DynamicCam

DynamicCam

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"Smart Pivot Cutoff Distance" and what it is :D

Jordaldo opened this issue ยท 1 comments

commented

It's the distance that the camera has to be inside of for the ground collision to either bring the camera closer to the character's feet as the camera collides with the ground, or to simply pivot on the spot of camera-to-ground collision ๐Ÿ‘

commented

Thanks, we will add this tooltip with the next release!