GetPlayerMapPosition
aurae-wow opened this issue ยท 3 comments
1x Usage: local position = C_Map.GetPlayerMapPosition(uiMapID, unitToken)
[C]: in function `GetPlayerMapPosition'
...dOns\ElvUI_Enhanced\modules\maps\minimaplocation.lua:101: in function <...dOns\ElvUI_Enhanced\modules\maps\minimaplocation.lua:96>
[C]: in function `?'
...ings\lib\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...ings\lib\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[3]"]:4: in function <[string "safecall Dispatcher[3]"]:4>
[C]: ?
[string "safecall Dispatcher[3]"]:13: in function `?'
...ings\lib\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0-4.lua:120: in function <ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals:
(*temporary) = "Usage: local position = C_Map.GetPlayerMapPosition(uiMapID, unitToken)"
Using 3.3.0-beta3
This has happened twice when teleporting back to my monk order hall.
Also happens to me whenever I teleport into any strange place that isn't "on the map," like Battlegrounds, Druid's Dreamway, things like that. Running latest version, 3.3.0-beta3
Usage: local position = C_Map.GetPlayerMapPosition(uiMapID, unitToken)
[C]: ?
[C]: in function `GetPlayerMapPosition'
...dOns\ElvUI_Enhanced\modules\maps\minimaplocation.lua:101: in function <...dOns\ElvUI_Enhanced\modules\maps\minimaplocation.lua:96>
[C]: in function `?'
...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145: in function <...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145>
[string "safecall Dispatcher[3]"]:4: in function <[string "safecall Dispatcher[3]"]:4>
[C]: ?
[string "safecall Dispatcher[3]"]:13: in function `?'
...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function `Fire'
...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:119>