesc"] = "显示最大施法时间文本"
L["CastbarTableCompactLayout"] = "紧凑布局"
L["CastbarTableCompactLayoutDesc"] = "紧凑布局"
L["CastbarTableHoldTimeSuccess"] = "保持时间(成功)"
L["CastbarTableHoldTimeSuccessDesc"] = "施法成功后施法条开始淡出的时间。"
L["CastbarTableHoldTimeInterrupt"] = "保持时间(打断)"
L["CastbarTableHoldTimeInterruptDesc"] = "施法被打断后施法条开始淡出的时间。"
L["CastbarTableShowIcon"] = "显示图标"
L["CastbarTableShowIconDesc"] = "显示图标"
L["CastbarTableIconSize"] = "图标大小"
L["CastbarTableIconSizeDesc"] = "图标大小"
L["CastbarTableShowTicks"] = "显示跳数"
L["CastbarTableShowTicksDesc"] = "显示跳数"
L["CastbarTableAutoAdjust"] = "自动调整"
L["CastbarTableAutoAdjustDesc"] = "根据增益/减益的数量应用 Y 偏移 - 在将施法条锚定到目标/焦点框架下方时很有用。"
L["CastbarTableShowRank"] = "显示等级"
L["CastbarTableShowRankDesc"] = "显示等级"
L["CastbarTableShowChannelName"] = "显示频道名称"
L["CastbarTableShowChannelNameDesc"] = "显示法术名称而不是显示文本(例如 '引导中')。"
L["ExtraOptionsResetToDefaultStyle"] = "重置为默认样式"
L["ExtraOptionsPresetStyleDesc"] = "设置所有更改施法条样式的选项,但不更改任何其他设置。"
-- Minimap
L["MinimapName"] = "小地图"
L["MinimapStyle"] = L["ButtonTableStyle"]
L["MinimapShowPing"] = "显示延迟"
L["MinimapNotYetImplemented"] = "(尚未实现)"
L["MinimapShowPingInChat"] = "在聊天中显示延迟"
L["MinimapHideCalendar"] = "隐藏日历"
L["MinimapHideCalendarDesc"] = "隐藏日历按钮"
L["MinimapHideZoomButtons"] = "隐藏缩放按钮"
L["MinimapHideZoomDesc"] = "隐藏缩放按钮 (+) (-)"
L["MinimapSkinMinimapButtons"] = "美化小地图按钮"
L["MinimapSkinMinimapButtonsDesc"] = "使用 LibDBIcon 更改小地图按钮的样式(大多数插件使用此功能)"
L["MinimapUseStateHandler"] = "使用状态处理器"
L["MinimapUseStateHandlerDesc"] = "如果没有此选项,上述可见性设置将不起作用,但可能会提高其他插件的兼容性(例如 MinimapAlert),因为它不会使框架安全。"
-- UI
L["UIUtility"] = "实用工具"
L["UIChangeBags"] = "更改背包"
L["UIChangeBagsDesc"] = "更改背包"
L["UIColoredInventoryItems"] = "彩色背包物品"
L["UIColoredInventoryItemsDesc"] = "切换以根据物品品质为背包物品着色。"
L["UIShowQuestlevel"] = "显示任务等级"
L["Quest Tracker"] = "任务追踪器"
L["Questtracker"] = "任务追踪器"
L["UIShowQuestlevelDesc"] = "在任务名称旁边显示任务等级。"
L["UIFrames"] = "框架"
L["UIFramesDesc"] = "用于修改各种游戏内框架的选项。"
L["UIChangeCharacterFrame"] = "更改角色框架"
L["UIChangeCharacterFrameDesc"] = "Change the appearance of the character frame."
