Patch 8.2.5 lua on login and usage
reaper666735 opened this issue ยท 3 comments
Actual Behavior
Lua error when logging in after patch 8.2.5
Steps to Reproduce the Problem
- update to 8.2.5
2.log in
these are a phew of the errors i have been getting with 8.2.5:
1x DressUp\core.lua:608: attempt to index global 'DressUpModelControlFrame' (a nil value)
DressUp\core.lua:608: in function ToggleGizmo' DressUp\core.lua:513: in function <DressUp\core.lua:485> [C]: ? Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:70: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:65> Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:527: in function
EnableAddon'
Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:620: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:605>
[C]: in function LoadAddOn' FrameXML\UIParent.lua:448: in function
UIParentLoadAddOn'
FrameXML\UIParent.lua:567: in function `TimeManager_LoadUI'
FrameXML\UIParent.lua:1208: in function <FrameXML\UIParent.lua:1106>
1x Error: Original call failed after running hooks for: ContainerFrameItemButton_OnModifiedClick
FrameXML\DressUpFrames.lua:204: attempt to index local 'frame' (a nil value)(tail call): ?
[string ":OnClick"]:10: in function <[string ":OnClick"]:1>
(tail call): ?
Stubby\Stubby-8.2.6376 (SwimmingSeadragon).lua:382: in function <Stubby\Stubby.lua:326>
(tail call): ?
[string ":OnClick"]:10: in function <[string ":OnClick"]:1>
1x FrameXML\DressUpFrames.lua:204: attempt to index local 'frame' (a nil value)
FrameXML\DressUpFrames.lua:204: in function DressUpFrame_Show' DressUp\core.lua:1279: in function
DressUpVisual'
...ceBlizzard_Collections\Blizzard_Wardrobe.lua:1956: in function <...ceBlizzard_Collections\Blizzard_Wardrobe.lua:1930>
Locals:
frame = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'frame' (a nil value)"
Seems Blizz has completely nuked the original dressup frame model in favor of some kind of new monstrosity and fixing this requires a lot more work. As such I don't have any time estimates for getting it fixed right now.
well we can understand the delay :),
i guess all we hope is that you do your best ^^