Error when viewing spec that has no talent data
maxine4j opened this issue ยท 1 comments
11x ElvUI_BetterTalentFrame\TalentFrameRework.lua:100: Usage: GameTooltip:SetTalent(talentID[, isInspect[, groupIndex]])
[C]: in function `SetTalent'
ElvUI_BetterTalentFrame\TalentFrameRework.lua:100: in function <ElvUI_BetterTalentFrame\TalentFrameRework.lua:98>
Locals:
(*temporary) = GameTooltip {
0 = <userdata>
SetCurrencyByID = <function> defined @AllTheThings\AllTheThings.lua:2713
SetHyperlink = <function> defined =[C]:-1
SetGuildBankItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetVoidItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetVoidDepositItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetVoidWithdrawalItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
template = "Transparent"
comparing = false
TopOverlay = <unnamed> {
}
SetUnitDebuff = <function> defined =[C]:-1
SetLFGDungeonReward = <function> defined @AllTheThings\AllTheThings.lua:2750
SetQuestItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetCurrencyToken = <function> defined @AllTheThings\AllTheThings.lua:2724
numMoneyFrames = 2
SetRecipeResultItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetRecipeReagentItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetBuybackItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
shoppingTooltips = <table> {
}
SetMerchantItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetQuestLogItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
Hide = <function> defined =[C]:-1
SetTradeTargetItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetUnitBuff = <function> defined =[C]:-1
SetTradePlayerItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetLFGDungeonShortageReward = <function> defined @AllTheThings\AllTheThings.lua:2767
SetSendMailItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
hasMoney = 1
updateTooltip = 0.14699999690056
SetInventoryItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetMerchantCostItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetInboxItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetLootRollItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetUnitAura = <function> defined =[C]:-1
ignoreUpdates = true
SetAuctionSellItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetBagItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
needsReset = true
BottomOverlay = <unnamed> {
}
SetLootItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
SetAuctionItem = <function> defined @TradeSkillMaster\Core\Lib\TooltipLib.lua:93
}
(*temporary) = nil