L["UIChangeProfessionWindow"] = "更改专业窗口"
L["UIChangeProfessionWindowDesc"] = "修改专业窗口的外观。"
L["UIChangeInspectFrame"] = "更改观察框架"
L["UIChangeInspectFrameDesc"] = "更改观察框架的外观。"
L["UIChangeTrainerWindow"] = "更改训练师窗口"
L["UIChangeTrainerWindowDesc"] = "更改训练师窗口的外观。"
L["UIChangeTalentFrame"] = "更改天赋框架"
L["UIChangeTalentFrameDesc"] = "更改天赋框架的布局或外观。(在巫妖王版本中不可用)"
L["UIChangeSpellBook"] = "更改法术书"
L["UIChangeSpellBookDesc"] = "更改法术书的外观。"
L["UIChangeSpellBookProfessions"] = "更改法术书专业"
L["UIChangeSpellBookProfessionsDesc"] = "修改法术书的专业布局。"
-- ProfessionFrame
L["ProfessionFrameHasSkillUp"] = "有技能提升"
L["ProfessionFrameHasMaterials"] = CRAFT_IS_MAKEABLE
L["ProfessionFrameSubclass"] = "子类"
L["ProfessionFrameSlot"] = "槽位"
L["ProfessionCheckAll"] = "全选"
L["ProfessionUnCheckAll"] = "取消全选"
L["ProfessionFavorites"] = "收藏"
-- Tooltip
L["TooltipName"] = "提示框"
L["TooltipHeaderGameToltip"] = "游戏提示框"
L["TooltipHeaderSpellTooltip"] = "法术提示框"
L["TooltipCursorAnchorHeader"] = "光标锚点"
L["TooltipCursorAnchorHeaderDesc"] = ""
L["TooltipAnchorToMouse"] = "锚点在光标"
L["TooltipAnchorToMouseDesc"] = "将一些提示框(例如世界框架上的单位提示框)锚定到鼠标光标。"
L["TooltipMouseAnchor"] = "鼠标提示锚点"
L["TooltipMouseAnchorDesc"] = "鼠标提示锚点"
L["TooltipMouseX"] = "X"
L["TooltipMouseXDesc"] = "X"
L["TooltipMouseY"] = "Y"
L["TooltipMouseYDesc"] = "Y"
-- spelltooltip
L["TooltipAnchorSpells"] = "锚点法术"
L["TooltipAnchorSpellsDesc"] = "将动作条上的法术提示框锚定到按钮,而不是默认锚点。"
L["TooltipShowSpellID"] = "显示法术ID"
L["TooltipShowSpellIDDesc"] = "显示法术ID"
L["TooltipShowSpellSource"] = "显示法术来源"
L["TooltipShowSpellSourceDesc"] = "显示法术来源"
L["TooltipShowSpellIcon"] = "显示法术图标"
L["TooltipShowSpellIconDesc"] = "显示法术图标"
L["TooltipShowIconID"] = "显示图标ID"
L["TooltipShowIconIDDesc"] = "显示图标ID"
L["TooltipShowIcon"] = "显示图标"
L["TooltipShowIconDesc"] = "显示图标"
-- itemtooltip
L["TooltipHeaderItemTooltip"] = "物品提示框"
L["TooltipHeaderItemTooltipDesc"] = "物品提示框"
L["TooltipShowItemQuality"] = "物品品质边框"
L["TooltipShowItemQualityDesc"] = "物品品质边框"
L["TooltipShowItemQualityBackdrop"] = "物品品质背景"
L["TooltipShowItemQualityBackdropDesc"] = "物品品质背景"
L["TooltipShowItemStackCount"] = "显示堆叠数量"
L["TooltipShowItemStackCountDesc"] = "显示堆叠数量"
L["TooltipShowItemID"] = "显示物品ID"
L["TooltipShowItemIDDesc"] = "显示物品ID"
-- unittooltip
L["TooltipUnitTooltip"] = "单位提示框"
L["TooltipUnitTooltipDesc"] = "单位提示框"
L["TooltipUnitClassBorder"] = "职业边框"
L["TooltipUnitClassBorderDesc"] = "职业边框"
