ElvUI Enhanced Again (DF)

ElvUI Enhanced Again (DF)

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Shift + Mouseover opens achievement compare window

skupfer opened this issue · 9 comments

commented

This is very annoying because it happens frequently on pulls for me and I have to close the window. See this issue. It is caused bis ElvUI Enhanced as it seems, not by OverAchiever!

https://wow.curseforge.com/projects/overachiever/issues/301

Seems to be related to "Tool tip - Player Raid Progression information on mouse-over tool tip (requires holding 'shift' key)"

commented

I second that! Been experiencing that for a while now. Hoping there will be a fix n_n

commented

Seems like we won't see a fix soon and since it causes real lag issues in raid fights I decided to look where I could deactivate it.

in config/profile.lua line 8 change P['tooltip']['progressInfo'] = true to false

Didn't find where the hotkey is set (shift) so this is my temporary solution

EDIT: or don't load the module at all

in modules/load_modules.xml remove line 7 <Include file="tooltip\load_tooltip.xml"/>

commented
commented

Checked the settings, I must be blind. We got no response so this was my solution, simple as that :)

commented

image

commented

So you can either choose to see progression info and have the achievement window opening or not see progression info and not get the achievement window opening, because compare achivement is a built in thing with progression?

commented

@immortalsiren When you have installed Overachiever it is. I just don't have the time at the moment to dive into their code to see where it conflicts with ElvUI_Enhanced.

Would it help if you could disable the feature automatically when in a raid or dungeon? I could create an extra option that would do that.

Other thing I could do is to add Overachiever to the conflict list and make sure this particular feature doesn't work at all when Overachiever is installed.

commented

No no, it's okay. It just changed recently and it's nice to know why it happens :)

commented

According to this topic, this line from Overachiever is conflicting:

GameTooltip:HookScript("OnTooltipSetUnit", Overachiever.ExamineSetUnit)