Error from 1.9.11
Cluuey opened this issue ยท 4 comments
This happened on my priest when I changed specialisation a few times.
Message: Interface\AddOns\EventHorizon\EventHorizon.lua:1963: table index is nil
Time: 07/24/16 00:29:29
Count: 17
Stack: Interface\AddOns\EventHorizon\EventHorizon.lua:1963: in function `Deactivate'
Interface\AddOns\EventHorizon\EventHorizon.lua:2269: in function `CheckRequirements'
Interface\AddOns\EventHorizon\EventHorizon.lua:1997: in function <Interface\AddOns\EventHorizon\EventHorizon.lua:1992>
Locals: self = <unnamed> {
0 = <userdata>
Activate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1972
UNIT_AURA_refreshable = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1404
SPELL_UPDATE_COOLDOWN = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1750
RemoveChannelTicksAfter = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1263
UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:986
Deactivate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1958
PLAYER_EQUIPMENT_CHANGED = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1807
dot = 1
RemoveTicksAfter = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1251
OnUpdate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:928
UpdateDoT = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1486
isType = "debuffmine"
hasted = true
UpdateTotem = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1611
isActive = true
AddTicks = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1312
NotInteresting = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:811
UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1016
interestingEvent = <table> {
}
BAG_UPDATE_COOLDOWN = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1750
interestingCLEU = <table> {
}
castsuccess = <table> {
}
indicators = <table> {
}
UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:986
UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:980
UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1016
Remove = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:910
auraunit = "target"
PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1736
AddIndicator = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:832
UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1031
UNIT_AURA = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1404
PLAYER_TOTEM_UPDATE = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1044
UPDATE_MOUSEOVER_UNIT = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1908
COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1346
debuffs = <table> {
}
refreshable = true
FindItemInfo = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:816
AuraFunction = <function> defined =[C]:-1
UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1031
cast = <table> {
}
AddSegment = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:900
stacks = <unnamed> {
}
icon = <unnamed> {
}
}
(*temporary) = <table> {
Void Eruption = <unnamed> {
}
Shadow Word: Death = <unnamed> {
}
Mindbender = <unnamed> {
}
}
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "table index is nil"
mainframe = <unnamed> {
0 = <userdata>
UPDATE_SHAPESHIFT_FORM = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2285
COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\EventHorizon\E
I did further testing on this, it isn't four times that must have just been the order I did things when I tried to reproduce it the first time.
It happens when changing from Shadow to either of the other specs.
I should add a bit more info.
It popped up after the fourth spec change, the count would keep increasing until I clicked the ReloadUI button. After that it all seemed to work fine until I changed spec another four times.