L["TooltipUnitClassBackdrop"] = "职业背景"
L["TooltipUnitClassBackdropDesc"] = "职业背景"
L["TooltipUnitReactionBorder"] = "反应边框"
L["TooltipUnitReactionBorderDesc"] = "反应边框"
L["TooltipUnitReactionBackdrop"] = "反应背景"
L["TooltipUnitReactionBackdropDesc"] = "反应背景"
L["TooltipUnitClassName"] = "职业名称"
L["TooltipUnitClassNameDesc"] = "职业名称"
L["TooltipUnitTitle"] = "显示标题"
L["TooltipUnitTitleDesc"] = "显示标题"
L["TooltipUnitRealm"] = "显示服务器"
L["TooltipUnitRealmDesc"] = "显示服务器"
L["TooltipUnitGuild"] = "显示公会"
L["TooltipUnitGuildDesc"] = "显示公会"
L["TooltipUnitGuildRank"] = "显示公会等级"
L["TooltipUnitGuildRankDesc"] = "显示公会等级"
L["TooltipUnitGuildRankIndex"] = "显示公会等级索引"
L["TooltipUnitGuildRankIndexDesc"] = "显示公会等级"
L["TooltipUnitGrayOutOnDeath"] = "死亡时变灰"
L["TooltipUnitGrayOutOnDeathDesc"] = "死亡时变灰"
L["TooltipUnitZone"] = "显示区域文本"
L["TooltipUnitZoneDesc"] = "显示区域文本"
L["TooltipUnitHealthbar"] = "显示生命条"
L["TooltipUnitHealthbarDesc"] = "显示生命条"
L["TooltipUnitHealthbarText"] = "显示生命条文本"
L["TooltipUnitHealthbarTextDesc"] = "显示生命条文本"
-- Unitframes
L["UnitFramesName"] = "单位框架"
-- Player
L["PlayerFrameDesc"] = "玩家框架设置"
L["PlayerFrameStyle"] = L["ButtonTableStyle"]
L["PlayerFrameClassColor"] = "职业颜色"
L["PlayerFrameClassColorDesc"] = "为生命条启用职业颜色"
L["PlayerFrameClassIcon"] = "职业图标头像"
L["PlayerFrameClassIconDesc"] = "启用职业图标作为头像(当前已禁用)"
L["PlayerFrameBreakUpLargeNumbers"] = "拆分大数字"
L["PlayerFrameBreakUpLargeNumbersDesc"] = "启用拆分状态文本中的大数字(例如,7588 K 而不是 7588000)"
L["PlayerFrameBiggerHealthbar"] = "更大的生命条"
L["PlayerFrameBiggerHealthbarDesc"] = "启用更大的生命条"
L["PlayerFrameHideRedStatus"] = "隐藏战斗中的红色状态发光"
L["PlayerFrameHideRedStatusDesc"] = "隐藏战斗中的红色状态发光"
L["PlayerFrameHideHitIndicator"] = "隐藏命中指示器"
L["PlayerFrameHideHitIndicatorDesc"] = "隐藏玩家框架上的命中指示器"
L["PlayerFrameHideSecondaryRes"] = "隐藏次要资源"
L["PlayerFrameHideSecondaryResDesc"] = "隐藏次要资源,例如灵魂碎片。"
L["PlayerFrameHideAlternatePowerBar"] = "隐藏德鲁伊替代能量条"
L["PlayerFrameHideAlternatePowerBarDesc"] = "隐藏德鲁伊替代能量条(熊/猫形态时的法力条)。"
-- Target
L["TargetFrameDesc"] = "目标框架设置"
L["TargetFrameStyle"] = L["ButtonTableStyle"]
L["TargetFrameClassColor"] = L["PlayerFrameClassColor"]
L["TargetFrameClassColorDesc"] = "为生命条启用职业颜色"
L["TargetFrameClassIcon"] = L["PlayerFrameClassIcon"]
L["TargetFrameClassIconDesc"] = L["PlayerFrameClassIconDesc"]
L["TargetFrameBreakUpLargeNumbers"] = L["PlayerFrameBreakUpLargeNumbers"]
