DriveByBuffs

DriveByBuffs

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Disable emoting on log in for existing buffs

augustineus opened this issue ยท 3 comments

commented

CLEU will print out previously applied buffs/the game will "reapply" buffs with the same combat log that was originally given.

store the CLEU buffs to prevent emoting on login

commented

this also applies to changing areas/zoning, need research on PLAYER_ENTERING_WORLD calls and/or PLAYER_LOGIN calls.

commented

turns out fixing issue #3 also fixed this issue - using subevent == "SPELL_CAST_SUCCESS" as part of the if statement params in the OnEvent() prevents spell re-applications (like logging in or zoning) to emote at no one.

commented

checked in prod, all good!