Problem with a Heart/Teleport Condition Script issue?
ZaViper opened this issue ยท 5 comments
After the latest update after logging in I get a window that pops-up saying something like:
There is a problem with your DynamicCam Situation Controls.
then it goes on to say this error is caused by the default settings of a DynamicCam stock situation and to copy a code and send to you<
And this is the code that it tells me to send to you:
Error: Hearth/Teleport (200), condition, runtime
[string "local _, _, _, _, _, _, _, _, spellId = Un..."]:2: attempt to index field 'teleportSpells' (a nil value)
It seems to me that you are not using the stock initialisation script for this situation.
It will tell you so by the orange colour:
If so, press the "Restore stock setting" button.
You can also check the "About" tab in DynamicCam, which will tell you if you have custimised your situations:
Let me know if this was the issue.
Sure!
448126 = Wormhole Generator: Khaz Algar
324031 = Wormhole Generator: Shadowlands
163830 = Wormhole Centrifuge
250796 = Wormhole Generator: Argus
299083 = Wormhole Generator: Kul Tiras
126755 = Wormhole Generator: Pandaria
67833 = Wormhole Generator: Northrend
299084 = Wormhole Generator: Zandalar
73324 = Jaina's Locket
66238 = Argent Crusader's Tabard
89597 = Baradin's Wardens Tabard
89598 = Hellscream's Reach Tabard
49844 = Direbrew's Remote
175608 = Relic of Karabor
41234 = Blessed Medallion of Karabor
36890 = Dimensional Ripper - Area 52
23442 = Dimensional Ripper - Everlook
36941 = Ultrasafe Transporter: Toshley's Station
23453 = Ultrasafe Transporter: Gadgetzan
291981 = Ultrasafe Transporter: Mechagon
386379 = Wyrmhole Generator: Dragon Isles
I might be missing more. I'm currently not on WoW at the moment to see what items I had, but I feel like this is the most of them.
Yes this cleared it up. Although this also removed the spell ids I added for another items not in the default list like the Wormhole toys, tabards that can teleport, jaina's locket, etc. Will it cause issues if I added them back in?
Good to hear! :-) No, I just changed the variable names. You adding extra spells will not break it.
Or why do you not just tell me the spellIDs, so I can add them to the code for everyone?