New bug with the Classic.
HayanShiro opened this issue ยท 1 comments
Happens when using the "Rotating" and "Fading UI" function.
"Rotating" doesn't rotate the camera at all. (AFK, Hearting state)
1927x DynamicCam/UiHideModule.lua:649: table index is nil
[string "@DynamicCam/UiHideModule.lua"]:649: in function <DynamicCam/UiHideModule.lua:623>
[string "@DynamicCam/UiHideModule.lua"]:908: in function HideUI' [string "@DynamicCam/Core.lua"]:546: in function
FadeOutUI'
[string "@DynamicCam/SituationManager.lua"]:620: in function ChangeSituation' [string "@DynamicCam/SituationManager.lua"]:852: in function
EvaluateSituations'
[string "@DynamicCam/Core.lua"]:97: in function <DynamicCam/Core.lua:90>
Locals:
frame = FramerateLabel {
0 =
ludius_alreadyOnIt = "DynamicCam"
}
duration = 1
targetIgnoreParentAlpha = true
targetAlpha = 0.500000
currentParent = nil
(*temporary) =
= true
}
(*temporary) = WorldFrame {
0 =
}
(*temporary) = nil
(*temporary) = "table index is nil"
folderName = "DynamicCam"
UIFrameFadeRemoveFrame = defined @DynamicCam/UiHideModule.lua:200
keepDefaultHiddenFramesAsParent =
= true
}
InCombatLockdown = defined =[C]:-1
ConditionalHide = defined @DynamicCam/UiHideModule.lua:428
SetMouseOverAlpha = defined @DynamicCam/UiHideModule.lua:294
ConditionalSetIgnoreParentAlpha = defined @DynamicCam/UiHideModule.lua:537
UIFrameFade = defined @DynamicCam/UiHideModule.lua:261