Problem with Custom Filter
b-morgan opened this issue ยท 7 comments
On my Tailor / Engineer I added two items in the Custom Filter, 222804 (Weavercloth Bolt) and 219150 (Pile of Rusted Scrap). Both items drop from mobs and both show up in the list on screen but when I open options I get the following error.
If you need more information, let me know.
1x GatheringTracker/Config.lua:1544: attempt to compare string with number
[string "@GatheringTracker/Config.lua"]:1544: in function `member'
[string "@AnnoyingPopupRemover/Libs/AceConfigDialog-3.0-87/AceConfigDialog-3.0.lua"]:215: in function <...ver/Libs/AceConfigDialog-3.0/AceConfigDialog-3.0.lua:164>
[string "@AnnoyingPopupRemover/Libs/AceConfigDialog-3.0-87/AceConfigDialog-3.0.lua"]:1206: in function <...ver/Libs/AceConfigDialog-3.0/AceConfigDialog-3.0.lua:1113>
[string "@AnnoyingPopupRemover/Libs/AceConfigDialog-3.0-87/AceConfigDialog-3.0.lua"]:1642: in function `FeedGroup'
[string "@AnnoyingPopupRemover/Libs/AceConfigDialog-3.0-87/AceConfigDialog-3.0.lua"]:1567: in function <...ver/Libs/AceConfigDialog-3.0/AceConfigDialog-3.0.lua:1551>
[string "=[C]"]: ?
[string "@Ace3/AceGUI-3.0-41/AceGUI-3.0.lua"]:66: in function <Ace3/AceGUI-3.0/AceGUI-3.0.lua:64>
[string "@Ace3/AceGUI-3.0-41/AceGUI-3.0.lua"]:300: in function `Fire'
[string "@Ace3/AceGUI-3.0-41/widgets/AceGUIContainer-TabGroup.lua"]:342: in function `SelectTab'
[string "@Ace3/AceGUI-3.0-41/widgets/AceGUIContainer-TabGroup.lua"]:200: in function <...Ace3/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua:197>
Locals:
data = <table> {
}
imageSize = <table> {
1 = 24
2 = 24
}
border = <table> {
}
borderColor = <table> {
}
overlay = <table> {
}
(*temporary) = "219150"
(*temporary) = 2
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare string with number"
id = "219150"
GT = <table> {
expansionsOrder = <table> {
}
modules = <table> {
}
count = <table> {
}
media = <table> {
}
db = <table> {
}
NotificationPause = true
Options = <table> {
}
categoriesOrder = <table> {
}
Notifications = <table> {
}
DebugCount = 0
name = "GatheringTracker"
IDs = <table> {
}
PlayerEnteringWorld = false
Pools = <table> {
}
baseName = "GatheringTracker"
waitTable = <table> {
}
defaultModuleState = true
priceSources = <table> {
}
TSM = ""
groupMode = "WHISPER"
Enabled = true
Player = "Lartt"
metaData = <table> {
}
defaults = <table> {
}
ItemData = <table> {
}
categories = <table> {
}
GlobalStartTime = 1729512193
defaultModuleLibraries = <table> {
}
sender = <table> {
}
orderedModules = <table> {
}
baseFrame = <table> {
}
enabledState = true
Display = <table> {
}
expansions = <table> {
}
InventoryData = <table> {
}
}
ah, I dont typically add the tailoring bolts, since they are typically crafted. The rusted scrap I can probably add though (rare to have an engineering specific item drop)
hmm, I'll have to look at this, and probably add those to the normal filters as well.
I'm not sure you should add either the bolts or the scrap to the regular lists. I'm just keeping track because they drop for that toon.