No audio cue after shopping list complete [BUG]
rbpaiett opened this issue ยท 6 comments
Describe the bug
When the shopping list was complete, there was no 'quest complete' sound or anything
Client
113.4 (Beta Addon version)
To Reproduce
Steps to reproduce the behavior:
- Set up shopping list in 'ctrl-right-click' menu
- Gather all items in shopping list
Expected behavior
Expected 'quest complete' audio cue after all items gathered.
Screenshots
Can be provided if requested
Additional context
Since this is beta, you may not have completed this section of the addon. Not sure whether to put it under request or bug.
- Which sound do you have selected for the objective complete?
- Does completing an objective for an item or mixed items work? Or do none?
Apparently this will be a response to both bugs:
For the objective complete I have Quest Completed selected.
Ok, here are the scenarios:
-
When clicking on the bell in the sound settings list, the ones that make no sound are:
Auction House Loot Coin Quest Activate Quest Complete Quest Fail
-
After selecting the sounds I desire:
A. With 'Farming Progress', no sound happens at all, whether I use the banking shortcuts or manually clicking them from the bank to the inventory (or buy all needed items from a vendor). B. With 'Objective Cleared' (or Sub-Objective Completed I like to say), no sound happens at all, whether I use the banking shortcuts or manually take them from the bank to the inventory (or buy all needed items from a vendor). C. With 'Objective Complete' (or shopping list is complete) and I use the banking shortcuts, no sound happens at all. However, when I manually take them from the bank to the inventory (or buy all needed items from a vendor, I get the sound.
-
In all cases, all visual cues happen properly.
==UPDATE:
I forgot one other scenario. If you have a single item selected for a slot with a target amount (instead of a shopping list), when you reach the target number or make any progress when using banking shortcuts, no sound is heard and there are no visual cues in chat or on the HUD. Manually moving items from the bank to the inventory does get the Objective Complete sound and the visual cues.
I will have to look into the sounds when I get home to see what's going on, but one thing to note is I disabled all alerts when moving items with the shortcut so it wouldn't be spammy. If this is something you don't like, I can either change it or make it an option.
I re-enabled alerts for chat and sound while the moving frame is up, but changed screen alerts to show as the status message of the frame. It goes by pretty fast, but otherwise it would just overlap and be even more of a mess.
So far I have the sounds working on my end. The issue was that retail (which is where I code primarily) allows file IDs for the sound paths, whereas I had to use the actual path for classic.
I just need to work on fixing the way shopping lists count to make sure the correct progress sounds work. After that, this ticket will be done.