L["TargetFrameBreakUpLargeNumbersDesc"] = L["PlayerFrameBreakUpLargeNumbersDesc"]
L["TargetFrameNumericThreat"] = "数字仇恨"
L["TargetFrameNumericThreatDesc"] = "启用数字仇恨显示"
L["TargetFrameNumericThreatAnchor"] = "数字仇恨锚点"
L["TargetFrameNumericThreatAnchorDesc"] = "设置数字仇恨锚点(位置)"
L["TargetFrameThreatGlow"] = "仇恨发光"
L["TargetFrameThreatGlowDesc"] = "启用仇恨发光效果"
L["TargetFrameHideNameBackground"] = "隐藏名称背景"
L["TargetFrameHideNameBackgroundDesc"] = "隐藏目标名称的背景"
L["TargetFrameComboPointsOnPlayerFrame"] = "玩家框架上的连击点"
L["TargetFrameComboPointsOnPlayerFrameDesc"] = "在玩家框架上显示连击点。"
L["TargetFrameHideComboPoints"] = "隐藏连击点"
L["TargetFrameHideComboPointsDesc"] = "隐藏连击点框架。"
L["TargetFrameFadeOut"] = "淡出"
L["TargetFrameFadeOutDesc"] = "当目标距离超过 淡出距离 时,淡出目标框架。"
L["TargetFrameFadeOutDistance"] = "淡出距离"
L["TargetFrameFadeOutDistanceDesc"] = "设置淡出效果的检查距离(以码为单位)。\n注意:并非每个值都会产生影响,因为它使用 'LibRangeCheck-3.0'。\n通过 'minRange >= fadeOutDistance' 计算。"
-- Pet
L["PetFrameDesc"] = "宠物框架设置"
L["PetFrameStyle"] = L["ButtonTableStyle"]
L["PetFrameBreakUpLargeNumbers"] = L["PlayerFrameBreakUpLargeNumbers"]
L["PetFrameBreakUpLargeNumbersDesc"] = L["PlayerFrameBreakUpLargeNumbersDesc"]
L["PetFrameThreatGlow"] = L["TargetFrameThreatGlow"]
L["PetFrameThreatGlowDesc"] = L["TargetFrameThreatGlowDesc"]
L["PetFrameHideStatusbarText"] = "隐藏状态栏文本"
L["PetFrameHideStatusbarTextDesc"] = "隐藏状态栏文本"
L["PetFrameHideIndicator"] = "隐藏命中指示器"
L["PetFrameHideIndicatorDesc"] = "隐藏命中指示器"
-- Focus
L["FocusFrameDesc"] = "焦点框架设置"
L["FocusFrameStyle"] = L["ButtonTableStyle"]
L["FocusFrameClassColor"] = L["PlayerFrameClassColor"]
L["FocusFrameClassColorDesc"] = "为生命条启用职业颜色"
L["FocusFrameClassIcon"] = L["PlayerFrameClassIcon"]
L["FocusFrameClassIconDesc"] = "启用职业图标作为焦点框架的头像"
L["FocusFrameBreakUpLargeNumbers"] = L["PlayerFrameBreakUpLargeNumbers"]
L["FocusFrameBreakUpLargeNumbersDesc"] = L["PlayerFrameBreakUpLargeNumbersDesc"]
L["FocusFrameHideNameBackground"] = L["TargetFrameHideNameBackground"]
L["FocusFrameHideNameBackgroundDesc"] = "隐藏名称背景"
-- party
L["PartyFrameDesc"] = "队伍框架设置"
L["PartyFrameStyle"] = L["ButtonTableStyle"]
L["PartyFrameClassColor"] = L["PlayerFrameClassColor"]
L["PartyFrameClassColorDesc"] = "为生命条启用职业颜色"
L["PartyFrameBreakUpLargeNumbers"] = L["PlayerFrameBreakUpLargeNumbers"]
L["PartyFrameBreakUpLargeNumbersDesc"] = L["PlayerFrameBreakUpLargeNumbersDesc"]
L["Friendsframe"] = "好友框"
L["Class Color"] = "职业颜色"
L["Durability"] = "耐久"
L["LFG"] = "队伍查找器"
L["Chat"] = "聊天栏"
L["TOP"] = "顶部"
L["RIGHT"] = "右侧"
L["BOTTOM"] = "底部"
L["LEFT"] = "左侧"
L["TOPRIGHT"] = "右上"
L["TOPLEFT"] = "左上"
L["BOTTOMLEFT"] = "左下"
L["BOTTOMRIGHT"] = "右下"
L["CENTER"] = "中间"
L["Anchor"] = "锚点"
L["Scale"] = "缩放"
L["Anchorframe"] = "锚点框架"
L["AnchorParent"] = "锚点父框架"
L["X relative to BOTTOM LEFT"] = "X相对于左下角"
L["Y relative to BOTTOM LEFT"] = "Y相对于左下角"
L["Size X"] = "X尺寸"
L["Size Y"] = "Y尺寸"
L["What's New"] = "新增内容"
L["Modules"] = "模块"
L["Info"] = "信息"
L["Actionbar"] = "动作条"
L["Castbar"] = "施法条"
L["Buffs"] = "Buff"
L["Darkmode"] ="深色模式"
L["Minimap"] = "小地图"
L["Tooltip"] = "鼠标提示"
L["UI"] = "用户界面"
L["Unitframe"] = "单位框架"
L["Utility"] = "实用工具"
L["Action Bar"] = "动作条"
L["Cast Bar"] = "施法条"
L["Misc"] = "杂项"
L["Unitframes"] = "单位框架"
L["FocusTarget"] = "焦点目标"
L["Party"] = "小队"
L["Pet"] = "宠物"
L["Player"] = "玩家"
L["Focus"] = "焦点"
L["Raid"] = "团队"
L["Target"] = "目标"
L["TargetOfTarget"] = "目标的目标"
L["Player_PowerBarAlt"] = "玩家_能量条替代"
L["Use the blizzard settings, as setting them through addons taints the UI."] = "使用暴雪设置,因为通过插件设置它们会污染UI"
L["Raid Frame Settings"] = "团队框架设置"
L["Current Profile"] = "当前配置文件"
L["New Profile"] = "新配置文件"
L["Delete Profile"] = "删除配置文件"
L["Profile To Delete"] = "要删除的配置文件"
L["Delete"] = "删除"
L["Create"] = "创建"
L["Profiles"] = "配置"
L["Open"] = "打开"
L["General"] = "常规"
L["Quick Keybind Mode"] = "快速键盘绑定模式"
L["Press the escape key to unbind this action."] = "按Esc键取消绑定快捷键。"
L["Press a key to set the binding for this action."] = "按一个键来设置此快捷键的绑定。"
L["Canceling will remove you from Quick Keybind Mode."] = "取消将使您退出快速键盘绑定模式"
L["Not Bound"] = "未绑定"
L["You are in Quick Keybind Mode. Mouse over a button and press the desired key to set the binding for that button."] = "您处于快速键盘绑定模式。将鼠标悬停在按钮上,然后按所需的键以设置该按钮的绑定"
L["Defaults"] = "默认"
-- see comment above
for k, v in pairs(L) do L_CN[k] = v; end
Hey,
thanks for the translation!
I'll add it to the code and test it, but it will take some time as I'm moving in RL so I'm not really developing in the next 1-3 weeks.
I added your translation in #383.
You can always open a new issue/PR with changes and updates.
Also, you can have your name attached to the translation if you want; its in the first line of the .lua file, and soon on the info screen in the options with a country flag.